How do I map?
#1

I was wondering how do I add objects in the game. Like editing the map? I've seen it done but how do I do it? Can anyone help is there a guide out there or something?
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#2

Use Jernejl Map Editor, search it.
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#3

I've tried using it but idk how to import the map into the server.
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#4

I've never used that but I'm going to attempt to help.

After you save the file or objects you put in, find the list. if they are <map> or similar you must Convert Them

If they are CreateObject then put them into your gamemode script under OnGameModeInit
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#5

Okay thanks. There is a few buttons and one is getcode which looks like. So I believe you do put it under OnGameModeInit.

Quote:

CreateObject(971, 1589.02, -1638.08, 13.88, 0.00, 0.00, 0.00);
CreateObject(971, 309.85, -1556.23, 30.69, 0.00, 0.00, 318.32);
CreateObject(971, 363.63, -1467.51, 30.44, 0.00, 0.00, 65.50);
CreateObject(971, 1643.34, -1714.93, 15.31, 0.00, 0.00, 90.00);
CreateObject(1500, 245.06, 72.43, 1002.54, 0.00, 0.00, 0.00);
CreateObject(1500, 245.95, 72.43, 1002.54, 0.00, 0.00, 0.00);
CreateObject(1500, 239.64, 116.07, 1002.23, 0.00, 0.00, 90.55);
CreateObject(1500, 239.64, 117.48, 1002.19, 0.00, 0.00, 91.52);
CreateObject(1500, 253.12, 110.63, 1002.23, 0.00, 0.00, 271.87);
CreateObject(1500, 253.16, 109.18, 1002.23, 0.00, 0.00, 271.06);
CreateObject(971, 1803.51, -1721.46, 12.31, 0.00, 0.00, 0.00);
CreateObject(971, 1761.34, -1699.03, 12.68, 0.00, 0.00, -91.10);
CreateObject(1508, 2239.39, -1170.77, 1029.80, 0.00, 0.00, 0.00);
CreateObject(1508, 2242.97, -1159.70, 1029.80, 0.00, 0.00, 0.00);
CreateObject(1508, 2239.42, -1159.49, 1029.80, 0.00, 0.00, 0.00);
CreateObject(1508, 2194.99, -1172.93, 1029.80, 0.00, 0.00, 0.00);
CreateObject(1508, 2194.98, -1156.81, 1029.80, 0.00, 0.00, 0.00);
CreateObject(1508, 2191.41, -1157.17, 1029.80, 0.00, 0.00, 0.00);
CreateObject(1508, 2225.68, -1186.82, 1029.80, 0.00, 0.00, 90.2;
CreateObject(1508, 2209.43, -1190.47, 1029.80, 0.00, 0.00, 90.2;
CreateObject(1508, 364.20, 189.72, 1008.38, 0.00, 0.00, 91.25);
CreateObject(1508, 1273.19, -799.59, 1084.01, 0.00, 0.00, 1.51);
CreateObject(1508, 1226.45, -819.35, 1084.01, 0.00, 0.00, 276.15);
CreateObject(14576, 2310.20, 17.52, -34.30, 0.00, 0.00, 0.00);
CreateObject(974, 2259.10, -2389.19, 19.17, 0.00, 0.00, -134.93);
CreateObject(18030, -3431.13, 485.90, 58.98, 0.00, 0.00, 0.00);
CreateObject(5710, -2035.90, 1092.06, 21.41, 0.00, 0.00, 0.00);
CreateObject(971, 1779.17, -1583.05, -69.51, 0.00, -269.86, -0.86);
CreateObject(971, 1772.09, -1582.89, -69.49, 0.00, -269.86, -0.86);
CreateObject(971, 1765.14, -1582.85, -69.48, 0.00, -269.86, -0.86);
CreateObject(971, 1757.61, -1582.86, -69.49, 0.00, -269.86, -0.86);
CreateObject(971, 1750.55, -1582.71, -69.51, 0.00, -269.86, -0.86);
CreateObject(4012, 1773.79, -1573.42, -73.83, 0.00, -360.10, 0.00);

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#6

There are many object editors out there, I use OED etc.

Good Luck
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#7

to put objects in use MTA then convert them and put them under the gamemodeinit thing
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#8

Yeah, that's correct, Just put that under OnGameModeInit and Compile, then run your server. Voila, items added
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#9

what is MTA?
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#10

Multi Theft Auto
go to their website and download it
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