[Pedido]Alguйm Copila pra mim ? '-'
#1

Pessoal, nгo estou conseguindo copillar aqui. O Pawno fica "Copilando..." '-'
Alguйm Please ? :S

Nгo adianta querer invadir meu Mysql ou Phpmyadmin, net compartilhada Woona :B


Obrigadoodesdejб '-'


pawn Код:
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickoals Whatcha Core Shaffer 2010

    Requirements:
    -Incognito's streamer plugin
    -zcmd command processor (zcmd.inc)
    -sscanf 2.0 plugin
    -MySQL plugin R5 or higher
*/


#include <a_samp>

#include <a_mysql>

#include <zcmd>

//Change this to whatever you like, but keep it as close to actual house number as possible for best efficiency:
#define MAX_HOUSES                      500

//Mysql credentials:
#define MYSQL_IP                        "localhost"
#define MYSQL_USER                      "root"
#define MYSQL_PASSWORD                  ""
#define MYSQL_DB                        "gtalogin"
#define MYSQL_TABLE_NAME                "casas"

//Exchanging player data with main script (change this if you use custom money/adminship script):

#define IS_ADMIN(%1)                    IsPlayerAdmin(%1)
#define GET_MONEY(%1)                   GetPlayerMoney(%1)
#define ADD_MONEY(%1,%2)                GivePlayerMoney(%1,(%2))

/*  Example:

    #define IS_ADMIN(%1)                    GetPVarInt(%1, "admin")
    #define GET_MONEY(%1)                   GetPVarInt(%1, "money")
    #define ADD_MONEY(%1,%2)                SetPVarInt(%1, "money", GET_MONEY(%1)+(%2))
*/


//Script settings:
#define DEFAULT_HOUSE_PRICE             500000
#define DEFAULT_HOUSE_INTERIOR          0
#define HOUSE_SELL_PAYBACK              0.75
#define EXIT_PICKUP_MODEL               1272
#define HOUSE_PICKUP_MODEL              1273

#define MAX_INTERIORS                   15 //must equal number of house interiors
#define HOUSE_RANGE                     1.0
#define INVALID_HOUSE_ID                0
#define HOUSE_WORLD_OFFSET              0
#define HOUSE_LABEL_SIZE                64
#define HOUSE_ENTER_LEAVE_KEY           KEY_SECONDARY_ATTACK //key used for entering house and leaving

#define HOUSE_LABEL_COLOR               0x008000FF
#define COLOR_RED                       0xAA3333AA
#define COLOR_WHITE                     0xFFFFFFFF
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/

//macros
#define ADMIN                           if (!IS_ADMIN(playerid)) return 0
#define ERROR(%1)                       SendClientMessage(playerid, COLOR_RED, %1)
#define MESSAGE(%1)                     SendClientMessage(playerid, COLOR_WHITE, %1)
#define MSG                             msg, sizeof(msg)
#define QUERY(%1)                       mysql_query(%1, -1, -1, mysql_connection)
#define GET_INT(%1,%2)                  mysql_fetch_field_row(tmp, %2);%1 = strval(tmp)
#define GET_STR(%1,%2)                  mysql_fetch_field_row(%1, %2)
#define GET_FLOAT(%1,%2)                mysql_fetch_field_row(tmp, %2);%1 = floatstr(tmp)
#define NEW_KEY(%1)                     ((newkeys & %1) && !(oldkeys & %1))

#define ADD_INTERIOR(%1,%2,%3,%4,%5,%6)                     \
        Interiors[%1][int_x] = %2;                          \
        Interiors[%1][int_y] = %3;                          \
        Interiors[%1][int_z] = %4;                          \
        Interiors[%1][int_r] = %5;                          \
        Interiors[%1][int_interior] = %6;                   \
        Interiors[%1][int_pickup]=CreateDynamicPickup(EXIT_PICKUP_MODEL,23,%2,%3,%4,-1,%6,-1)

