[AJUDA] org skin
#1

Bom pessoal quando eu convido um player para uma org ele й teletransportado para um lugar para escolher a sua skin, eu retirei isso coloquei para ele ir direto para hq com sua skin, o que aconteceu й quando ele morre ele perde a sua skin e fica com a skin de civil, e nгo volta mais... ta ae, espero que possam me ajudar

pawn Код:
if(strcmp(cmd,"/aceitar",true)==0)
    {
        if(IsPlayerConnected(playerid))
        {
            new x_Emprego[32];
            x_Emprego = strtok(cmdtext, idx);
            if(!strlen(x_Emprego)) {
                SendClientMessage(playerid, COLOR_WHITE, "|__________________ Aceitar __________________|");
                SendClientMessage(playerid, COLOR_WHITE, "Use: aceitar [nome]");
                SendClientMessage(playerid, COLOR_GREY, "Nomes Validos: Transa, drogas, Reparo, Advogado, seguranзa, emprego, aovivo, Refill , Assalto");
                SendClientMessage(playerid, COLOR_GREY, "Nomes Validos: Carro, Taxi, Onibus, Boxe, Medico, Mecanico, Multa ,divorcio, mendigo, convite");
                return 1;
            }
            if(strcmp(x_Emprego,"convite",true) == 0)
            {
                if(InviteOffer[playerid] < 999)
                {
                    if(IsPlayerConnected(InviteOffer[playerid]))
                    {
                        if(PlayerInfo[InviteOffer[playerid]][pLider] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 282; SetPlayerSkin(playerid, 282); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 2) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 285; SetPlayerSkin(playerid, 285); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 3) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 4) { PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; ChosenSkin[playerid] = 279; SetPlayerSkin(playerid, 279); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 5) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 6) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 121; SetPlayerSkin(playerid, 121); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 7) { PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; ChosenSkin[playerid] = 163; SetPlayerSkin(playerid, 163); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 8) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 9) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 10) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 253; SetPlayerSkin(playerid, 253); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 11) { PlayerInfo[playerid][pTeam] = 25; gTeam[playerid] = 2; ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 12) { PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 12; ChosenSkin[playerid] = 126; SetPlayerSkin(playerid, 126); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 13) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 203; SetPlayerSkin(playerid, 203); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 14) { PlayerInfo[playerid][pTeam] = 15; gTeam[playerid] = 12; ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 15) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 17; ChosenSkin[playerid] = 30; SetPlayerSkin(playerid, 30); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 16) { PlayerInfo[playerid][pTeam] = 17; gTeam[playerid] = 2; ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 17) { PlayerInfo[playerid][pTeam] = 18; gTeam[playerid] = 12; ChosenSkin[playerid] = 103; SetPlayerSkin(playerid, 103); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 18) { PlayerInfo[playerid][pTeam] = 19; gTeam[playerid] = 12; ChosenSkin[playerid] = 109; SetPlayerSkin(playerid, 109); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 19) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 40; SetPlayerSkin(playerid, 40); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 20) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 47; SetPlayerSkin(playerid, 47); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 21) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 34; SetPlayerSkin(playerid, 34); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 22) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 254; SetPlayerSkin(playerid, 248); }
                        PlayerInfo[playerid][pMembro] = InviteJob[playerid];
                        PlayerInfo[playerid][pCargo] = 1;
                        SelectCharID[playerid] = PlayerInfo[playerid][pMembro];
                        format(gstring, 128, "* %s aceitou seu convite para entrar na sua organizaзгo.", PlayerName(playerid));
                        SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, gstring);
                        SetPlayerSpawn(playerid); // forзar player to spawn
/*                      new rand = random(sizeof(gInviteSpawns));
                        SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
                        SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
                        SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                        SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                        TogglePlayerControllable(playerid, 0);
                        SelectChar[playerid] = 255;
                        SelectCharID[playerid] = PlayerInfo[playerid][pMembro];
                        SelectCharPlace[playerid] = 1;
                        PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                        SetPlayerSkin(playerid, ChosenSkin[playerid]);
                        SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'Proximo' para trocar a skin.");
                        SendClientMessage(playerid, COLOR_LIGHTRED, "* Quando Vocк achar a Skin preferida, Digite 'Confirma'.");   */
//funзгo de escolha de skin
                        format(gstring, sizeof(gstring), "* Vocк aceitou o convite de emprego de %s para entrar para: %s, parabйns.", PlayerName(InviteOffer[playerid]), NomeORG(InviteOffer[playerid]));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, gstring);
                        ConviteInfoOrg(PlayerName(playerid), InviteJob[playerid], 1);
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "    O jogador que lhe convidou nгo estб conectado.");
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "    Vocк nгo foi convidado para nenhuma organizaзгo.");
                    return 1;
                }
            }
Reply
#2

