what could i add
#1

Код:
#include <a_samp>
#include <zcmd>
#include <streamer>
#include <sscanf>
#include <dini>
#include <dudb>
#pragma unused ret_memcpy

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define red 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA // - Ewww Aztecas colours
#define orange 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA 
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA 
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA 
#define COLOR_YELLOWGREEN 0x9ACD32AA 
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA 

new Army1,Army2,Army3,Army4,Army5,Army6,Army7;
new ID,org,str[128],alevel,Nam[MAX_PLAYER_NAME],pname[MAX_PLAYER_NAME],file[128],vlevel,IsRequesting[MAX_PLAYERS],request[MAX_PLAYERS];
new stars,Reason[128],Cuffed[MAX_PLAYERS];
enum pData
{
	Name[MAX_PLAYER_NAME],
	Password[32],
	AdminLevel,
	Cash,
	Score,
	vip,
	Member,
	Leader,
	IsInOrg,
	IsLaw,
	IsGang,
	IsPriv,
	WantedLevel
};
new Logged[MAX_PLAYERS];
new PlayerData[MAX_PLAYERS][pData];
main()
{
	print("\n----------------------------------");
	print("~Cromes Server~");
	print("----------------------------------\n");
}
forward Save(playerid);
public Save(playerid)
{
	if(Logged[playerid] == 1)
	{
        dini_IntSet(file, "AdminLevel",PlayerData[playerid][AdminLevel]);
        dini_IntSet(file, "Cash",GetPlayerMoney(playerid));
        dini_IntSet(file,"Score",GetPlayerScore(playerid));
        dini_IntSet(file,"Vip",PlayerData[playerid][vip]);
        dini_IntSet(file,"Member",PlayerData[playerid][Member]);
        dini_IntSet(file,"Leader",PlayerData[playerid][Leader]);
        dini_IntSet(file,"IsInOrg",PlayerData[playerid][IsInOrg]);
        dini_IntSet(file,"IsLaw",PlayerData[playerid][IsLaw]);
        dini_IntSet(file,"IsGang",PlayerData[playerid][IsGang]);
        dini_IntSet(file,"IsPriv",PlayerData[playerid][IsPriv]);
        dini_IntSet(file,"WantedLevel",GetPlayerWantedLevel(playerid));
	}
 }
public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Freeroam/RolePlay");
	//spawns
	AddPlayerClass(28,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(23,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(15,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(12,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(239,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(181,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(154,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(2,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(266,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(241,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(222,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(241,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(245,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(232,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(214,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(255,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(47,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(211,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	//org cars
	Army1 = AddStaticVehicle(470,285.5081,1938.0142,17.6343,179.8206,69,35); // army 1
    Army2 = AddStaticVehicle(470,281.3004,1938.0024,17.6313,181.2387,109,69); // army 2
    Army3 = AddStaticVehicle(470,277.6845,1937.9998,17.6320,180.0951,116,2); // army 3
    Army4 = AddStaticVehicle(548,368.4410,1907.4027,22.1964,119.8845,111,22); // cargobob
    Army5 = AddStaticVehicle(548,368.7132,1975.8013,22.1521,94.0149,111,22); // cargobob 2
    Army6 = AddStaticVehicle(433,274.5108,1935.7186,18.0765,181.6064,97,52); // barracks1
    Army7 = AddStaticVehicle(433,269.3683,1935.7397,18.0778,178.9587,30,55); // barracks2
    //orgcars
    //Private Hq
    CreateObject(5820,278.39941406,1896.86328125,27.53608894,0.00000000,0.00000000,0.00000000); //object(odrampbit02) (1)
	CreateObject(16094,191.14062500,1870.03906250,21.47656250,0.00000000,0.00000000,0.00000000); //object(des_a51infenc) (1)
	CreateObject(8343,305.79998779,2038.69995117,16.60000038,0.00000000,0.00000000,0.00000000); //object(vgssairportland09) (1)
	CreateObject(9241,369.60000610,1975.30004883,18.70000076,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
	CreateObject(9241,370.50000000,1912.80004883,18.70000076,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (2)
