Where To Put Gate Command In My Game Mode ?
#1

hey okay i got 4 gates i got running as filter script and they keep fucking up so i just wanna put them in my game mode... here is the three gates where do i put them under gamemodeint()

Quote:

#include <a_samp>

new Gates[1];
new GateState;

public OnFilterScriptInit()
{
Gates[0] = CreateObject(2933,321.20001221,-1188.59997559,76.90000153,0.00000000,0.00000000,38 .00000000);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/passwordgotti", cmdtext, true, 10) == 0)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 10, 321.20001221, -1188.59997559, 76.90000153))
{
if(GateState == 0)
{
MoveObject(Gates[0], 311.15001221,-1188.59997559, 76.90000153, 10);
GateState = 1;
}
else if (GateState == 1)
{
MoveObject(Gates[0], 321.20001221, -1188.59997559, 76.90000153, 10);
GateState = 0;
}
}
return 1;
}
return 0;
}

Quote:

#include <a_samp>

new Gates[1];
new GateState;

public OnFilterScriptInit()
{
Gates[0] = CreateObject(976,1501.69995117,-704.00000000,93.69999695,0.00000000,0.00000000,183 .9999694;
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/passwordgucci", cmdtext, true, 10) == 0)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 10, 1501.69995117, -704.00000000, 93.69999695))
{
if(GateState == 0)
{
MoveObject(Gates[0], 1491.599951179,-704.00000000, 93.69999695, 10);
GateState = 1;
}
else if (GateState == 1)
{
MoveObject(Gates[0], 1501.69995117, -704.00000000, 93.69999695, 10);
GateState = 0;
}
}
return 1;
}
return 0;
}

Quote:

#include <a_samp>

new Gates[1];
new GateState;

public OnFilterScriptInit()
{
Gates[0] = CreateObject(2933,263.79998779,-1333.30004883,54.00000000,0.00000000,0.00000000,21 6.00000000);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/passwordwhitey", cmdtext, true, 10) == 0)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 10, 263.79998779, -1333.30004883, 54.00000000))
{
if(GateState == 0)
{
MoveObject(Gates[0], 273.59998779,-1333.30004883, 54.00000000, 10);
GateState = 1;
}
else if (GateState == 1)
{
MoveObject(Gates[0], 263.79998779, -1333.30004883, 54.00000000, 10);
GateState = 0;
}
}
return 1;
}
return 0;
}

Quote:

#include <a_samp>

new Gates[1];
new GateState;

public OnFilterScriptInit()
{
Gates[0] = CreateObject(989, 261.86, -1231.52, 74.60, 1.00, -2.00, 322.00);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/passwordblunt", cmdtext, true, 10) == 0)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 10, 261.86, -1231.52, 74.60))
{
if(GateState == 0)
{
MoveObject(Gates[0], 261.69,-1231.49, 70.53, 10);
GateState = 1;
}
else if (GateState == 1)
{
MoveObject(Gates[0], 261.86, -1231.52, 74.60, 10);
GateState = 0;
}
}
return 1;
}
return 0;
}

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