#define SPAWN_HOUSE(%1)             \
        Houses[%1][house_pickup] = CreateDynamicPickup(HOUSE_PICKUP_MODEL, 23,                  \
                                    Houses[%1][house_x], Houses[%1][house_y],                   \
                                    Houses[%1][house_z], 0, 0, -1);                             \
        Houses[%1][house_label] = CreateDynamic3DTextLabel("", HOUSE_LABEL_COLOR,               \
                                    Houses[%1][house_x], Houses[%1][house_y],                   \
                                    Houses[%1][house_z]+0.75, 20,                               \
                                    INVALID_PLAYER_ID, INVALID_VEHICLE_ID, true, 0, 0, -1);     \
        UpdateHouseLabel(id)

#define CREATE_TABLE_QUERY  \
    "CREATE TABLE IF NOT EXISTS `"#MYSQL_TABLE_NAME"`(`id` int(11) NOT NULL,    \
    `x` float NOT NULL,`y` float NOT NULL,`z` float NOT NULL,           \
    `r` float NOT NULL,`interior` smallint(6) NOT NULL,                 \
    `price` int(11) NOT NULL,                                           \
    `Slots` int(11) NOT NULL,                                           \
    `owner` char(25) COLLATE latin1_general_cs NOT NULL,                \
    UNIQUE KEY `id` (`id`))                                             \
    ENGINE=MyISAM DEFAULT CHARSET=latin1                                \
    COLLATE=latin1_general_cs AUTO_INCREMENT=1"
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
//Public functions - these can be used from outside the script, eg in Gamemode:
forward GetPlayerHouseID(playerid);                 //return ID of the house that player is currently inside
forward IsHouseOwnedByPlayer(playerid, houseid);
forward PutPlayerInHouse(playerid, id);
forward RemovePlayerFromHouse(playerid);
forward GiveHouseToPlayer(playerid, houseid);
forward TakeHouseFromPlayer(houseid);
forward GetPlayerHouseEntrance(playerid);           //Returns ID of the house if player is in house pickup or 0 if not.
forward CreateHouse(Float:x, Float:y, Float:z, Float:r, price, interior, Slots2);
forward GetHousePos(houseid, &Float:x, &Float:y, &Float:z); //Returns XYZ coordinates of house entrance
forward GetHouseFacingAngle(houseid, &Float:angle);
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
enum HouseData
{
    Float:house_x,
    Float:house_y,
    Float:house_z,
    Float:house_r,
    house_price,
    house_interior,
    house_owner[MAX_PLAYER_NAME],
    house_pickup,
    Text3D:house_label,
    Slots
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
enum PlayerData
{
    last_house_entrance,
    in_house
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
enum InteriorData
{
    int_interior,
    Float:int_x,
    Float:int_y,
    Float:int_z,
    Float:int_r,
    int_pickup
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
new
    mysql_connection,
    Float:Houses[MAX_HOUSES][HouseData],
    Float:Players[MAX_PLAYERS][PlayerData],
    Float:Interiors[MAX_INTERIORS][InteriorData];
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
//===================================================================
//:::::::::::::::::::::: Callbacks ::::::::::::::::::::::::::::::::::
//===================================================================
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new id;
    if (NEW_KEY(HOUSE_ENTER_LEAVE_KEY))
    {
        if ((id = GetPlayerHouseEntrance(playerid)))
        {
            if (!IsHouseOwnedByPlayer(playerid, id)) return GameTextForPlayer(playerid, "
~r~You don't own this house", 3000, 3);
            PutPlayerInHouse(playerid, id);
        }
        else if ((id = Players[playerid][in_house]))
        {
            new i = Houses[id][house_interior];
            if (IsPlayerInRangeOfPoint(playerid, HOUSE_RANGE, Interiors[i][int_x], Interiors[i][int_y], Interiors[i][int_z])) RemovePlayerFromHouse(playerid);
        }
    }
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public OnFilterScriptInit()
{
    DisableInteriorEnterExits();
    ADD_INTERIOR(0, 2259.8435,  -1136.2699, 1050.6328,  254.2604,   10);
    ADD_INTERIOR(1, 2233.4900,  -1114.4435, 1050.8828,  357.3481,   5);
    ADD_INTERIOR(2, 2196.3943,  -1204.1359, 1049.0234,  78.2122,    6);
    ADD_INTERIOR(3, 2318.1616,  -1026.3762, 1050.2109,  358.3114,   9);
    ADD_INTERIOR(4, 421.8333,   2536.9814,  10,         92.9158,    10);
    ADD_INTERIOR(5, 234.6087,   1187.8195,  1080.2578,  349.4844,   3); //wrong interior ID!!
    ADD_INTERIOR(6, 225.5707,   1240.0643,  1082.1406,  96.2852,    2);
    ADD_INTERIOR(7, 223.2357,   1287.0824,  1082.1406,  359.868,    1);
    ADD_INTERIOR(8, 226.7545,   1114.4180,  1080.9952,  267.4440,   5);
    ADD_INTERIOR(8, 2269.9636,  -1210.3275, 1047.5625,  89.8057,    10);
    ADD_INTERIOR(9, 2496.2087,  -1692.3149, 1014.7422,  181.4683,   3);
    ADD_INTERIOR(10, 1299.1381, -796.1603,  1084.0078,  0,          5);
    ADD_INTERIOR(11, 318.8655,  1115.1758,  1083.8828,  2.0485,     5);
    ADD_INTERIOR(12, 2324.3159, -1148.7551, 1050.7101,  2.1677,     12);
    ADD_INTERIOR(13, 2365.0630, -1135.2068, 1050.8750,  357.6382,   8);
    ADD_INTERIOR(14, 2283.0852, -1139.4916, 1050.8984,  359.7849,   11);

