Can't enter businesses for sale
#1

That error is at Los Santos Roleplay Gamemode

How to fix it?

I want the bought business' money to go for owners, but for not bought ones to go to no one

How?
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#2

It'll be good with a code to work with, I don't think no one will download something just for you.
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#3

Did you said the Exterior and the Interior of the business? If not, go ahead and set it, then test again.
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#4

@Brandon, It's already there in the script

It appears at all not bought businesses

It says type /enter to enter, but doesn't work :/

@Yamoo, there's nothing like "a code that doesn't work" here :/
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#5

Maybe there is somethig wrong with interior-exterior likwhn player enter mut playerrangepoint etc.....
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#6

I don't know

Can you check the Script please?
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#7

Just checked and found that if I set the business to sale state, I can't enter it =(

Any help?
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#8

Can you send that part of the part of the script
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#9

That of /enter?

Код:
	if(strcmp(cmd, "/enter", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
			    if(PlayerToPoint(2, i,1172.0834,-1325.5232,15.4078))
	    		{//Hospital
    			    GameTextForPlayer(i, "~r~All Saints", 5000, 6);
    	   		    SetPlayerInterior(i, 1);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,2087.5503,2804.2629,-15.7109);
			    }
			    if(PlayerToPoint(5, i,1921.3740,-1861.0122,13.1451))//Tune Shop
	    		{
                    new tunecar = GetPlayerVehicleID(i);
    	   		    SetPlayerInterior(i, 0);
	    		    SetPlayerVirtualWorld(i, 0);
			        SetVehiclePos(tunecar,-2206.9958,1212.1035,86.7669);
			        SetVehicleZAngle(tunecar,266.9718);
			        TogglePlayerControllable(i,0);
			        SetPlayerCameraPos(i,-2200.2036,1218.0535,88.4257);
			        SetPlayerCameraLookAt(i,-2207.7422,1212.3218,87.2468);
			        ShowPlayerDialog(playerid, TUNEMENU, DIALOG_STYLE_LIST, "Tune Menu","Spoilers\nHood-scoop\nRoof-scoop\nWheels\nNOS\nRear-Bumper\nFront-Bumper\nVehicle Color\nRepair\nLeave Shop ", "Tune", "Cancel");
					InModShop[playerid] = 1;