	CreateObject(2921,266.52929688,2002.49414062,16.27141953,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
	CreateObject(987,-320.79980469,1507.39941406,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-332.89999390,1507.09997559,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
	CreateObject(987,-344.70001221,1507.09997559,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
	CreateObject(987,-356.70001221,1507.19995117,74.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
	CreateObject(987,-368.70001221,1507.09997559,74.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)
	CreateObject(987,-380.20001221,1507.09997559,74.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)
	CreateObject(987,-391.39999390,1507.19995117,74.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)
	CreateObject(987,-402.69921875,1507.09960938,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
	CreateObject(987,-402.79998779,1519.09997559,74.40000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (9)
	CreateObject(987,-402.79998779,1531.09997559,74.30000305,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (10)
	CreateObject(987,-402.70001221,1543.00000000,74.19999695,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (11)
	CreateObject(987,-402.79998779,1555.00000000,73.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (12)
	CreateObject(987,-402.79998779,1567.09997559,73.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (13)
	CreateObject(987,-293.10000610,1511.40002441,74.59999847,0.00000000,0.00000000,40.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-284.29998779,1518.69995117,74.59999847,0.00000000,0.00000000,39.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-293.09960938,1511.39941406,74.59999847,0.00000000,0.00000000,39.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-295.79998779,1507.00000000,74.40000153,0.00000000,0.00000000,50.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-275.29998779,1526.30004883,74.59999847,0.00000000,0.00000000,40.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-266.70001221,1533.50000000,74.59999847,0.00000000,0.00000000,39.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-257.79998779,1541.40002441,74.59999847,0.00000000,0.00000000,136.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-266.50000000,1549.59997559,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-275.00000000,1557.80004883,74.40000153,0.00000000,0.00000000,136.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-283.39999390,1566.09997559,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-292.10000610,1574.40002441,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-299.89999390,1581.90002441,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-308.50000000,1590.19995117,74.59999847,0.00000000,0.00000000,112.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-313.10000610,1601.00000000,73.90000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-321.70001221,1609.09997559,73.90000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-330.00000000,1616.80004883,73.59999847,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-338.39999390,1625.09997559,73.59999847,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-346.79998779,1633.30004883,73.80000305,0.00000000,0.00000000,222.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-355.60000610,1625.19995117,74.30000305,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-402.50000000,1578.80004883,73.50000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (13)
	CreateObject(746,-405.20001221,1568.59997559,73.19999695,0.00000000,0.00000000,0.00000000); //object(sm_scrub_rock2) (1)
	CreateObject(987,-364.39999390,1617.09997559,74.40000153,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-373.29998779,1609.09997559,74.59999847,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-381.89999390,1600.80004883,74.50000000,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-390.50000000,1592.59997559,74.00000000,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-396.50000000,1586.59997559,73.40000153,0.00000000,0.00000000,240.99218750); //object(elecfence_bar) (1)
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid,2537.1050,-1677.2736,19.9302);
	SetPlayerFacingAngle(playerid,85.8876);
	SetPlayerCameraPos(playerid,2526.7771,-1675.5574,19.9302);