Posta o seu OnPlayerSpawn.
Reply
#3

pawn Код:
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLider] < 1)
    {
        MedicBill[playerid] = 0;
        SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo foi aprovado pelo lнder, agora й um Civil !");
        PlayerInfo[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 23; } else { PlayerInfo[playerid][pSkin] = 12; }
        SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
        if(PlayerInfo[playerid][pLider] > 0)
        {
            SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк faz parte de uma familia, foi forзado a trocar de roupa!");
            MedicBill[playerid] = 0;
            new model = PlayerInfo[playerid][pChar];
            if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 4; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 6; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 8; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 9; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 22) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 23) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 23; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMembro] == 24) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 24; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 4; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 6; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 8; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 9; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 23; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLider] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 24; PlayerInfo[playerid][pModel] = model; }
            //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
            SpawnPlayer(playerid);
        }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
/*  for(new i = 0; i < sizeof(Turfs); i++)
    {
        GangZoneShowForPlayer(playerid, i, TurfInfo[i][zCOLOR]);
    }*/

    if(gTeam[playerid] == 10)
    {
        if(PlayerInfo[playerid][pMembro] != 8)
        {
            MedicBill[playerid] = 0;
            SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma agencia, й um Civil !");
            PlayerInfo[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 23; } else { PlayerInfo[playerid][pSkin] = 12; }
            SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMembro] > 3)
    {
        MedicBill[playerid] = 0;
        SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й mais um oficial, й um Civil !");
        PlayerInfo[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 23; } else { PlayerInfo[playerid][pSkin] = 12; }
        SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
        if(PlayerInfo[playerid][pMembro] > 0 || PlayerInfo[playerid][pLider] > 0)
        {
            MedicBill[playerid] = 0;
            if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
            else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
            else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
            else if(PlayerInfo[playerid][pMembro] == 8) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
            else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
            else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
            else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
            else if(PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; }
            else if(PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
            else if(PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; }
            else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; }
            else if(PlayerInfo[playerid][pMembro] == 18) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 8) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; }
            else if(PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
            else if(PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; }
            else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; }
            else if(PlayerInfo[playerid][pLider] == 18) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            SpawnPlayer(playerid);
        }
    }
    if(PlayerInfo[playerid][pSkin] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
    else
    {
        if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 23; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
        else { PlayerInfo[playerid][pSkin] = 12; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
    }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    return 1;
}
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#4

Poem isso no seu code de escolher Skin que voce postou por primeiro:
pawn Код:
PlayerInfo[playerid][pSkin] = 282;
ai e so um exemplo para por na primeira linha,teste por em todas mudando apenas o id da Skin.
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#5

Mais o player ja ta indo para o seu local da sua org, problema й quando ele morre ele perda a sua skin de sua org e fica coma de civil
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#6

eu coloco isso
pawn Код:
PlayerInfo[playerid][pSkin] = 282;
? no /aceitar?
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#7

Tipo cara,nessa parte:
pawn Код:
if(PlayerInfo[InviteOffer[playerid]][pLider] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 282; SetPlayerSkin(playerid, 282); }
Veja que a Skin e 282,entao coloque tipo:
pawn Код:
if(PlayerInfo[InviteOffer[playerid]][pLider] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 282;PlayerInfo[playerid][pSkin] = 282; SetPlayerSkin(playerid, 282); }
e faзa com todo o resto.
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#8

pawn Код:
(42054) : error 017: undefined symbol "pskin"
deu 21 erros desse
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#9

mude "pskin" para "pSkin".
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#10

deu certo, vlw muito. fui confirma agora pq tinha trabalhado para fazer

vo da reputaзгo ajudou muitoo
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