Coordinates help
#1

I'm not too sure how to get co-ordinates for a tutorial. What i mean is when you have a tutorial on a rp server,it has the camera in the air looking at the place and this needs 2 sets of coordinates (SetPlayerCameraPos and SetPlayerCameraLookAt) But since these are different co-ords to XYZ i dont know how to get them.
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#2

is the same as setplayerpos... using /save you can do it...
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#3

Oh there is euhmm a fs made by Ryder i think it will start making you a class with the SetPlayerCameraLookAt and everything, just hit search and put this "Class Maker"
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#4

Quote:
Originally Posted by Pharrel
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is the same as setplayerpos... using /save you can do it...
so its the X and the Y or the Y and the X or what?


Thanks,but i dont want to make class i just wanna know how to get the co-ords.
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#5

[bump]
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#6

Quote:
Originally Posted by sherlock
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[bump]
for SetCameraPos - I use airbreak, then /save.
For Setcameralookat - go on the ground,or air or when do you want it to look at and /save
It will show look at the coords of SETCAMERALOOKAT,from SETCAMERAPOS
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#7

Quote:
Originally Posted by Issam
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for SetCameraPos - I use airbreak, then /save.
For Setcameralookat - go on the ground,or air or when do you want it to look at and /save
It will show look at the coords of SETCAMERALOOKAT,from SETCAMERAPOS
I know! nobody is telling me wether it is X,Y or Z that i need or both or which one goes with which..
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#8

SetPlayerCameraPos
• This is the point where the camera will be.
• Just image that this is you with a photo. It will be the pos where you are standing.
• Parameters: (playerid, Float:X, Float:Y ,Float:Z)

SetPlayerCameraLookAt
• This is the point where the camera looks to.
• Imagine that this is the point you want to take a photo of. The camera will center this point and look at it.
• Parameters: (playerid, Float:X, Float:Y ,Float:Z)


All in all:
First get the pos where your camera is supposed to be (SetPlayerCameraPos) and then go to the point where the camera should look at (SetPlayerCameraLookAt).


Jeffry
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#9

Ooh i get it now thanks :P So they can both be exactly the same?
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#10

Quote:
Originally Posted by sherlock
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Ooh i get it now thanks :P So they can both be exactly the same?
Theoretically they could, but I don't know how this will look ingame.
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