	SetPlayerCameraLookAt(playerid,2526.7771,-1675.5574,19.9302);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	GetPlayerName(playerid, pname, sizeof(pname));
	switch(reason)
   	{
 		case 0: format(str, sizeof(str), "%s has left the server. (Lost Connection)", pname);
		case 1: format(str, sizeof(str), "%s has left the server. (Leaving)", pname);
		case 2: format(str, sizeof(str), "%s has left the server. (Kicked / Banned)",pname);
    }
   	SendClientMessageToAll(0xAFAFAFAA, str);
    GetPlayerName(playerid,Nam, sizeof(Nam));
    format(file, sizeof(file),"myserver/%s.ini",Nam);
    if(Logged[playerid] == 1)
    {
        dini_IntSet(file, "AdminLevel",PlayerData[playerid][AdminLevel]);
        dini_IntSet(file,"Cash",GetPlayerMoney(playerid));
		dini_IntSet(file,"Score",GetPlayerScore(playerid));
		dini_IntSet(file,"Vip",PlayerData[playerid][vip]);
        dini_IntSet(file,"Member",PlayerData[playerid][Member]);
        dini_IntSet(file,"Leader",PlayerData[playerid][Leader]);
        dini_IntSet(file,"IsInOrg",PlayerData[playerid][IsInOrg]);
        dini_IntSet(file,"IsLaw",PlayerData[playerid][IsLaw]);
        dini_IntSet(file,"IsGang",PlayerData[playerid][IsGang]);
        dini_IntSet(file,"IsPriv",PlayerData[playerid][IsPriv]);
        dini_IntSet(file,"WantedLevel",GetPlayerWantedLevel(playerid));
    }
	return 1;
}

public OnPlayerSpawn(playerid)
{
	if(PlayerData[playerid][Member] == 0)
	{
	    SetPlayerColor(playerid,-1);
	}
	if(PlayerData[playerid][Member] == 1)
	{
		SetPlayerColor(playerid,0x1B5E23FF);
		GivePlayerWeapon(ID,31,5000);
		GivePlayerWeapon(ID,24,5000);
		GivePlayerWeapon(ID,29,5000);
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(GetPlayerWeapon(killerid) == 38)
    {
        new string[128], player[MAX_PLAYER_NAME];
        GetPlayerName(playerid, player, sizeof(player));

        format(string, sizeof(string), "%s died! Server Banned his attacker (reason: Minigun)", player);
        SendClientMessageToAll(COLOR_YELLOW, string);
        Ban(killerid);
    }
	if(PlayerData[killerid][IsLaw] == 0)
	{
		SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
	}
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if(vid == Army1 && PlayerData[playerid][Member] !=1)
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army2) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army3) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army4) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army5) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army6) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army7) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
			}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army7) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
CMD:setadmin(playerid, params[])
{
	if(!IsPlayerAdmin(playerid))return 0;
	if(sscanf(params,"ui",ID,alevel)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setadmin [ID] [Level 1-5]");
	if(alevel > 5) return SendClientMessage(playerid,0xFF0000FF,"AVAILABLE LEVELS 1-5!");
	if(!IsPlayerConnected(ID))return SendClientMessage(playerid,red,"That user is not connected.");
	if(PlayerData[ID][AdminLevel] == alevel) return SendClientMessage(playerid,0xFF0000FF, "ERROR: That person is already this admin level!");
  	GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
   	GetPlayerName(ID,pname,MAX_PLAYER_NAME);
   	if(alevel == 0)
   	{
    	format(str, sizeof(str),"%s has your Admin level to %d on the server. *cry *cry",Nam,alevel);
		SendClientMessage(ID,0xFF9900AA,str);
 		format(str, sizeof(str),"You had set %s Admin level to %d!",pname,alevel);
		SendClientMessage(playerid,0xFF9900AA,str);
   		PlayerData[ID][AdminLevel] = alevel;
   		return 1;
	}
	format(str, sizeof(str),"%s has your Admin level to %d on the server.",Nam,alevel);
	SendClientMessage(ID,0xFF9900AA,str);
	format(str, sizeof(str),"You had set %s Admin level to %d!",pname,alevel);
	SendClientMessage(playerid,0xFF9900AA,str);
	PlayerData[ID][AdminLevel] = alevel;
	return 1;
}

CMD:setvip(playerid, params[])
{
	if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Unknown command.");
	if(sscanf(params,"ui",ID,vlevel)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setvip [ID] [Level 1-3]");
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,0xFF0000FF, "That user is not connected.");
	if(vlevel > 3) return SendClientMessage(playerid,0xFF0000FF,"AVAILABLE VIP LEVELS 1-3!");
