Little Problem (expected token;)
#1

Hey,
Can you help me with this? Whats my Problem?
Thank you!
Код:
C:\Users\KampfMopZZi\Desktop\Server\gamemodes\life.pwn(41) : error 001: expected token: ";", but found "("
C:\Users\KampfMopZZi\Desktop\Server\gamemodes\life.pwn(409) : warning 203: symbol is never used: "main"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
Код:
// Includes=====================================================================
#include <a_samp>
#include <dini>
// Farben=======================================================================
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_GREY 0xAFAFAFAA
// Pragmas======================================================================
#pragma tabsize 0
#pragma unused strtok
// Teams========================================================================
#define TEAM_POLIZEI 1
#define TEAM_BUNDESWEHR 2
#define TEAM_KRANKENHAUS 3
#define TEAM_FBI 4
#define TEAM_NANG 5
#define TEAM_BIKER 6
#define TEAM_STADTWERKE 7
#define TEAM_69 8
#define TEAM_AUFTRAGSMЦRDER 9
#define TEAM_TRIADEN 10
#define TEAM_NTV 11
// Enums========================================================================
enum spieler_daten
{
wanted,
skin,
leader,
team,
money,
score,
eingeloggt
}
// NEWґS========================================================================
new Spieler[MAX_PLAYERS][spieler_daten];
new polizeiauto[16];
new bundeswauto[19],
// Defines======================================================================
#define DIALOG_LOGIN 3
#define DIALOG_REG 4
// Mainscript===================================================================
main()
{
	print("\n----------------------------------");
	print(" LIFE by KampfMopZ");
	print("----------------------------------\n");
}
// On‌GameModeInt================================================================
public OnGameModeInit()
{
	SetGameModeText("German Reallife");
	AddPlayerClass(20,-1493.0544,920.2812,7.1875,86.9809,0,0,0,0,0,0);
	polizeiauto[3] =AddStaticVehicle(597,-1604.2117,692.8202,-5.4755,359.9847,154,8); // pdc1
	polizeiauto[4] =AddStaticVehicle(597,-1608.3284,692.9455,-5.4751,0.4614,154,8); // pdc2
	polizeiauto[5] =AddStaticVehicle(597,-1612.4637,692.5858,-5.4746,358.9798,154,8); // pdc3
	polizeiauto[6] =AddStaticVehicle(597,-1620.7800,692.8258,-5.4743,359.2848,154,8); // pdc4
	polizeiauto[7] =AddStaticVehicle(597,-1624.8047,693.2934,-5.4738,0.1482,154,8); // pdc5
	polizeiauto[8] =AddStaticVehicle(523,-1573.4670,705.7117,-5.6805,266.1436,154,8); // pdbk1
	polizeiauto[9] =AddStaticVehicle(523,-1574.0304,714.0052,-5.6844,277.8519,154,8); // pdbk3
	polizeiauto[10] =AddStaticVehicle(427,-1623.0857,653.6704,-5.4741,270.8814,154,8); // pdswt1
	polizeiauto[11] =AddStaticVehicle(601,-1638.7889,653.8557,-5.4748,272.0478,154,8); // pdwp1
	polizeiauto[12] =AddStaticVehicle(497,-1680.1832,705.0397,30.1683,91.5802,154,8); // pdhl1
	polizeiauto[13] =AddStaticVehicle(599,-1579.8362,748.8583,-5.4761,358.6972,154,8); // pdrngr1
	polizeiauto[14] =AddStaticVehicle(599,-1587.9021,749.0549,-5.4748,358.7990,154,8); // pdrngr2
	polizeiauto[15] =AddStaticVehicle(599,-1596.4919,748.8757,-5.4737,0.1798,154,8); // pdrngr3
	bundeswauto[0] =AddStaticVehicle(597,-1530.4851,372.4554,6.9561,271.6654,110,8); // bw car 2
	bundeswauto[1] =AddStaticVehicle(597,-1531.3970,378.4416,6.9557,267.3384,110,8); // bw car 3
	bundeswauto[2] =AddStaticVehicle(597,-1530.9556,387.1899,6.9546,268.9381,110,8); // bw car 4
	bundeswauto[3] =AddStaticVehicle(597,-1530.2909,393.4598,6.9569,272.2772,110,8); // bw car 5
	bundeswauto[4] =AddStaticVehicle(522,-1530.1858,401.3380,6.9544,266.6091,110,8); // bw bike 1
	bundeswauto[5] =AddStaticVehicle(522,-1530.2229,407.7654,6.9535,268.9252,110,8); // bw bike 2
	bundeswauto[6] =AddStaticVehicle(522,-1532.4967,416.6087,6.9548,269.1780,110,8); // bw bike 3
	bundeswauto[7] =AddStaticVehicle(433,-1563.0604,364.3815,6.9571,180.3716,110,8); // bw truck 1
	bundeswauto[8] =AddStaticVehicle(433,-1571.1772,364.7406,6.9556,179.5903,110,8); // bw truck 2
	bundeswauto[9] =AddStaticVehicle(470,-1583.0801,366.3289,6.9550,179.7549,110,8); // bw hw 1
	bundeswauto[10] =AddStaticVehicle(470,-1592.4819,365.0593,6.9542,181.7747,110,8); // bw hw 2
	bundeswauto[11] =AddStaticVehicle(470,-1601.2261,364.3669,6.9476,177.3221,110,8); // bw hw 3
	bundeswauto[12] =AddStaticVehicle(520,-1619.2655,286.9609,6.9540,182.1717,110,8); // bw hydra 1
	bundeswauto[13] =AddStaticVehicle(520,-1597.4733,281.6930,6.9563,1.7027,110,8); // bw hydra 2
	bundeswauto[14] =AddStaticVehicle(597,-1615.5392,347.3820,6.9567,269.5211,110,8); // bw panzer 1
	bundeswauto[15] =AddStaticVehicle(597,-1616.5613,330.8249,6.9580,271.3612,110,8); // bw panzer 2
	bundeswauto[16] =AddStaticVehicle(425,-1663.1207,290.1114,6.9563,183.7120,110,8); // bw heli 1
	bundeswauto[17] =AddStaticVehicle(425,-1690.1876,285.5459,6.9540,183.4570,110,8); // bw heli 2w
	bundeswauto[18] =AddStaticVehicle(539,-1249.1276,465.8759,6.9573,271.5680,110,8); // bw hover 1


