17.11.2011, 21:42
Why can't checkpoints be used like this?
For some reason all checkpoints will be called rather than the one being checked at that time under OnPlayerEnterCheckpoint..
This is how they are being checked:
Any ideas guys?
Edit: I would prefer not to use a streamer if I can help it btw.
pawn Код:
Checkpoint1 = SetPlayerCheckpoint(
Checkpoint2 = SetPlayerCheckpoint(
Checkpoint3 = SetPlayerCheckpoint(
This is how they are being checked:
pawn Код:
if(Checkpoint1 && gTeam[playerid] == RED_TEAM)
Edit: I would prefer not to use a streamer if I can help it btw.