[FilterScript] pSpaceship (Minigame) (0.3d RC5-3+) *18/Oct/2011*
#1

Peace,

today I've decided, to publish a new Open Source Project. I sincerely apologize for my imperfect English. This Filterscript is unfinished, because I don't have enough mood for this Project, so it's not for script amateurs. It have only 2 Commands: '/spaceship' & '/exitspaceship'. It have a Fuel System (If you move your spaceship via Left/Right Arrow Keys or A & D Key - you loose fuel = red bar). The Health is 100HP at beginning, per Enemy you loose 25HP - if you get an Bonus (Green Circle) you get 100% Fuel & +25HP. If I get time & mood in the future, I update this with levels, more than one Enemy at the time & so on.

Video:
[ame]http://www.youtube.com/watch?v=rwGb3W9rqoQ[/ame]
pawn Code:
http://www.youtube.com/watch?v=rwGb3W9rqoQ
Downloads:
http://solidfiles.com/d/2ca00/ (Includes Filterscript, Picture & Readme - Recommended)
http://pastebin.com/z7EWhh2q

Changelog:
pawn Code:
• v1.0 (18.10.2011)
-» Initial release
Rules:
Nother Mirrors: allowed (Desired)
Editing Script: allowed
Removing Credits: allowed
Publish it: forbidden (Only on request)
Sell it: forbidden

Greetz!
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#2

Nice Pablo , instead of dcmd use YCMD
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#3

WTF? NICE§
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#4

Damn that's awesome
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#5

Woah I'll use this And you're very active at scripting ... (at the moment xp)
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#6

Too slow But the idea is friggin cool.
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#7

Get to making this:
[ame]http://www.youtube.com/watch?v=M-fpShl12Vs[/ame]

Those images are in there for a reason.
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#8

Thanks to all.

@Tannz0rz: I try this, but dont have mood for this project. So it will needs some days/weeks.
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#9

Great job! I was just starting this when I saw your post Oh well, you got me. I love all your scripts!
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#10

Beatiful...Keep your work up.

Edit: Why you don't add levels to this minigame XD
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#11

@Zh3r0: You can increase the speed by yourself..
pawn Код:
#define SPACESHIP_SPEED 4 //speed of the spaceship
#define SPACESHIP_CONSUMPTION 0.1 //fuel consumption of spaceship
#define BONUS_SPEED 6 //speed of the bonus
#define BONUS_DISTANCE 25 //distance between the bonus in seconds
#define ATTACKER_SPEED 10 //speed of the attacker
#define ATTACKER_DISTANCE 1 //distance between the attacker in seconds (1@Time)
@TheArcher: Thanks, but read the Text!
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#12

@Pablo Borsellino Oh srry i didn't read all the text. I don't want to go to spawm anywhere but good job again.
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#13

Man keep your works up, you are a great scripter.
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#14

@TheArcher: It's okay..

@Naruto_Emilio: Thanks.
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#15

Your scripts are really cool like this one.
But the problem with your scripts is, that your timers repeat very often (50ms - 100ms)...
Well you can't do anything against it because you want to make a flowly spaceship game but i think with almost 100 Users it will start to jerky.

Anyway good work. Keep it up!
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#16

@Nanory: If I use a 1 Second timer or less, it will be a "Laggy-Script". Who dont want to use this script, cause of timers with interval under 200 Milliseconds - okay. But If you want to have unique Features, you sometimes have to use very often repeating timers! Thanks.
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#17

DAMN!That's awesome!...good job :>
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#18

@SimpleMachineCypS: Thanks.
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#19

Dude Good JOB!! Nice
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#20

Really awesome !

Don't apologize for you "bad english", your english is good.
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