AttachObjectToVehicle problem
#1

Hello,

I have a problem with my command, the objets doesn't appear on the vehicle, but they are created at 0, 0, 0, anyone know why? Here the code..

pawn Код:
if(!strcmp(cmdtext, "/sultanadmin", true))
    {
        if(IsPlayerConnected(playerid))
            {
                if(PlayerInfo[playerid][pAdmin] >= 1337)
                    {
                        new veh, Float:Pos[4];
                        new currentveh;
                        currentveh = GetPlayerVehicleID(playerid);
                        veh = GetVehiclePos(currentveh, Float:Pos[0], Float:Pos[1], Float:Pos[2]);
                        SetVehicleHealth(currentveh,10000);
                        VehicleObject[0] = CreateObject(2985, -0.03, 0.25, -0.06,   0.00, 0.00, 90.00);
                        VehicleObject[1] = CreateObject(2985, -0.09, -0.63, -0.06,   0.00, 0.00, 270.00);
                        VehicleObject[2] = CreateObject(362, -1.00, 1.72, 0.21,   25.62, 24.00, 90.00);
                        VehicleObject[3] = CreateObject(362, 1.15, 1.72, 0.21,   25.62, 24.00, 90.00);
                        VehicleObject[4] = CreateObject(18646, -0.60, 0.12, 0.85,   0.00, 0.00, 0.00);
                        VehicleObject[5] = CreateObject(18637, -0.80, -2.45, 0.30,   90.00, 0.00, 0.00);
                        VehicleObject[6] = CreateObject(18637, 0.18, -2.45, 0.30,   90.00, 0.00, 0.00);
                        VehicleObject[7] = CreateObject(18637, -0.32, -2.45, 0.30,   90.00, 0.00, 0.00);
                        VehicleObject[8] = CreateObject(18637, 0.56, -2.45, 0.30,   90.00, 0.00, 0.00);
                        AttachObjectToVehicle(VehicleObject[0], veh, -0.03, 0.25, -0.06,   0.00, 0.00, 90.00);
                        AttachObjectToVehicle(VehicleObject[1], veh, -0.09, -0.63, -0.06,   0.00, 0.00, 270.00);
                        AttachObjectToVehicle(VehicleObject[2], veh, -1.00, 1.72, 0.21,   25.62, 24.00, 90.00);
                        AttachObjectToVehicle(VehicleObject[3], veh, -0.60, 0.12, 0.85,   0.00, 0.00, 0.00);
                        AttachObjectToVehicle(VehicleObject[4], veh, -0.80, -2.45, 0.30,   90.00, 0.00, 0.00);
                        AttachObjectToVehicle(VehicleObject[5], veh, 0.18, -2.45, 0.30,   90.00, 0.00, 0.00);
                        AttachObjectToVehicle(VehicleObject[6], veh, -0.32, -2.45, 0.30,   90.00, 0.00, 0.00);
                        AttachObjectToVehicle(VehicleObject[7], veh, 0.56, -2.45, 0.30,   90.00, 0.00, 0.00);
                        AttachObjectToVehicle(VehicleObject[8], veh, 1.15, 1.72, 0.21,   25.62, 24.00, 90.00);
                        SendClientMessage(playerid, COLOR_GRAD2, "Sultan йquipйe, 10000 PV!");
                    }
                else
                    {
                        SendClientMessage(playerid, COLOR_GRAD2, "Vous n'avez pas accиs а cette commande!");
                    }
            }
        return 1;
    }
Thanks.
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#2

pawn Код:
veh = GetVehiclePos(currentveh, Float:Pos[0], Float:Pos[1], Float:Pos[2]);
What is that meant to do? Take that line out and change it to

pawn Код:
veh = GetPlayerVehicleID(playerid);
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#3

Not really, I don't think the GetVehiclePos is useful.
pawn Код:
if(!strcmp(cmdtext, "/sultanadmin", true))
{
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pAdmin] >= 1337)
        {
            new currentveh = GetPlayerVehicleID(playerid);
            SetVehicleHealth(currentveh,10000);
            VehicleObject[0] = CreateObject(2985, -0.03, 0.25, -0.06, 0.00, 0.00, 90.00);
            VehicleObject[1] = CreateObject(2985, -0.09, -0.63, -0.06, 0.00, 0.00, 270.00);
            VehicleObject[2] = CreateObject(362, -1.00, 1.72, 0.21, 25.62, 24.00, 90.00);
            VehicleObject[3] = CreateObject(362, 1.15, 1.72, 0.21, 25.62, 24.00, 90.00);
            VehicleObject[4] = CreateObject(18646, -0.60, 0.12, 0.85, 0.00, 0.00, 0.00);
            VehicleObject[5] = CreateObject(18637, -0.80, -2.45, 0.30, 90.00, 0.00, 0.00);
            VehicleObject[6] = CreateObject(18637, 0.18, -2.45, 0.30, 90.00, 0.00, 0.00);
            VehicleObject[7] = CreateObject(18637, -0.32, -2.45, 0.30, 90.00, 0.00, 0.00);
            VehicleObject[8] = CreateObject(18637, 0.56, -2.45, 0.30, 90.00, 0.00, 0.00);
            AttachObjectToVehicle(VehicleObject[0], currentveh, -0.03, 0.25, -0.06, 0.00, 0.00, 90.00);
            AttachObjectToVehicle(VehicleObject[1], currentveh, -0.09, -0.63, -0.06, 0.00, 0.00, 270.00);
            AttachObjectToVehicle(VehicleObject[2], currentveh, -1.00, 1.72, 0.21, 25.62, 24.00, 90.00);
            AttachObjectToVehicle(VehicleObject[3], currentveh, -0.60, 0.12, 0.85, 0.00, 0.00, 0.00);
            AttachObjectToVehicle(VehicleObject[4], currentveh, -0.80, -2.45, 0.30, 90.00, 0.00, 0.00);
            AttachObjectToVehicle(VehicleObject[5], currentveh, 0.18, -2.45, 0.30, 90.00, 0.00, 0.00);
            AttachObjectToVehicle(VehicleObject[6], currentveh, -0.32, -2.45, 0.30, 90.00, 0.00, 0.00);
            AttachObjectToVehicle(VehicleObject[7], currentveh, 0.56, -2.45, 0.30, 90.00, 0.00, 0.00);
            AttachObjectToVehicle(VehicleObject[8], currentveh, 1.15, 1.72, 0.21, 25.62, 24.00, 90.00);
            SendClientMessage(playerid, COLOR_GRAD2, "Sultan equipee, 10000 PV!");
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, "Vous n'avez pas acces a cette commande!");
        }
    }
    return 1;
}
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#4

Thanks for your response but it don't work. And, I've try to get the coords of the vehicle to place the objets on this.
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#5

Sorry for the double post, but I've seen something, the vehicle's HP don't moves, they stay to 1000. Moreover, I've try to add a component and the component (nos) is perfectly added to the vehicle...
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#6

It is because you've added SetVehicleHealth(currentveh,10000); in your script, making your vehicle to have more than 1000 health. AttachObjectToVehicle's coordinates is in terms of offset, so that you don't need to get the vehicle's coordinates for that.

If the script above doesn't work, then probably you're using an object streamer and you haven't limit the number of visible objects.
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