	return 1;
}
 // On‌PlayerRequestClass=========================================================
public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}
// On‌PlayerConnect==============================================================
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYERS],accFormat[128];
GetPlayerName(playerid,pname,sizeof pname);
format(accFormat,sizeof accFormat,"%s.datei",pname);
if(fexist(accFormat))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
}
	return 1;
}
// On‌PlayerDisconnect===========================================================
public OnPlayerDisconnect(playerid, reason)
{
    new pname[MAX_PLAYERS],accFormat[128];
	GetPlayerName(playerid,pname,sizeof pname);
	format(accFormat,sizeof accFormat,"%s.datei",pname);
	dini_IntSet(accFormat, "skin", GetPlayerSkin(playerid));
		
	if(fexist(accFormat) && Spieler[playerid][eingeloggt])
{
    dini_IntSet(accFormat,"team",Spieler[playerid][team]);
    dini_IntSet(accFormat,"leader",Spieler[playerid][leader]);
	dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
	dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
}
	Spieler[playerid][team] = 0;
		Spieler[playerid][eingeloggt] = 0;
		Spieler[playerid][leader] = 0;
		Spieler[playerid][wanted] = 0;
		Spieler[playerid][skin] = GetPlayerSkin(playerid);
	return 1;
}
// On‌PlayerDeath================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	new pname[MAX_PLAYERS],accFormat[128];
	GetPlayerName(playerid,pname,sizeof pname);
	format(accFormat,sizeof accFormat,"%s.datei",pname);
	SetPlayerSkin(playerid, dini_Int(accFormat,"skin"));
	{