	if(vlevel == 0)
	{
	    if(PlayerData[ID][vip] == 0) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 0 vip!");
     	GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
		GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 0!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	   	format(str,sizeof(str),"You had set %s VIP Level to 0!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 0;
	}
	if(vlevel == 1)
	{
	    if(PlayerData[ID][vip] == 1) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 1 vip!");
        GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
		GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 1 (BRONZE VIP)!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	    format(str, sizeof(str),"You had set %s VIP Level to 1 (BRONZE VIP)!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 1;
	}
	if(vlevel == 2)
	{
	    if(PlayerData[ID][vip] == 2) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 2 vip!");
        GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
		GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 2 (SILVER VIP)!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	    format(str, sizeof(str),"You had set %s VIP Level to 2 (SILVER VIP)!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 2;
	}
	if(vlevel == 3)
	{
	    if(PlayerData[ID][vip] == 3) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 3 vip!");
        GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
	    GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 3 (GOLD VIP)!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	    format(str, sizeof(str),"You had set %s VIP Level to 3 (GOLD VIP)!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 3;
	}
	return 1;
}
CMD:setleader(playerid,params[])
{
	if(!IsPlayerAdmin(playerid)) return 0;
	if(sscanf(params,"ui",ID,org)) return SendClientMessage(playerid,orange,"USAGE: /setleader [id] [orgid]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	GetPlayerName(ID,pname,sizeof(pname));
	if(org == 1)
	{
	format(str,sizeof(str),"Administrator %s has set you the leader of San Andreas Army, use /lawcmds for commands",Nam);
	SendClientMessage(ID,orange,str);
	format(str,sizeof(str),"You have set %s the leader of San Andreas Army",pname);
	SendClientMessage(playerid,orange,str);
	SetPlayerColor(ID,0x1B5E23FF);
	SetPlayerSkin(playerid, 287);
	GivePlayerWeapon(ID,31,5000);
	GivePlayerWeapon(ID,24,5000);
	GivePlayerWeapon(ID,29,5000);
	PlayerData[ID][IsInOrg] = 1;
	PlayerData[ID][Member] = 1;
	PlayerData[ID][Leader] = 1;
	IsRequesting[ID] = 0;
	request[ID] = 0;
	PlayerData[ID][IsLaw] = 1;
	PlayerData[ID][IsGang] = 0;
	PlayerData[ID][IsPriv] = 0;
	}
	return 1;
}
CMD:kickmember(playerid,params[])
{
    if(PlayerData[playerid][Leader] != 1) return 0;
	if(sscanf(params,"us",ID,Reason)) return SendClientMessage(playerid,orange,"USAGE: /kickmember [id] [Reason]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	GetPlayerName(ID,pname,sizeof(pname));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	if(PlayerData[ID][Member] == 1 && PlayerData[playerid][Leader] == 1)
	{
	    format(str,sizeof(str),"%s has kicked you out of the organization for: %s!",Nam,Reason);
	    SendClientMessage(ID,orange,str);
	    format(str,sizeof(str),"You have kicked %s out your organization for: %s!",pname,Reason);
	    SendClientMessage(playerid,orange,str);
	    SetPlayerColor(ID,-1);
		ResetPlayerWeapons(ID);
		PlayerData[ID][Leader] = 0;
		PlayerData[ID][Member] = 0;
		PlayerData[ID][IsInOrg] = 0;
		IsRequesting[ID] = 0;
		request[ID] = 0;
		PlayerData[ID][IsLaw] = 0;
		PlayerData[ID][IsGang] = 0;
		PlayerData[ID][IsPriv] = 0;
	}
	return 1;
}
CMD:request(playerid,params[])
{
	if(IsRequesting[playerid] == 1) return SendClientMessage(playerid,red,"ERROR: You are already requesting for a organization, /cancelrequest");
	if(PlayerData[playerid][IsInOrg] == 1) return SendClientMessage(playerid,red,"ERROR: You are in a organization!");
	ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"Gang Request","San Andreas Army","Join","Close");
	return 1;
}
CMD:cancelrequest(playerid, params[])
{
	if(request[playerid] == 0) return SendClientMessage(playerid,red,"ERROR: You are not requesting to join a organization!");
 	GetPlayerName(playerid,Nam,sizeof(Nam));
 	if(request[playerid] == 1)
 	{
