13.10.2011, 14:53
Код:
public OnPlayerExitVehicle(playerid, vehicleid) { TogglePlayerControllable(playerid, 1); if (GetPlayerState(playerid) == 1) { return 1; } if(PlayerInfo[playerid][pSeatBelt] == 1) { PlayerInfo[playerid][pSeatBelt] = 0; new stringtosee[255]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new ftext[255]; if(PlayerInfo[playerid][pSex] == 1) { ftext = "his"; } else if(PlayerInfo[playerid][pSex] == 1) { ftext = "her"; } format(stringtosee, sizeof(stringtosee), "* %s unbuckles %s seat belt", sendername , ftext); ProxDetector(30.0, playerid, stringtosee, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA); return 1; } /*if(gGas[playerid] == 1) { GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Left car", 500, 3); }*/ return 1; }
The problem is that the player doesn't exit if the car's engine isn't started by /start :/
How can I fix that?