[Map] "Clean" Sex Shop [0.3d]
#1

This is just the sex shop interior without all the objects inside it, thought the interior frame itself would do pretty well as other types of buildings so I removed them, thought a few people might find this useful.





pawn Code:
RemoveBuildingForPlayer(playerid, 2577, -102.3203, -24.1328, 1000.4297, 0.25);
RemoveBuildingForPlayer(playerid, 2578, -108.5391, -21.6719, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2579, -108.5313, -20.5938, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2581, -108.4922, -24.0938, 1000.8438, 0.25);
RemoveBuildingForPlayer(playerid, 2582, -104.9297, -18.2891, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -106.3828, -18.2813, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2585, -108.5313, -19.4688, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -102.7344, -18.2813, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2582, -101.3125, -18.2891, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2579, -108.5313, -17.2266, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2585, -108.5313, -16.1016, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2578, -108.5391, -18.3047, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -102.0000, -19.2969, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -105.6484, -19.3203, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -102.7344, -16.7500, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2582, -101.3125, -16.7578, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2582, -104.9297, -16.7578, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -106.3828, -16.7500, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2578, -108.5391, -14.9766, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2579, -108.5313, -13.8984, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2582, -101.3125, -15.2422, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -102.7344, -15.2344, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2582, -104.9297, -15.2422, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -106.3828, -15.2344, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -105.6484, -14.2266, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2583, -102.0000, -14.2031, 1000.5938, 0.25);
RemoveBuildingForPlayer(playerid, 2578, -98.9922, -20.8281, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2579, -99.0000, -21.9063, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2585, -99.0156, -19.7031, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2579, -99.0000, -18.5781, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2578, -98.9922, -17.5000, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2585, -99.0156, -16.3359, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2579, -99.0000, -15.2109, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2578, -98.9922, -14.1328, 1000.7813, 0.25);
RemoveBuildingForPlayer(playerid, 2362, -104.7344, -23.8516, 1000.7344, 0.25);
RemoveBuildingForPlayer(playerid, 2365, -105.2031, -23.2266, 999.7031, 0.25);
RemoveBuildingForPlayer(playerid, 2412, -98.7422, -24.6875, 999.7188, 0.25);
RemoveBuildingForPlayer(playerid, 2412, -101.1875, -24.6875, 999.7188, 0.25);
RemoveBuildingForPlayer(playerid, 2584, -105.6016, -23.4375, 1000.5703, 0.25);
RemoveBuildingForPlayer(playerid, 2581, -107.6094, -7.4922, 1000.8750, 0.25);
RemoveBuildingForPlayer(playerid, 2581, -102.9375, -7.4922, 1000.8750, 0.25);
RemoveBuildingForPlayer(playerid, 2362, -108.1641, -9.6719, 1000.8125, 0.25);
RemoveBuildingForPlayer(playerid, 2369, -104.5703, -9.4922, 1000.8125, 0.25);
RemoveBuildingForPlayer(playerid, 2584, -99.4141, -10.7969, 1000.5703, 0.25);
RemoveBuildingForPlayer(playerid, 14666, -101.9688, -8.8984, 1002.0078, 0.25);
RemoveBuildingForPlayer(playerid, 2596, -102.7031, -15.9531, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2596, -104.9688, -16.0000, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2596, -101.3516, -16.0078, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2596, -106.3047, -15.9531, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2596, -107.6641, -7.5859, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2596, -106.4922, -7.5859, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2595, -108.1563, -9.6172, 1001.1719, 0.25);
RemoveBuildingForPlayer(playerid, 2595, -102.2813, -24.6875, 1001.4922, 0.25);
RemoveBuildingForPlayer(playerid, 2599, -101.3984, -10.8047, 1000.1719, 0.25);
RemoveBuildingForPlayer(playerid, 2599, -108.0078, -22.6797, 1000.1719, 0.25);
RemoveBuildingForPlayer(playerid, 2587, -98.9609, -14.8359, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2588, -98.9531, -21.0781, 1002.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2580, -108.5547, -19.0703, 1002.4922, 0.25);
RemoveBuildingForPlayer(playerid, 2588, -108.5547, -14.7344, 1002.5000, 0.25);
RemoveBuildingForPlayer(playerid, 2580, -98.9766, -16.7422, 1002.5078, 0.25);
RemoveBuildingForPlayer(playerid, 2587, -108.5703, -20.9766, 1002.5000, 0.25);
RemoveBuildingForPlayer(playerid, 2580, -105.1406, -7.4453, 1002.3203, 0.25);
RemoveBuildingForPlayer(playerid, 14673, -102.7031, -7.5078, 1002.0547, 0.25);
RemoveBuildingForPlayer(playerid, 2586, -103.9219, -23.4219, 1000.2344, 0.25);
RemoveBuildingForPlayer(playerid, 2670, -102.1719, -22.6406, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 2673, -107.8438, -23.0781, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 2674, -113.9453, -10.9453, 999.7734, 0.25);
RemoveBuildingForPlayer(playerid, 2674, -100.8750, -18.0313, 999.7734, 0.25);
RemoveBuildingForPlayer(playerid, 2674, -107.6563, -8.9844, 999.7734, 0.25);
RemoveBuildingForPlayer(playerid, 2673, -103.8203, -24.2266, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 2670, -115.7891, -12.5391, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 2670, -104.3828, -16.1016, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 2670, -108.5000, -14.7734, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 2670, -99.5938, -11.3672, 999.8516, 0.25);
RemoveBuildingForPlayer(playerid, 14694, -114.5781, -11.3906, 1001.5156, 0.25);
RemoveBuildingForPlayer(playerid, 2681, -99.3281, -13.1250, 999.7422, 0.25);
Reply
#2

Lol nice :b
Reply
#3

My favorite map xD

Nice...
Reply
#4

How did you get coordinates of each object? can you show me please.
Reply
#5

Quote:
Originally Posted by Naruto_Emilio
View Post
How did you get coordinates of each object? can you show me please.
He may have used Jernejl's 0.3d map editor.
Reply
#6

Quote:
Originally Posted by Schurman
View Post
He may have used Jernejl's 0.3d map editor.
Oh, i'm really idiot, i didn't think about it!! :P. thanks man.
Reply
#7

Quote:
Originally Posted by Schurman
View Post
He may have used Jernejl's 0.3d map editor.
Correct!
Reply
#8

lol nice
that's awesome
thx
Reply
#9

Nice one! Yes,I agree with you.Some people might find it useful for some interiors,maybe for motel lobby or else.
+1 rep for you
Reply
#10

Nice!
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