 	    format(str,sizeof(str),"%s has canceled his/her request to join San Andreas Army",Nam);
 	    SendClientMessageToAll(orange,str);
 	    IsRequesting[playerid] = 0;
 	    request[playerid] = 0;
	}
	return 1;
}
CMD:decline(playerid,params[])
{
    if(PlayerData[playerid][Leader] != 1) return 0;
	if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /decline [id]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	GetPlayerName(ID,pname,sizeof(pname));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	if(PlayerData[playerid][Leader] == 1 && request[ID] == 1)
	{
	    format(str,sizeof(str),"%s has declined %s Request for San Andreas Army!",Nam,pname);
	    SendClientMessageToAll(orange,str);
		IsRequesting[ID] = 0;
		request[ID] = 0;
	}
	return 1;
}
CMD:accept(playerid,params[])
{
	if(PlayerData[playerid][Leader] != 1) return 0;
	if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /accept [id]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	GetPlayerName(ID,pname,sizeof(pname));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	if(PlayerData[playerid][Leader] == 1 && request[ID] == 1)
	{
	    format(str,sizeof(str),"%s has accepted your request for San Andreas Army, use /lawcmds for commands",Nam);
	    SendClientMessage(ID,orange,str);
		format(str,sizeof(str),"You have accepted %s into San Andreas Army",pname);
		SendClientMessage(playerid,orange,str);
		SetPlayerColor(ID,0x1B5E23FF);
		SetPlayerSkin(playerid, 287);
		GivePlayerWeapon(ID,31,5000);
		GivePlayerWeapon(ID,24,5000);
		GivePlayerWeapon(ID,29,5000);
		PlayerData[ID][IsInOrg] = 1;
		PlayerData[ID][Member] = 1;
		PlayerData[ID][Leader] = 0;
		IsRequesting[ID] = 0;
		request[ID] = 0;
		PlayerData[ID][IsLaw] = 1;
		PlayerData[ID][IsGang] = 0;
		PlayerData[ID][IsPriv] = 0;
	}
	return 1;
}
CMD:leadercmds(playerid,params[])
{
	if(PlayerData[playerid][Leader] == 1)
	{
	    SendClientMessage(playerid,-1,"LEADER CMDS:/kickmember /accept /decline");
	}
	else return 0;
	return 1;
}
CMD:pu(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
		SendClientMessageToAll(COLOR_BLUE,"This is the Police, Pull over right now or we will use force");
	}
	else return 0;
	return 1;
}
CMD:lawcmds(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
	    SendClientMessage(playerid,-1,"LAWCMDS: /pu /want /cuff /uncuff /lc /wanted");
	}
	else return 0;
	return 1;
}
CMD:gangcmds(playerid,params[])
{
	if(PlayerData[playerid][IsGang] == 1)
	{
	    SendClientMessage(playerid,-1,"GANGCMDS: /gc");
	}
	else return 0;
	return 1;
}
CMD:privcmds(playerid,params[])
{
	if(PlayerData[playerid][IsPriv] == 1)
	{
	    SendClientMessage(playerid,-1,"PRIVCMDS: /pc");
	}
	else return 0;
	return 1;
}
CMD:want(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
		if(sscanf(params,"ui",ID,stars)) return SendClientMessage(playerid,orange,"USAGE: /want [ID][stars]");
		if(stars > 6) return SendClientMessage(playerid,red,"ERROR: You cannot want over 6 stars!");
		if(stars < 0) return SendClientMessage(playerid,red,"ERROR: You cannot want under 0 stars!");
		if(PlayerData[ID][IsLaw] == 1) return SendClientMessage(playerid,red,"ERROR: You cannot want other law officer!");
		GetPlayerName(playerid,Nam,sizeof(Nam));
		GetPlayerName(ID,pname,sizeof(pname));
		format(str,sizeof(str),"Officer %s has set %s wanted level to %d",Nam,pname,stars);
		SendClientMessageToAll(orange,str);
		SetPlayerWantedLevel(ID,stars);
	}
	else return 0;
	return 1;
}
CMD:cuff(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
	    if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /cuff [id]");
		GetPlayerName(playerid,Nam,sizeof(Nam));
		GetPlayerName(ID,pname,sizeof(pname));
		if(Cuffed[ID] == 1) return SendClientMessage(playerid,red,"ERROR: That user is already cuffed!");
		if(PlayerData[ID][IsLaw] == 1) return SendClientMessage(playerid,red,"ERROR: You cannot cuff another law!");
	    if(ID == INVALID_PLAYER_ID) SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"ERROR: You cannot cuff people in vehicle!");
		if(GetDistanceBetweenPlayers(playerid,ID) > 2) return SendClientMessage(playerid,red,"ERROR: That user is not near you!");
        LoopingAnim(ID, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
		format(str,sizeof(str),"You have been handcuffed by Officer %s",Nam);
		SendClientMessage(ID,orange,str);
		format(str,sizeof(str),"You have handcuffed %s",pname);