    //mysql_debug(1); //uncommend for debugging

    mysql_connection = mysql_connect(MYSQL_IP, MYSQL_USER, MYSQL_DB, MYSQL_PASSWORD);

    QUERY(CREATE_TABLE_QUERY); //This line creates table in the database. Once ran, can be commented out - required only in the first run

    //Loading houses from database
    QUERY("SELECT * FROM `"#MYSQL_TABLE_NAME"` WHERE `id` < "#MAX_HOUSES);
    mysql_store_result(mysql_connection);
    new n;
    while (mysql_retrieve_row())
    {
        new tmp[32];
        new id;
        GET_INT(id, "id");//Loads houseid
        GET_INT(Houses[id][house_price], "price");
        GET_INT(Houses[id][house_interior], "interior");
        GET_INT(Houses[id][Slots], "Slots");
        GET_STR(Houses[id][house_owner], "owner");

        new Float:x, Float:y, Float:z, Float:r;
        GET_FLOAT(x, "x");
        GET_FLOAT(y, "y");
        GET_FLOAT(z, "z");
        GET_FLOAT(r, "r");
        Houses[id][house_x] = x;
        Houses[id][house_y] = y;
        Houses[id][house_z] = z;
        Houses[id][house_r] = r;

        SPAWN_HOUSE(id);
        n++;
    }
    mysql_free_result(mysql_connection);
    printf("%d houses loaded from %s/%s/%s, username %s", n, MYSQL_IP, MYSQL_DB, MYSQL_TABLE_NAME, MYSQL_USER);
    print("House system loaded");
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public OnFilterScriptExit()
{
    mysql_close(mysql_connection);
    print("\nHouse system unloaded\n");
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    for (new i=1; i < MAX_HOUSES; i++) if (pickupid == Houses[i][house_pickup])
    {
        Players[playerid][last_house_entrance] = i;
        if (IsHouseOwnedByPlayer(playerid, i)) GameTextForPlayer(playerid, "~y~Press ~r~~k~~VEHICLE_ENTER_EXIT~ ~y~to enter your house", 3000, 3);
        break;
    }
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public OnPlayerConnect(playerid)
{
    Players[playerid][in_house] =               INVALID_HOUSE_ID;
    Players[playerid][last_house_entrance] =    INVALID_HOUSE_ID;
    return 0;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public OnPlayerCommandText(playerid, cmdtext[])
{
    return 0;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
//===================================================================
//:::::::::::::::::::::: Script functions :::::::::::::::::::::::::::
//===================================================================
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public GetHousePos(houseid, &Float:x, &Float:y, &Float:z)
{
    if (houseid == INVALID_HOUSE_ID || houseid >= MAX_HOUSES || !Houses[houseid][house_price]) return false;
    x = Houses[houseid][house_x];
    y = Houses[houseid][house_y];
    z = Houses[houseid][house_z];
    return true;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public GetHouseFacingAngle(houseid, &Float:angle)
{
    if (houseid == INVALID_HOUSE_ID || houseid >= MAX_HOUSES || !Houses[houseid][house_price]) return false;
    angle = Houses[houseid][house_r];
    return true;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
stock UpdateHouseLabel(houseid)
{
    if (houseid == INVALID_HOUSE_ID) return false;
    new label[HOUSE_LABEL_SIZE];
    if (isnull(Houses[houseid][house_owner])) format(label, HOUSE_LABEL_SIZE, "For sale\nPrice: %s\nSlots:%i", FormatMoney(Houses[houseid][house_price]), Houses[houseid][Slots]);
    else format(label, HOUSE_LABEL_SIZE, "House owned by:\n%s", Houses[houseid][house_owner]);
    return UpdateDynamic3DTextLabelText(Houses[houseid][house_label], HOUSE_LABEL_COLOR, label);
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public IsHouseOwnedByPlayer(playerid, houseid)
{
    if (houseid == INVALID_HOUSE_ID) return false;
    return (!isnull(Houses[houseid][house_owner]) && !strcmp(Houses[houseid][house_owner], PlayerName(playerid), false, MAX_PLAYER_NAME));
