[Map] Loop Gamer V2
#1

Video: [ame]http://www.youtube.com/watch?v=U4T46xMbbqs[/ame]
Versгo: Atualizada para V2 ( Ultima Version )
Observaзгo Video: Eu tive que editar varias partes, pois o mta nao tem GoodCar.
Observaзгo Mapa: O Mapa ficou maior que a primeira version
Objetos: 117
Vehicles: 01
Download:
PHP код:
    AddStaticVehicleEx(411,3185.41308594,-1836.12597656,407.50595093,281.99707031,-1,-1,15); //Infernus
    
CreateObject(3458,3177.93115234,-1835.81152344,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (1)
    
CreateObject(3458,3177.98144531,-1830.76562500,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (2)
    
CreateObject(3458,3178.02368164,-1825.68151855,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (3)
    
CreateObject(3458,3177.91015625,-1840.76757812,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (4)
    
CreateObject(3458,3177.73779297,-1845.75512695,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (5)
    
CreateObject(13788,3217.70019531,-1835.81347656,405.75668335,0.00000000,0.00000000,0.00000000); //object(lodceroad_hill01) (1)
    
CreateObject(3458,3217.99047852,-1845.93359375,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (6)
    
CreateObject(3458,3218.37182617,-1825.72460938,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (7)
    
CreateObject(13788,3257.58984375,-1835.73632812,405.75668335,0.00000000,0.00000000,0.00000000); //object(lodceroad_hill01) (2)
    
CreateObject(3458,3258.39086914,-1846.03674316,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (8)
    
CreateObject(3458,3256.85742188,-1825.73034668,405.17749023,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
    
CreateObject(3458,3279.57299805,-1842.08764648,405.17749023,0.00000000,303.99652100,273.49902344); //object(vgncarshade1) (10)
    
CreateObject(3458,3284.73315430,-1841.66955566,405.17749023,0.00000000,305.24414062,274.49353027); //object(vgncarshade1) (10)
    
CreateObject(3458,3289.77587891,-1841.25830078,405.17749023,0.00000000,305.23864746,275.49340820); //object(vgncarshade1) (10)
    
CreateObject(3458,3294.84619141,-1840.82470703,405.17749023,0.00000000,305.48864746,275.49316406); //object(vgncarshade1) (10)
    
CreateObject(3458,3299.99511719,-1840.50231934,405.17749023,0.00000000,304.98583984,275.49316406); //object(vgncarshade1) (10)
    
CreateObject(3458,3305.06860352,-1840.06335449,405.17749023,0.00000000,304.98043823,283.24316406); //object(vgncarshade1) (10)
    
CreateObject(3458,3308.62133789,-1839.07556152,405.17749023,0.00000000,304.97497559,288.23852539); //object(vgncarshade1) (10)
    
CreateObject(3458,3313.50219727,-1837.51403809,405.17749023,0.00000000,304.96948242,291.48730469); //object(vgncarshade1) (10)
    
CreateObject(3458,3318.09106445,-1835.79956055,405.17749023,0.00000000,304.96948242,294.98376465); //object(vgncarshade1) (10)
    
CreateObject(3458,3320.42260742,-1834.63830566,405.17749023,0.00000000,304.96948242,299.48291016); //object(vgncarshade1) (10)
    
CreateObject(3458,3324.08691406,-1832.60681152,405.17749023,0.00000000,304.96948242,301.48181152); //object(vgncarshade1) (10)
    
CreateObject(3458,3327.87548828,-1830.34826660,405.17749023,0.00000000,304.96948242,303.48132324); //object(vgncarshade1) (10)
    
CreateObject(3458,3330.82299805,-1828.32714844,405.17749023,0.00000000,304.96948242,306.98083496); //object(vgncarshade1) (10)
    
CreateObject(3458,3334.25463867,-1825.62634277,405.50241089,0.00000000,304.96948242,314.22998047); //object(vgncarshade1) (10)
    
CreateObject(3458,3336.65576172,-1822.51245117,405.10250854,0.00000000,304.96948242,319.47546387); //object(vgncarshade1) (10)
    
CreateObject(3458,3339.16918945,-1819.41369629,405.17749023,0.00000000,304.96948242,323.72143555); //object(vgncarshade1) (10)
    
CreateObject(3458,3342.13623047,-1815.44299316,405.17749023,0.00000000,304.96948242,328.71765137); //object(vgncarshade1) (10)
    
CreateObject(3458,3344.46264648,-1811.69165039,405.17749023,0.00000000,304.96948242,336.21643066); //object(vgncarshade1) (10)
    
CreateObject(3458,3346.36987305,-1807.39025879,405.17749023,0.00000000,304.96948242,340.46459961); //object(vgncarshade1) (10)
    