			    }
		        if(PlayerToPoint(3, i,1368.6711,-1279.9377,13.5469))
	    		{//Ammunation
    			    GameTextForPlayer(i, "~r~Ammunation", 5000, 1);
    			    SendClientMessage(playerid, COLOR_GREEN, " Goto the checkpoint and do /gun");
    			    SetPlayerCheckpoint(playerid, 307.9722,-141.4586,999.6016, 2);
    			    GunStore[playerid] = 1;
    	   		    SetPlayerInterior(i, 7);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,314.820983,-141.431991,999.601562);
			    }
		        if(PlayerToPoint(2, i,2081.3047,2829.7400,-16.1744))
	    		{//Hospital door 2
    			    GameTextForPlayer(i, "~r~Garage", 5000, 6);
    	   		    SetPlayerInterior(i, 1);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,1425.9532,-2438.2498,-10.8973);
			    }
		        if(PlayerToPoint(2, i,1425.8643,-2437.5854,-11.6056))
	    		{//Hospital door
    			    GameTextForPlayer(i, "~r~All Saints", 5000, 6);
    	   		    SetPlayerInterior(i, 1);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,2081.9600,2825.2571,-16.1744);
			    }
		        if(PlayerToPoint(5, i,1141.1561,-1326.0602,13.7542))
	    		{//LSMD Garage
	        		new vehicleid;
    				vehicleid = GetPlayerVehicleID(i);
                    if(IsPlayerInVehicle(i, vehicleid))
					{
			            if(gTeam[i] == 4 || PlayerInfo[i][pMember] == 4)
            			{
         	    		    GameTextForPlayer(i, "~w~LSMD Garage", 5000, 3);
        	      		    SetVehiclePos(vehicleid,1426.6069,-2447.9255,-11.4563);
        	      		    SetVehicleZAngle(vehicleid, 1.4557);
        	      		    SetPlayerInterior(i, 1);
        	      		    SetPlayerVirtualWorld(i, 1);
        	      		}
        	      		else
        	      		{
							SendClientMessage(i, COLOR_RED, " * You are not a Medic !");
			 	        }
			 	    }
				    else
				    {
    				    SendClientMessage(i, COLOR_RED, "* You are not in a vehicle !");
					}
			    }
		        if(PlayerToPoint(2, i,2045.9812,-1907.9951,13.5469))
	    		{//Driving School
    			    GameTextForPlayer(i, "~w~License Department", 5000, 3);
    	   		    SetPlayerInterior(i, 3);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,-2029.5632,-117.7680,1035.1719);
					SendClientMessage(playerid, COLOR_GREEN, "Goto the desk and type /getlic");
			    }
		        if(PlayerToPoint(2, i,1310.2178,-1367.0743,13.5184))
	    		{//Paintball
    			    GameTextForPlayer(i, "Paintball", 5000, 3);
    			    SetPlayerInterior(playerid, 10);
            		GivePlayerWeapon(playerid, 29, 99999);
             		GivePlayerWeapon(playerid, 24, 99999);
             		GivePlayerWeapon(playerid, 31, 99999);
         	    	GivePlayerWeapon(playerid, 34, 99999);
         	    	SendClientMessage(playerid, COLOR_GREEN, "Welcome to Paintball");
				    PaintballPlayers ++;
				    PlayerPaintballing[playerid] = 1;
				    new rand = random(sizeof(PaintballSpawns));
					SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    		    }
		        if(PlayerToPoint(2, i,1153.8212,-1180.8107,32.8187))
	    		{//FBI HQ
    			    GameTextForPlayer(i, "~b~FBI", 5000, 3);
    	   		    SetPlayerInterior(i, 3);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,238.7272,142.0942,1003.0234);
			    }
		        if(PlayerToPoint(2, i,690.7601,-1275.9617,13.5601))
	    		{//Ryans HQ
    			    GameTextForPlayer(i, "~g~American Alcatraz HQ", 5000, 3);
    	   		    SetPlayerInterior(i, 1);
	    		    SetPlayerVirtualWorld(i, 1);
			        SetPlayerPos(i,2233.8706,1711.2141,1011.4486);
			    }
		        if(PlayerToPoint(2, i,1059.5522,-345.2047,73.9922))
	    		{//Methlab enterace
    			    GameTextForPlayer(i, "~b~Blue Magic lab", 5000, 3);
    	   		    SetPlayerInterior(i, 1);
	    		    SetPlayerVirtualWorld(i, 5);
        			SetPlayerFacingAngle(i, 85.6876);
			        SetPlayerPos(i,963.5632,2159.4895,1011.0303);
			    }
			    /*
       		    if(PlayerToPoint(2.0, i,1107.6245,-316.3203,74.7422))//Shack
			    {
				     SetPlayerPos(i, -2666.9397,632.9147,66.1670);
				     SetPlayerVirtualWorld(i, 9);
				     SetPlayerInterior(i, 1);
				     return 1;
			    }
			    */
       		    if(PlayerToPoint(2.0, i,870.2368,-25.2136,63.9689))//Hitman HQ Entrance
			    {
				     SetPlayerPos(i, -2171.0400,645.4891,1057.5938);
				     SetPlayerVirtualWorld(i, 99);
				     SetPlayerInterior(i, 1);
				     return 1;
			    }
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 3);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(!IsACop(playerid) && i == 3)
					{
					    SendClientMessage(playerid, COLOR_GREY, "   Cops only !");
					    return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 3);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 3);
								return 1;
							}
							GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 3);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 3);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 3);
								return 1;
							}
       						GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 3);
					}
				}
			}