}
	if(Spieler[playerid][team] == 1) //team polizei
	{
	SetPlayerPos(playerid, -1606.1589,674.1307,-5.2422 );
	SetPlayerFacingAngle(playerid,356.4575);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 280);
	GivePlayerWeapon(playerid, 24, 86); GivePlayerWeapon(playerid, 29, 150); GivePlayerWeapon(playerid, 3, 0);
	}
	if(Spieler[playerid][team] == 2) //team Bundeswehr
	{
	SetPlayerPos(playerid, 211.2492,1811.6134,21.8594 );
	SetPlayerFacingAngle(playerid,6.2783);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 287);
	GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 31, 170); GivePlayerWeapon(playerid, 27, 84);
	}
	if(Spieler[playerid][team] == 3) //team Krankenhaus
	{
	SetPlayerPos(playerid, -2706.5664,638.3166,14.4545 );
	SetPlayerFacingAngle(playerid,228.5291);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 276);
	GivePlayerWeapon(playerid, 24, 14);
 	}
    if(Spieler[playerid][team] == 4) //team FBI
	{
	SetPlayerPos(playerid, -2446.5183,517.1216,30.2308 );
	SetPlayerFacingAngle(playerid,281.0992);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 286);
    GivePlayerWeapon(playerid, 24, 86); GivePlayerWeapon(playerid, 29, 150); GivePlayerWeapon(playerid, 17, 2);
 	}
    if(Spieler[playerid][team] == 5) //team Nang
	{
	SetPlayerPos(playerid, -2648.2249,1399.6024,912.4063 );
	SetPlayerFacingAngle(playerid,10.9668);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 122);
    GivePlayerWeapon(playerid, 24, 28); GivePlayerWeapon(playerid, 29, 150); GivePlayerWeapon(playerid, 18, 2);
 	}
    if(Spieler[playerid][team] == 6) //team BIKER
	{
	SetPlayerPos(playerid, 488.2935,-81.4488,998.7578 );
	SetPlayerFacingAngle(playerid,358.9058);
	SetPlayerInterior(playerid, 6);
    SetPlayerSkin(playerid, 247);
    GivePlayerWeapon(playerid, 24, 28); GivePlayerWeapon(playerid, 25, 28); GivePlayerWeapon(playerid, 7, 0);
 	}
    if(Spieler[playerid][team] == 7) //team Stadtwwerke
	{
	SetPlayerPos(playerid, -1716.7948,1018.0562,17.5859 );
	SetPlayerFacingAngle(playerid,82.8659);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 50);
	GivePlayerWeapon(playerid, 24, 28);	GivePlayerWeapon(playerid, 6, 0);
 	}
    if(Spieler[playerid][team] == 8) //team 69ґ
	{
	SetPlayerPos(playerid, -1629.3293,1388.8190,7.1875 );
	SetPlayerFacingAngle(playerid,327.5006);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 144);
	GivePlayerWeapon(playerid, 24, 28);	GivePlayerWeapon(playerid, 5, 0);	GivePlayerWeapon(playerid, 27, 28);

 	}
    if(Spieler[playerid][team] == 9) //team Auftragskiller
	{
	SetPlayerPos(playerid, 2183.2971,-1203.6145,1049.0234 );
	SetPlayerFacingAngle(playerid,264.5049);
	SetPlayerInterior(playerid, 3);
    SetPlayerSkin(playerid, 125);
	GivePlayerWeapon(playerid, 24, 28);	GivePlayerWeapon(playerid, 30, 90);	GivePlayerWeapon(playerid, 34, 14);

 	}
    if(Spieler[playerid][team] == 10) //team Triaden
	{
	SetPlayerPos(playerid, 2319.5195,-1209.2161,1049.0234 );
	SetPlayerFacingAngle(playerid,100.2676);
	SetPlayerInterior(playerid, 3);
    SetPlayerSkin(playerid, 117);
	GivePlayerWeapon(playerid, 24, 28); GivePlayerWeapon(playerid, 8, 0); GivePlayerWeapon(playerid, 30, 120);
 	}
    if(Spieler[playerid][team] == 11) //team ntv
	{
	SetPlayerPos(playerid, -1806.5148,530.7881,35.1641 );
	SetPlayerFacingAngle(playerid,358.4587);
	SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 188);
	GivePlayerWeapon(playerid, 43, 45); GivePlayerWeapon(playerid, 24, 28);
 	}
	return 1;
}
// on‌PlayerCommandText==========================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(strget(cmdtext,0),"/makeleader"))
{
if(IsPlayerAdmin(playerid))
{
if(!strlen(strget(cmdtext,1)))
return
SendClientMessage(playerid,COLOR_GREY,"Benutze: /makeleader [ID] [FraktionsID]");
	new string[128];
	new id3 = strval(strget(cmdtext,1));
	new admin3[MAX_PLAYER_NAME];
	new gang = strval(strget(cmdtext,2));
			GetPlayerName(id3,admin3,sizeof(admin3));
			format(string, sizeof(string), "*** Du wurdest von Admin %s zum Leader der Fraktionsnummer %d gemacht.", admin3, gang);
			SendClientMessage(id3, COLOR_LIGHTRED, string);
			format(string, sizeof(string), "*** Du hast %s zum Leader der Fraktionsnummer %d gemacht.", id3, gang);
			SendClientMessage(playerid, COLOR_LIGHTRED, string);
if(gang==1) { SetPlayerSkin(id3,280);Spieler[playerid][leader]= 1; }