CreateObject(3458,3347.77124023,-1803.44738770,405.17749023,0.00000000,304.96948242,347.46081543); //object(vgncarshade1) (10)
    
CreateObject(3458,3348.98315430,-1798.77307129,405.17749023,0.00000000,304.96948242,352.45910645); //object(vgncarshade1) (10)
    
CreateObject(3458,3349.62060547,-1794.26000977,405.17749023,0.00000000,304.96948242,356.70788574); //object(vgncarshade1) (10)
    
CreateObject(3458,3350.06835938,-1789.45983887,405.17749023,0.00000000,304.96948242,356.70410156); //object(vgncarshade1) (10)
    
CreateObject(3458,3350.28710938,-1784.66662598,405.17749023,0.00000000,304.96948242,4.45410156); //object(vgncarshade1) (10)
    
CreateObject(13788,3347.23632812,-1759.53833008,398.03167725,0.00000000,0.00000000,268.00000000); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3348.73754883,-1719.64782715,398.03167725,0.00000000,0.00000000,267.99499512); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3350.09472656,-1680.94689941,398.03167725,0.00000000,0.00000000,267.99499512); //object(lodceroad_hill01) (2)
    
CreateObject(8882,3400.53710938,-1672.54199219,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3394.58032227,-1733.49658203,417.74517822,0.00000000,0.00000000,25.49914551); //object(excalibur03_lvs) (3)
    
CreateObject(8882,3391.12060547,-1786.14111328,417.74517822,0.00000000,0.00000000,25.49377441); //object(excalibur03_lvs) (4)
    
CreateObject(8882,3373.39819336,-1864.09741211,417.74517822,0.00000000,0.00000000,25.49377441); //object(excalibur03_lvs) (5)
    
CreateObject(8882,3299.42309570,-1888.25708008,417.74517822,0.00000000,0.00000000,295.49377441); //object(excalibur03_lvs) (7)
    
CreateObject(8882,3252.81445312,-1886.88549805,418.99487305,0.00000000,0.00000000,295.49377441); //object(excalibur03_lvs) (8)
    
CreateObject(8882,3203.93457031,-1888.51757812,418.99487305,0.00000000,0.00000000,295.49377441); //object(excalibur03_lvs) (9)
    
CreateObject(8882,3158.75122070,-1889.50646973,418.99487305,0.00000000,0.00000000,295.49377441); //object(excalibur03_lvs) (10)
    
CreateObject(8882,3179.65087891,-1785.12231445,418.99487305,0.00000000,0.00000000,112.24377441); //object(excalibur03_lvs) (11)
    
CreateObject(8882,3225.11279297,-1787.97875977,418.99487305,0.00000000,0.00000000,119.24182129); //object(excalibur03_lvs) (12)
    
CreateObject(8882,3280.70214844,-1784.38610840,418.99487305,0.00000000,0.00000000,119.24011230); //object(excalibur03_lvs) (13)
    
CreateObject(8882,3299.06665039,-1738.16662598,415.74487305,0.00000000,0.00000000,204.74009705); //object(excalibur03_lvs) (14)
    
CreateObject(8882,3301.73608398,-1685.21740723,415.74487305,0.00000000,0.00000000,204.73571777); //object(excalibur03_lvs) (15)
    
CreateObject(13801,3362.04882812,-1620.04003906,421.31842041,0.00000000,0.00000000,273.99902344); //object(cunte_skatetrak) (1)
    
CreateObject(13788,3351.47338867,-1641.06176758,398.03167725,0.00000000,0.00000000,267.99499512); //object(lodceroad_hill01) (2)
    
CreateObject(8882,3303.10253906,-1619.25097656,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3294.75927734,-1777.12634277,415.74487305,0.00000000,0.00000000,204.73571777); //object(excalibur03_lvs) (17)
    
CreateObject(13788,3372.56787109,-1599.13977051,397.68176270,0.00000000,0.00000000,267.99499512); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3373.86718750,-1559.78515625,397.68176270,0.00000000,0.00000000,267.99499512); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3374.94311523,-1522.98205566,397.68176270,0.00000000,0.00000000,268.24499512); //object(lodceroad_hill01) (2)
    
CreateObject(13851,3376.69311523,-1479.54138184,405.23428345,0.00000000,0.00000000,266.99523926); //object(lodroads40_ce) (1)
    
CreateObject(13852,3377.96850586,-1405.37658691,403.40676880,0.00000000,270.24719238,90.00000000); //object(lodcuntelungrdj) (1)
    
CreateObject(13788,3379.30029297,-1337.83886719,397.20687866,0.00000000,0.00000000,268.74499512); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3380.21997070,-1298.08776855,397.18188477,0.00000000,0.00000000,268.74206543); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3381.11083984,-1258.19689941,397.13189697,0.00000000,0.00000000,268.74206543); //object(lodceroad_hill01) (2)
    
