Leveling System
#1

Hey guys I've searched on SAMP and can't find anything, has anyone got a tutorial they could pass onto me for a leveling system? What I mean is, when a player plays for 1 hour they gain a level and then if they continue playing for... I dunno 3 hours? they gain a level, when I mean level I mean using the SetPlayerScore.

Thanks.
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#2

Try using timers, you will also need enums and player info for the level,
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#3

Yeah I have the timers and enums but the main question would be, how do I make the timer longer depending on what level they were? Something like

pawn Код:
new score;
score = GetPlayerScore(playerid);
if(score == 1)
{
SetTimerEx( stuff here )
}
if(score == 2)
{
SetTimerEx (stuff here)
}
Would that be a way in doing it? I want to make it more challenging the higher the level of a player to get to the next level.
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