			Spieler[id3][leader] = gang;
			Spieler[id3][team] = gang;

}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED,"Du darfst diesen Befehl nicht benutzen !");
}
return 1;
}

	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}
// OnPlayerStateChange
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if( newstate == PLAYER_STATE_DRIVER )
    {
        for( new i = 0; i < sizeof polizeiauto; i++ )
        {
            if( GetPlayerVehicleID( playerid ) == polizeiauto[ i ] )
            {
                if( Spieler[playerid][team] != TEAM_POLIZEI || Spieler[playerid][team] != TEAM_POLIZEI )
                {
                    RemovePlayerFromVehicle( playerid );
                    SendClientMessage( playerid, COLOR_LIGHTRED, "Du hast keine Schlьssel fьr dieses Fahrzeug.");
                }
            }
        }
    }
    if( newstate == PLAYER_STATE_DRIVER )
    {
        for( new i = 0; i < sizeof bundeswauto; i++ )
        {
            if( GetPlayerVehicleID( playerid ) == bundeswauto[ i ] )
            {
                if( Spieler[playerid][team] != TEAM_BUNDESWEHR || Spieler[playerid][team] != TEAM_BUNDESWEHR )
                {
                    RemovePlayerFromVehicle( playerid );
                    SendClientMessage( playerid, COLOR_LIGHTRED, "Du hast keine Schlьssel fьr dieses Fahrzeug.");
                }
            }
        }
    }
    return 1;
}
// On‌DialogResponse=============================================================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	new pname[MAX_PLAYERS],accFormat[128];
	GetPlayerName(playerid,pname,sizeof pname);
	format(accFormat,sizeof accFormat,"%s.datei",pname);
	if(response)
	{
		switch(dialogid) // dialogid auswдhlen
		{
			case DIALOG_LOGIN: // ID Login
			{
   				if(!strlen(inputtext))
				{
					ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
					return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
				}
				if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
				{
                    Spieler[playerid][team] = dini_Int(accFormat,"team");
                    Spieler[playerid][leader] = dini_Int(accFormat,"leader");
					Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
					Spieler[playerid][skin] =SetPlayerSkin(playerid, dini_Int(accFormat,"skin"));
					Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
					SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt und kannst nun spawnen.");
				}
				else
				{
					ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
					SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war falsch!");
				}
			}
			case DIALOG_REG: // ID Registrieren
			{
				if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
				{
						ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
 						return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
				}
				dini_Create(accFormat);
				dini_Set(accFormat,"Passwort",inputtext);
   				Spieler[playerid][eingeloggt] = 1;
      			SendClientMessage(playerid,0xFFFFFFFF,"Account wurde gespeichert, du kannst jetzt spawnen.");
			}
		}
	}
	else
	{
		switch(dialogid)
		{
			case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
			case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
		}
	}
	return 1;
}
// On‌PlayerClickPlayer==========================================================
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
// Socks&so=====================================================================
stock strget(strx[], pos, search = ' ') {
	new arg, ret[128], idxx;
	for (new i = 0; i < strlen(strx); i++) {
		if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
			arg++;
			if (arg == pos + 1){
				ret[i-idxx] = EOS;
				return ret;
			} else if (arg == pos)
				idxx= i+1;
		}
		else if (arg == pos)
	    		ret[i - idxx] = strx[i];
	}
	return ret;
}
strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
Reply
#2

what is line 41?
Reply
#3

EDIT: My mistake, try:

pawn Код:
new bundeswauto[19];
Reply
#4

sorry but the same errors

EDIT 41 is main()

409 isnt in my script
Reply
#5

No.

Change
Код:
new bundeswauto[19],
to
Код:
new bundeswauto[19];
Reply
#6

You are the best thank you
Reply


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