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public PutPlayerInHouse(playerid, id)
{
    if (id == INVALID_HOUSE_ID) return 0;
    new interior = Houses[id][house_interior];
    SetPlayerInterior(playerid, Interiors[interior][int_interior]);
    SetPlayerVirtualWorld(playerid, HOUSE_WORLD_OFFSET+id);
    SetPlayerPos(playerid, Interiors[interior][int_x],Interiors[interior][int_y],Interiors[interior][int_z]);
    SetPlayerFacingAngle(playerid, Interiors[interior][int_r]);
    SetCameraBehindPlayer(playerid);
    Players[playerid][in_house] = id;
    Streamer_Update(playerid);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public RemovePlayerFromHouse(playerid)
{
    new id = Players[playerid][in_house];
    if (id == INVALID_HOUSE_ID) return 0;
    Streamer_UpdateEx(playerid, Houses[id][house_x], Houses[id][house_y], Houses[id][house_z]);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, Houses[id][house_x], Houses[id][house_y], Houses[id][house_z]);
    SetPlayerFacingAngle(playerid, Houses[id][house_r]);
    SetCameraBehindPlayer(playerid);
    Players[playerid][in_house] = 0;
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public GiveHouseToPlayer(playerid, houseid)
{
    if (houseid == INVALID_HOUSE_ID || !isnull(Houses[houseid][house_owner])) return 0;
    GetPlayerName(playerid, Houses[houseid][house_owner], MAX_PLAYER_NAME);
    printf("House %d is given to %s", houseid, Houses[houseid][house_owner]);
    SaveHouse(houseid);
    UpdateHouseLabel(houseid);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public TakeHouseFromPlayer(houseid)
{
    if (houseid == INVALID_HOUSE_ID || isnull(Houses[houseid][house_owner])) return 0;
    printf("Evicting %s from house %d", Houses[houseid][house_owner], houseid);
    Houses[houseid][house_owner] = 0;
    SaveHouse(houseid);
    UpdateHouseLabel(houseid);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
stock GetNewHouseID()
{
    for (new i=1; i < MAX_HOUSES; i++) if (!Houses[i][house_price]) return i;
    return INVALID_HOUSE_ID;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
stock SaveHouse(houseid)
{
    new q[200];
    format(q, 200, "UPDATE `"#MYSQL_TABLE_NAME"` SET `price`=%d,`owner`='
%s',`x`='%f',`y`='%f',`z`='%f',`r`='%f',`interior`=%d,`Slots`=%i WHERE `id`=%d LIMIT 1",
        Houses[houseid][house_price], Houses[houseid][house_owner], Houses[houseid][house_x], Houses[houseid][house_y],
        Houses[houseid][house_z], Houses[houseid][house_r], Houses[houseid][house_interior], Houses[houseid][Slots], houseid);
    QUERY(q);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public GetPlayerHouseEntrance(playerid)
{
    new id = Players[playerid][last_house_entrance];
    if (id == INVALID_HOUSE_ID || IsPlayerInRangeOfPoint(playerid, HOUSE_RANGE, Houses[id][house_x], Houses[id][house_y], Houses[id][house_z])) return id;
    return INVALID_HOUSE_ID;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public GetPlayerHouseID(playerid)
{
    return Players[playerid][in_house];
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
public CreateHouse(Float:x, Float:y, Float:z, Float:r, price, interior, Slots2)
{
    new id = GetNewHouseID();
    if (id == INVALID_HOUSE_ID || price <= 0 || interior >= MAX_INTERIORS || interior < 0) return INVALID_HOUSE_ID;
    Houses[id][house_x] = x;
    Houses[id][house_y] = y;
    Houses[id][house_z] = z;
    Houses[id][house_r] = r;
    Houses[id][house_price] = price;
    Houses[id][house_interior] = interior;
    Houses[id][house_owner] = 0;
    Houses[id][Slots] = Slots2;
    new q[128];
    format(q, 200, "INSERT INTO `"#MYSQL_TABLE_NAME"` (`id`) VALUES (%d)", id);
    QUERY(q);
    SPAWN_HOUSE(id);
    SaveHouse(id);
    printf("House %d is created. Price %s, interior %d", id, FormatMoney(price), interior);
    return id;
}