		Cuffed[ID] = 1;
		SendClientMessage(playerid,orange,str);
		TogglePlayerControllable(ID,0);
	}
	else return 0;
	return 1;
}
CMD:uncuff(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
	    if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /uncuff [id]");
	    GetPlayerName(playerid,Nam,sizeof(Nam));
	    GetPlayerName(ID,pname,sizeof(pname));
		if(Cuffed[ID] == 0) return SendClientMessage(playerid,red,"ERROR: That user is not handcuffed!");
		if(ID == INVALID_PLAYER_ID) SendClientMessage(playerid,red,"ERROR: That user is not connected!");
		if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"ERROR: You cannot uncuff people in vehicle!");
		if(GetDistanceBetweenPlayers(playerid,ID) > 2) return SendClientMessage(playerid,red,"ERROR: That user is not near you!");
		format(str,sizeof(str),"You have been uncuffed by Officer %s",Nam);
		SendClientMessage(ID,orange,str);
		format(str,sizeof(str),"You have uncuffed %s",pname);
		SendClientMessage(playerid,orange,str);
		Cuffed[ID] = 0;
		TogglePlayerControllable(ID,1);
	}
	else return 0;
	return 1;
}
CMD:lc(playerid,params[])
{
    if(PlayerData[playerid][IsLaw] == 1)
    {
        if(isnull(params)) return SendClientMessage(playerid,orange,"USAGE: /lc [message]");
        GetPlayerName(playerid,Nam,sizeof(Nam));
        format(str,sizeof(str),"[LAWCHAT] %s: %s",Nam,params);
        for(new i = 0; i < MAX_PLAYERS; ++i)
        {
            if(IsPlayerConnected(i) && !IsPlayerNPC(i))
            {
                if(PlayerData[i][IsLaw] == 1)
                {
                    SendClientMessage(i,COLOR_BLUE,str);
                }
            }
        }
    }
    else return 0;
    return 1;
}
CMD:gc(playerid,params[])
{
	if(PlayerData[playerid][IsGang] == 1)
	{
	    if(isnull(params)) return SendClientMessage(playerid,orange,"USAGE: /gc [message]");
	    GetPlayerName(playerid,Nam,sizeof(Nam));
     	format(str,sizeof(str),"[GANGCHAT] %s: %s",Nam,params);
	    for(new i = 0; i < MAX_PLAYERS; ++i)
	    {
	        if(!IsPlayerConnected(i) && !IsPlayerNPC(i))
	        {
	            if(PlayerData[i][IsGang] == 1)
	            {
	                SendClientMessage(i,red,str);
				}
			}
		}
	}
	else return 0;
	return 1;
}
CMD:orgs(playerid,params[])
{
	SendClientMessage(playerid,orange,"San Andreas Army || Leader: Cromehd");
	return 1;
}
CMD:pc(playerid,params[])
{
	if(PlayerData[playerid][IsPriv] == 1)
	{
	    if(isnull(params)) return SendClientMessage(playerid,orange,"USAGE: /pc [message]");
	    GetPlayerName(playerid,Nam,sizeof(Nam));
	    format(str,sizeof(str),"[PRIVCHAT] %s: %s",Nam,params);
	    for(new i = 0; i < MAX_PLAYERS; ++i)
	    {
	        if(!IsPlayerConnected(i) && !IsPlayerNPC(i))
	        {
	            if(PlayerData[i][IsPriv] == 1)
	            {
	                SendClientMessage(i,COLOR_GREY,str);
				}
			}
		}
	}
	else return 0;
	return 1;
}
CMD:wanted(playerid,params[])
{
    if(PlayerData[playerid][IsLaw] == 1)
    {
        SendClientMessage(playerid,orange,"Wanted List");
        for(new i; i < MAX_PLAYERS; i++)
        {
            GetPlayerName(i,Nam, sizeof(Nam));
            if(GetPlayerWantedLevel(i) >= 1)
            {
                format(str, sizeof str, "%s - Wanted Level: %d",Nam, GetPlayerWantedLevel(i));
                SendClientMessage(playerid,orange, str);
            }
        }
    }
    else return 0;
    return 1;
}
stock GetDistanceBetweenPlayers(playerid,playerid2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    new Float:tmpdis;
    GetPlayerPos(playerid,x1,y1,z1);
    GetPlayerPos(playerid2,x2,y2,z2);
    tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    return floatround(tmpdis);
}
new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new animation[200];
LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
    animation[playerid]++;
}
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#2

more cmds >.>
Reply
#3

What you mean? You are just dropping a script without explaining something.
Reply
#4

what could i add to the gamemode
Reply
#5

More commands, more features, ...... like UNIQUE FEATURES, no server have it, and do never copy paste from other gamemodes, script yourself so you can see the problem if it bugs, and ..... so add some CMDS, Buyable houses, buyables businesses..... more teams.
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