26.10.2011, 06:06
Well, i was wondering if it is possible, i would think it is but it would have to track the NPC's moments, if it is could someone please give me a example script?
- Thanks
- Thanks
public OnNPCSpawn()
{
StartRecordingPlayback(RECORDING_TYPE, RECORDING);
SendCommand("/attachobject");
}
CMD:attachobject(playerid,params[])
{
AttachObjectToPlayer(/*blahblah*/);
return 1;
}
Yes would work
In your mini-script: pawn Код:
pawn Код:
|
CMD:attachobject(playerid,params[])
{
if(!IsPlayerNPC(playerid)
{
AttachObjectToPlayer(/*blahblah*/);
return 1;
}
}
And if a player uses that command? He will get that object too!
pawn Код:
|
CMD:attachobject(playerid,params[])
{
if(IsPlayerNPC(playerid)//it's for npc's :p
{
AttachObjectToPlayer(/*blahblah*/);
return 1;
}
}