//===================================================================
//:::::::::::::::::::::: Script commands ::::::::::::::::::::::::::::
//===================================================================
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
// ======= Player commands ========
CMD:buyhouse(playerid, params[])
{
    new price,
    id = GetPlayerHouseEntrance(playerid);
    if (id == INVALID_HOUSE_ID) return ERROR("You must stand in house entrance!");
    price = Houses[id][house_price];
    if (GET_MONEY(playerid) >= price && GiveHouseToPlayer(playerid, id))
    {
        ADD_MONEY(playerid, -price);
        new msg[128];
        format(MSG, "You bought house for %s", FormatMoney(price));
        MESSAGE(msg);
    }
    else ERROR("You cannot buy this house!");
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:sellhouse(playerid, params[])
{
    new price,
    id = GetPlayerHouseEntrance(playerid);
    if (!IsHouseOwnedByPlayer(playerid, id)) return ERROR("You must stand in the entrance of your house");
    price = floatround(Houses[id][house_price] * HOUSE_SELL_PAYBACK);
    if (TakeHouseFromPlayer(id))
    {
        ADD_MONEY(playerid, price);
        new msg[128];
        format(MSG, "You sold house for %s", FormatMoney(price));
        MESSAGE(msg);
    }
    else ERROR("You cannot sell this house!");
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:enter(playerid, params[])
{
    new id = GetPlayerHouseEntrance(playerid);
    if (id == INVALID_HOUSE_ID) return ERROR("You must be in house entrance to use this command");
    if (IsHouseOwnedByPlayer(playerid, id) || IS_ADMIN(playerid)) PutPlayerInHouse(playerid, id);
    else ERROR("You don'
t own this house");
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:exit(playerid, params[])
{
    if (!RemovePlayerFromHouse(playerid)) return ERROR("
You must be inside house to use this command");
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:housecmds(playerid, params[])
{
    MESSAGE("
House commands: /BuyHouse /SellHouse /enter /exit");
    if (IS_ADMIN(playerid))
    {
        MESSAGE("
Admin house commands: /AddHouse /SetPrice /SetInterior /GiveHouse /Evict /TeleHouse");
    }
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
// ======= Admin commands ========
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:addhouse(playerid, params[])
{
    ADMIN;
    new Float:x, Float:y, Float:z, Float:r, price, interior, id, msg[128], Slots2;
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, r);
    if (sscanf(params, "
iI("#DEFAULT_HOUSE_INTERIOR")i", price, interior, Slots2)) return ERROR("Usage: /AddHouse [price] (interior="#DEFAULT_HOUSE_INTERIOR") [Slots]");
    if (price <= 0) return ERROR("
Price given is not correct!");
    if ((id = CreateHouse(x, y, z, r, price, interior, Slots2)) == INVALID_HOUSE_ID) ERROR("
House could not be created! House limit "#MAX_HOUSES" may have been reached");
    format(MSG, "
House %d has been created with price %s and interior %d", id, FormatMoney(Houses[id][house_price]), Houses[id][house_interior]);
    //  Houses[id][Slots] = Slots2;
    MESSAGE(msg);
    Streamer_Update(playerid);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:telehouse(playerid, params[])
{
    ADMIN;
    new Float:x, Float:y, Float:z, id;
    if (sscanf(params, "
i", id)) return ERROR("Usage: /TeleHouse [houseid]");
    if (!GetHousePos(id, x, y, z)) return ERROR("
Invalid house id!");
    Streamer_UpdateEx(playerid, x, y ,z);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, x, y, z);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:setprice(playerid, params[])
{
    ADMIN;
    new price;
    if (sscanf(params,  "
i", price)) return ERROR("Usage: /SetPrice [price]");
    if (price <= 0) return ERROR("
Price is too low!");
    new id = GetPlayerHouseEntrance(playerid);
    if (id == INVALID_HOUSE_ID) return ERROR("
You must stand in house entrance!");
    Houses[id][house_price] = price;
    SaveHouse(id);
    UpdateHouseLabel(id);
    new msg[128];
    format(MSG, "
House %d price set to %s", id, FormatMoney(price));
    MESSAGE(msg);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:setinterior(playerid, params[])
{
    ADMIN;
    new interior;
    if (sscanf(params,  "
i", interior)) return ERROR("Usage: /SetInterior [interior]");
    if (interior < 0 || interior >= MAX_INTERIORS) return ERROR("
Wrong interior id! Interior must be lower than "#MAX_INTERIORS);
    new id = GetPlayerHouseEntrance(playerid);
    if (id == INVALID_HOUSE_ID) return ERROR("
You must stand in house entrance!");
    Houses[id][house_interior] = interior;
    SaveHouse(id);
    new msg[128];
    format(MSG, "
House %d interior set to %d", id, interior);
    MESSAGE(msg);
    return 1;
}