		/*	for(new i = 0; i < sizeof(WareInfo); i++)
			{
				if (PlayerToPoint(3, playerid,WareInfo[i][wEntranceX], WareInfo[i][wEntranceY], WareInfo[i][wEntranceZ]))
				{
					//printf("Found House :%d",i);
						if(PlayerInfo[playerid][pPwarekey] != i)
						{
							if(WareInfo[i][wLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 3);
								return 1;
							}
							format(string, sizeof(string), "~w~type /exit~n~to get out", WareInfo[i]);
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,WareInfo[i][wInterior]);
						SetPlayerPos(playerid,WareInfo[i][wExitX],WareInfo[i][wExitY],WareInfo[i][wExitZ]);
						PlayerInfo[playerid][pInt] = WareInfo[i][wInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
				}
			}*/
			if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
			{
			    SetPlayerInterior(playerid,3);
				SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
				GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 3);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			if (PlayerToPoint(3.0, playerid,1219.4858,-1812.9700,16.5938)) //Bounty Hunter Entrance
			{
			    SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid,-2159.122802,641.517517,1052.381713);
				GameTextForPlayer(playerid, "~w~Bounty Hunter HQ", 5000, 3);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			if (PlayerToPoint(3.0, playerid,2232.5249,-1333.3073,23.9816)) //Church Entrance
			{
			    SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid,-2029.798339,-106.675910,1035.171875);
				GameTextForPlayer(playerid, "~w~Los Santos Church", 5000, 3);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			if (PlayerToPoint(3.0, playerid,1022.3154,-1122.6476,23.8707)) //Sam Mafia Entrance
			{
			    SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid,452.489990,-18.179698,1001.132812);
				GameTextForPlayer(playerid, "~w~Mafia HQ", 5000, 3);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849) || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849))
			{//prison
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetVehiclePos(tmpcar, 1818.1245,-1536.7389,13.0869);
					SetVehicleZAngle(tmpcar, 83.1812);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
					SetPlayerPos(playerid, 1818.1245,-1536.7389,13.0869);
				}
				GameTextForPlayer(playerid,"~w~Los Santos Prison~n~~r~Restricted Area", 5000, 3);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 83.1812);
				PlayerInfo[playerid][pInt] = 0;
            }
			else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(10, playerid,2175.0847,-995.0397,62.9756) && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(10, playerid,2175.0847,-995.0397,62.9756) && PlayerInfo[playerid][pRank] >= 4)
			{//safehouse enter
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetCarPassWorld(tmpcar, 89);
					SetCarPassInterior(tmpcar, 1);
					SetVehiclePos(tmpcar, 2207.4109,1551.8469,1007.5931);
					SetVehicleZAngle(tmpcar, 270);
					SetPlayerVirtualWorld(playerid, 89);
					LinkVehicleToInterior(tmpcar, 1);
					SetVehicleVirtualWorld(tmpcar, 89);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
					SetPlayerPos(playerid, 2207.4109,1551.8469,1007.5931);
				}
				GameTextForPlayer(playerid,"~w~Safe House~n~~r~Restricted Area", 5000, 3);
				SetPlayerInterior(playerid,1);
			    PlayerInfo[playerid][pLocal] = 102;
				SetPlayerFacingAngle(playerid, 270);
				PlayerInfo[playerid][pInt] = 1;
				SetPlayerVirtualWorld(playerid, 89);
			}
			else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922))
			{
			    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
			    {
				    SetPlayerInterior(playerid,2);
					SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
					PlayerInfo[playerid][pInt] = 2;
					PlayerInfo[playerid][pLocal] = 242;
				}
			}
			else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			    GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 3);
			    SetPlayerInterior(playerid,7);
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 3);
			    SetPlayerInterior(playerid,4);
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(8.0, playerid,-2170.3408, 635.3967, 1052.3750)) // HITMAN DOJO
			{
			    GameTextForPlayer(playerid, "~w~Welcome to Ghost's Dojo", 5000, 3);
			    SetPlayerInterior(playerid,6);
				SetPlayerPos(playerid, 774.213989, -48.924297, 1000.585937);
			}
			else if (PlayerToPoint(8.0, playerid,-2158.4851,642.6509,1052.3750)) // HITMAN CRACK LAB
			{
			    GameTextForPlayer(playerid, "~r~Ghost's Rapage Room", 5000, 3);
			    SetPlayerInterior(playerid,6);
				SetPlayerPos(playerid, 346.870025,309.259033,999.155700);
			}
			else if (PlayerToPoint(8.0, playerid,756.4841,-17.1075,1000.5859)) // HITMAN Meat Factory
			{
			    GameTextForPlayer(playerid, "~r~The Factory", 5000, 3);
			    SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid, 963.418762,2108.292480,1011.030273);
			}
			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 3);
			    SetPlayerInterior(playerid,14);
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
			else if (PlayerToPoint(8.0, playerid,1772.0234,-1548.0089,9.9072))// Prison
			{
			    GameTextForPlayer(playerid, "~r~Welcome to the Prison", 5000, 3);
			    SetPlayerInterior(playerid, 3);
			    SetPlayerFacingAngle(playerid, 178.3951);
				SetPlayerPos(playerid,1790.5304,-1532.8323,-14.7619);
			}
			else if (PlayerToPoint(8.0, playerid,1797.9257,-1578.9176,14.0912))//Prison
			{
     			if(gTeam[playerid] == 2 || IsACop(playerid))
     			{
     				SetPlayerInterior(playerid, 1);
	    			SetPlayerFacingAngle(playerid, 266.1816);
	   	    		SetPlayerPos(playerid,1765.4119,-1540.6046,-14.7936);
	   	    		SetPlayerVirtualWorld(playerid, 1);
	   	    	}
			}
		}
		return 1;
	}
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#10

Anyone?
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