CreateObject(13713,3377.28564453,-1359.54516602,398.33706665,0.00000000,0.00000000,0.00000000); //object(road_hil03) (1)
    
CreateObject(13801,3391.30346680,-1237.63049316,420.76855469,0.00000000,0.00000000,275.74584961); //object(cunte_skatetrak) (1)
    
CreateObject(13788,3401.32348633,-1225.50659180,397.13189697,0.00000000,0.00000000,268.74206543); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3405.38891602,-1126.07702637,397.13189697,0.00000000,0.00000000,268.74206543); //object(lodceroad_hill01) (2)
    
CreateObject(13779,3395.66284180,-1222.23876953,408.03033447,0.00000000,0.00000000,270.00000000); //object(lodce_roads41) (1)
    
CreateObject(13779,3411.05664062,-1127.28930664,408.03033447,0.00000000,0.00000000,88.00000000); //object(lodce_roads41) (2)
    
CreateObject(13788,3406.28759766,-1088.11743164,397.13189697,0.00000000,0.00000000,268.74206543); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3407.11816406,-1048.31933594,397.13189697,0.00000000,0.00000000,268.73657227); //object(lodceroad_hill01) (2)
    
CreateObject(13801,3424.36499023,-879.55657959,420.61859131,0.00000000,0.00000000,275.74584961); //object(cunte_skatetrak) (1)
    
CreateObject(13803,3434.01586914,-802.91906738,397.46713257,0.00000000,0.00000000,90.00000000); //object(lodtcehilhouse03) (1)
    
CreateObject(13779,3427.63867188,-748.70404053,408.23776245,0.00000000,0.00000000,270.50000000); //object(lodce_roads41) (3)
    
CreateObject(13816,3433.23706055,-655.64227295,365.36096191,0.00000000,0.00000000,0.00000000); //object(ce_safeground) (1)
    
CreateObject(13783,3431.69726562,-655.23632812,324.67501831,0.00000000,0.00000000,0.00000000); //object(loddrg_nu_ext) (1)
    
CreateObject(13788,3408.05029297,-1008.97564697,397.13189697,0.00000000,0.00000000,268.73657227); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3408.87231445,-969.25091553,397.13189697,0.00000000,0.00000000,268.73657227); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3410.85034180,-930.04931641,397.13189697,0.00000000,0.00000000,265.48657227); //object(lodceroad_hill01) (2)
    
CreateObject(13788,3412.87182617,-901.02905273,397.13189697,0.00000000,0.00000000,265.23657227); //object(lodceroad_hill01) (2)
    
CreateObject(8882,3325.91455078,-1566.41601562,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3326.52050781,-1505.82556152,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3328.82226562,-1424.74462891,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3324.12524414,-1365.79455566,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3331.08447266,-1315.15332031,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3331.49560547,-1233.68798828,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3365.96508789,-1160.35693359,415.74487305,0.00000000,0.00000000,204.73023987); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3358.82763672,-1061.97534180,415.74487305,0.00000000,0.00000000,204.73022461); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3352.54882812,-966.89208984,415.74487305,0.00000000,0.00000000,204.73022461); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3363.05126953,-877.18542480,415.74487305,0.00000000,0.00000000,204.73022461); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3385.19702148,-801.71887207,415.74487305,0.00000000,0.00000000,204.73022461); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3387.93408203,-747.01983643,415.74487305,0.00000000,0.00000000,204.73022461); //object(excalibur03_lvs) (16)
    
CreateObject(8882,3421.41137695,-1593.98400879,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3424.90917969,-1528.56616211,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3424.98144531,-1456.73986816,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3424.58544922,-1402.90649414,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3430.64331055,-1352.20971680,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3430.88891602,-1300.57922363,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3457.53198242,-1221.98413086,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3446.67285156,-1178.00610352,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3458.38183594,-1114.63745117,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3454.37060547,-1057.22265625,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3457.48315430,-991.99340820,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3463.86938477,-936.82019043,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3483.77319336,-841.58789062,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(8882,3483.67065430,-786.16235352,417.74517822,0.00000000,0.00000000,25.99914551); //object(excalibur03_lvs) (1)
    
CreateObject(13789,3353.60131836,-655.91845703,296.65768433,0.00000000,336.00000000,2.00000000); //object(roads40_ce) (1)
    
CreateObject(13789,3219.23730469,-660.60937500,236.81735229,0.00000000,335.99487305,1.99951172); //object(roads40_ce) (3)
    
CreateObject(13789,3083.23510742,-665.19885254,176.26651001,0.00000000,335.99487305,1.99951172); //object(roads40_ce) (4)
    
