Помогите пожауйста
#1

В мод добавил скрипт оружия за спиной,но выдает варнинг и оружия за спиной нету помогите исправить,вот паблик
Код:
D:\Games\GTA San Andreas\server\server\gamemodes\new11.pwn(2379) : warning 225: unreachable code
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
if(GetTickCount() - armedbody_pTick[playerid] > 113){ //тут варн

Код:
public OnPlayerUpdate(playerid){
{
if(IsPlayerInAnyVehicle(playerid))
{
if(bool:R_Vehicle[playerid] == VehicleSpeed_2)
{
static UpdateSpeed_R[MAX_PLAYERS];
if(UpdateSpeed_R[playerid] >= VehicleSpeed_B)
{
new string[64];
new string2[64];
Speed[playerid] = GetPlayerSpeed(playerid);
string2[0] = '[';
for(new i = 1; i < 18; i++)
{
string2[i] = ' ';
}
string2[18] = ']';
if((Speed[playerid]/10 > 0) && (Speed[playerid]/10 < 17)){
for(new i = 1; i < 18; i++)
{
if(i < Speed[playerid]/10){
string2[i] = '|';
}else{
string2[i] = ' ';
}
}
}
format(string2, sizeof(string2), "{006400}%s",string2);
format(string, sizeof(string), "KM/H {006400}%d", GetPlayerSpeed(playerid));
UpdatePlayer3DTextLabelText(playerid, stext[playerid], 0x008080FF, string);
UpdatePlayer3DTextLabelText(playerid, stext2[playerid], 0x008080FF, string2);
UpdateSpeed_R[playerid] = VehicleSpeed_A;
return 1;
}
else UpdateSpeed_R[playerid] ++;
}
}
return 1;
}
if(GetTickCount() - armedbody_pTick[playerid] > 113){
new
weaponid[13],weaponammo[13],pArmedWeapon;
pArmedWeapon = GetPlayerWeapon(playerid);
GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
if(weaponid[1] && weaponammo[1] > 0){
if(pArmedWeapon != weaponid[1]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
RemovePlayerAttachedObject(playerid,0);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
RemovePlayerAttachedObject(playerid,0);
}
if(weaponid[2] && weaponammo[2] > 0){
if(pArmedWeapon != weaponid[2]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
RemovePlayerAttachedObject(playerid,1);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
RemovePlayerAttachedObject(playerid,1);
}
if(weaponid[4] && weaponammo[4] > 0){
if(pArmedWeapon != weaponid[4]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
RemovePlayerAttachedObject(playerid,2);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
RemovePlayerAttachedObject(playerid,2);
}
if(weaponid[5] && weaponammo[5] > 0){
if(pArmedWeapon != weaponid[5]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
RemovePlayerAttachedObject(playerid,3);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
RemovePlayerAttachedObject(playerid,3);
}
if(weaponid[7] && weaponammo[7] > 0){
if(pArmedWeapon != weaponid[7]){
if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
}
}
else {
if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
RemovePlayerAttachedObject(playerid,4);
}
}
}
else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
RemovePlayerAttachedObject(playerid,4);
}
armedbody_pTick[playerid] = GetTickCount();
}
return true;
}
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