21.10.2011, 10:36
Okay Im new to coding but I have caught on really quickly. Anyway,
Im using Fort Carson Roleplay and you can choose quite alot of places to spawn.
Well I want it so when you just joined you spawn at Cityhall or something and when you crash or log out.
you go back to the position you was at. Can someone help me
This is the code (I think):
Im using Fort Carson Roleplay and you can choose quite alot of places to spawn.
Well I want it so when you just joined you spawn at Cityhall or something and when you crash or log out.
you go back to the position you was at. Can someone help me
This is the code (I think):
Код:
if(PlayerInfo[playerid][pCrashed] >= 1 && PlayerInfo[playerid][pCrashed] <= 2) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]); DOO_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1); SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pWorld]); if(PlayerInfo[playerid][pCrashHealth] > 10.0) { SetPlayerHealthEx(playerid,PlayerInfo[playerid][pCrashHealth]); } else { SetPlayerHealthEx(playerid,10.0); } if(PlayerInfo[playerid][pPos_x] == 0.0 && PlayerInfo[playerid][pPos_y] == 0.0 && PlayerInfo[playerid][pPos_z] == 0.0) { DOO_SetPlayerPos(playerid,-88.2428,1378.3292,10.2734); SetPlayerFacingAngle(playerid, 0); SetPlayerInterior(playerid,0); } SetPlayerArmourEx(playerid,PlayerInfo[playerid][pCrashArmour]); SetTimerEx("UnsetCrash", 20000, false, "i", playerid); SetPlayerWeapons(playerid); return 1; } if(PlayerInfo[playerid][pCrashed] > 2) { PlayerInfo[playerid][pCrashed] = 0; } if(type == 1) { TogglePlayerSpectating(playerid,1); PlayerInfo2[UsingSpawnBar][playerid] = 1; TextDrawHideForPlayer(playerid, E1); TextDrawShowForPlayer(playerid, NewbieDraw3); TextDrawShowForPlayer(playerid, NewbieDraw1[playerid]); TextDrawShowForPlayer(playerid, NewbieDraw2[playerid]); SpawnSpots(playerid); SetTimerEx("SpawnBarFix", 2000, false, "i", playerid); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE,"Press Your fire key to spawn at that location, and sprint key to change location."); return 1; } if(house != 255) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,HouseInfo[house][hInt]); SetPlayerVirtualWorld(playerid,house+100); DOO_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player PlayerInfo[playerid][pLocal] = house; PlayerInfo[playerid][pInt] = HouseInfo[house][hInt]; PlayerInfo2[HouseEntered][playerid] = house; return 1; } else if (PlayerInfo[playerid][pMember] == 6)//Police Force spawn { SetPlayerToTeamColor(playerid); rand = random(sizeof(gCopPlayerSpawns)); DOO_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } else if (PlayerInfo[playerid][pMember] == 2)//FBI spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,3); DOO_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719); SetPlayerFacingAngle(playerid, 90); SetPlayerVirtualWorld(playerid,1); PlayerInfo[playerid][pInt] = 3; PlayerInfo2[IntEntered][playerid] = 14; return 1; } else if(PlayerInfo[playerid][pMember] == 3)//Mayor/Gov spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 3); DOO_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891); PlayerInfo[playerid][pInt] = 3; PlayerInfo2[IntEntered][playerid] = 5; return 1; } else if (PlayerInfo[playerid][pMember] == 4)//Fire/Ambulance spawn { SetPlayerToTeamColor(playerid); DOO_SetPlayerPos(playerid, -3429.0164,475.4126,57.6132); SetPlayerFacingAngle(playerid, 0); SetPlayerVirtualWorld(playerid,0); PlayerInfo2[IntEntered][playerid] = 2; return 1; } else if (PlayerInfo[playerid][pMember] >= 7 && FamilyInfo[PlayerInfo[playerid][pMember]][FamilyInterior] != 0) // Factions { new fam = PlayerInfo[playerid][pMember]; SetPlayerToTeamColor(playerid); SetPlayerVirtualWorld(playerid,fam); switch (FamilyInfo[fam][FamilyInterior]) { case 1: { SetPlayerInterior(playerid,5); DOO_SetPlayerPos(playerid, 309.9930,1122.5713,1083.8828); } case 2: { SetPlayerInterior(playerid,2); DOO_SetPlayerPos(playerid, 2465.8018,-1698.3330,1013.5078); } case 3: { SetPlayerInterior(playerid,3); DOO_SetPlayerPos(playerid, 2496.0498,-1694.3333,1014.7422); } case 4: { SetPlayerInterior(playerid,8); DOO_SetPlayerPos(playerid, 2807.6926,-1171.0026,1025.5703); } case 5: { SetPlayerInterior(playerid,5); DOO_SetPlayerPos(playerid, 2347.8057,-1181.1316,1027.9766); } case 6: { SetPlayerInterior(playerid,1); DOO_SetPlayerPos(playerid, 2529.6406,-1679.5159,1015.4986); } } return 1; } else // Nooby Spawn { SetPlayerToTeamColor(playerid); DOO_SetPlayerPos(playerid, -88.2428,1378.3292,10.2734); SetPlayerFacingAngle(playerid, 0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } return 1; }