CreateObject(13800,2999.21875000,-697.52539062,134.19909668,0.00000000,0.00000000,200.00000000); //object(lodhillhouse05_la02) (1)
    
CreateObject(13800,3050.02441406,-677.90417480,110.70920563,0.00000000,0.00000000,21.99511719); //object(lodhillhouse05_la02) (2)
    
CreateObject(13788,2995.12475586,-675.17303467,98.69694519,0.00000000,0.00000000,20.00000000); //object(lodceroad_hill01) (21)
    
CreateObject(13788,2960.05908203,-688.25415039,90.62192535,0.00000000,336.00000000,19.99511719); //object(lodceroad_hill01) (22)
    
CreateObject(13788,2927.51098633,-700.05151367,75.18697357,0.00000000,335.99487305,19.98962402); //object(lodceroad_hill01) (23)
    
CreateObject(13800,2890.47998047,-737.73883057,55.53649139,0.00000000,0.00000000,200.00000000); //object(lodhillhouse05_la02) (3)
    
CreateObject(13800,2945.60107422,-717.19079590,32.13648987,0.00000000,0.00000000,20.49511719); //object(lodhillhouse05_la02) (4)
    
CreateObject(13788,2893.16699219,-712.39367676,12.14198112,0.00000000,335.99487305,19.98962402); //object(lodceroad_hill01) (24) 
Reply
#2

Fico bem legal uma ideia pq vc nao coloka alguns tambores explosivos como obstaculo e talz
Reply
#3

Ta louco bota tambor nгo essa pista e de velocidade se colocar obstaculos vai estragar. A pista ficou boa mas tem uns objetos que estгo mal colocados fora isso ta tranquilo.
ta usando o fraps que te mandei ? =P
Reply
#4

Quote:
Originally Posted by Slim.-
Посмотреть сообщение
Ta louco bota tambor nгo essa pista e de velocidade se colocar obstaculos vai estragar. A pista ficou boa mas tem uns objetos que estгo mal colocados fora isso ta tranquilo.
ta usando o fraps que te mandei ? =P
Isso nгo й speed, se encaixa mais em DD, nгo tem uma rampa se quer e nem loops de velocidade (loops q vc tem q tar com nitro e velocidade maxima do carro).

Ta legalzin, mas nгo curti cara...
Reply
#5

Legal mapa, parabйns =)
Reply
#6

Coloquei no GM sу pra brincar olha como ficou...

[ame]http://www.youtube.com/watch?v=5yIlsN3VrAA[/ame]
Reply
#7

Quote:
Originally Posted by [Magnus]
Посмотреть сообщение
Isso nгo й speed, se encaixa mais em DD, nгo tem uma rampa se quer e nem loops de velocidade (loops q vc tem q tar com nitro e velocidade maxima do carro).

Ta legalzin, mas nгo curti cara...
Dr. Mapper e sim uma pista de velocidade se vc nгo estiver com o carro rapido vc toda hora vai cair nos loops e se tiver obstaculos na pista vc numca vai consseguir ganhar velocidade para completar os loops
acho que vc interpletou mau minha postagem se nгo foзe uma pista de velocidade numca iria completar o loop acho que vc deveria penssar um pouco mais para falar alguma coisa em contradiзгo a mim, acho que vc estб com algum problema comigo ! =P
Reply
#8

Quote:
Originally Posted by Slim.-
Посмотреть сообщение
Dr. Mapper e sim uma pista de velocidade se vc nгo estiver com o carro rapido vc toda hora vai cair nos loops e se tiver obstaculos na pista vc numca vai consseguir ganhar velocidade para completar os loops
acho que vc interpletou mau minha postagem se nгo foзe uma pista de velocidade numca iria completar o loop acho que vc deveria penssar um pouco mais para falar alguma coisa em contradiзгo a mim, acho que vc estб com algum problema comigo ! =P
Nгo й por nada nгo, mas isso n й um mapa de speed, e o meu mapa Put Your Wheels in the Air e o Highway to Hell sгo. Isso nгo й n, й DD, nгo to falando q n fico bom, mas eu n gosto de mapa de DD.

youtube.com/watch?v=8hTfSxSV3gQ

Dps olha isso
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#9

'-' a unica diferenзa e que este mapa esta maior e no mta tem uns pickups que te dгo mais velocidade e nгo sei se vc ja percebeu que no mta e mais faзil completar um loop e acho que este forum e do sa-mp nada haver mostrar um video do mta e totalmente diferente '-'
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#10

Quote:
Originally Posted by Pharrel
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Coloquei no GM sу pra brincar olha como ficou...

http://www.youtube.com/watch?v=5yIlsN3VrAA
LOOL, botei no meu gm deu no mesmo, eu ja puis o mapa no convert ffs direitin, alguem me da uma ajuda?
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