/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:evict(playerid, params[])
{
    ADMIN;
    if (!TakeHouseFromPlayer(GetPlayerHouseEntrance(playerid))) return ERROR("
Error: make sure you are standing in the entrance of owned house!");
    else MESSAGE("
Player is evicted from house");
    Streamer_Update(playerid);
    return 1;
}
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
CMD:givehouse(playerid, params[])
{
    ADMIN;
    new pid;
    if (sscanf(params, "
u", pid)) return ERROR("Usage: /GiveHouse [player]");
    if (pid == INVALID_PLAYER_ID) return ERROR("
Invalid Player ID");
    if (!GiveHouseToPlayer(pid, GetPlayerHouseEntrance(playerid))) return ERROR("
Error: make sure you are standing in the entrance of unowned house!");
    else
    {
        new msg[128];
        format(MSG, "
House given to %s", PlayerName(pid));
        MESSAGE(msg);
    }
    Streamer_Update(playerid);
    return 1;
}
//===================================================================
//:::::::::::::::::::::: Stock functions ::::::::::::::::::::::::::::
//===================================================================
/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
stock PlayerName(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, MAX_PLAYER_NAME);
    return name;
}

stock FormatMoney(Float:amount, delimiter[2]="
,")
{
    #define MAX_MONEY_STRING 16
    new txt[MAX_MONEY_STRING];
    format(txt, MAX_MONEY_STRING, "
$%d", floatround(amount));
    new l = strlen(txt);
    if (amount < 0) // -
    {
        if (l > 5) strins(txt, delimiter, l-3);
        if (l > 8) strins(txt, delimiter, l-6);
        if (l > 11) strins(txt, delimiter, l-9);
    }
    else
    {
        if (l > 4) strins(txt, delimiter, l-3);
        if (l > 7) strins(txt, delimiter, l-6);
        if (l > 10) strins(txt, delimiter, l-9);
    }
    return txt;
}

/*
    House system by mick88 and Whatcha
    Michael Dabski 2010
    Nickolas Whatcha Core Shaffer 2010
*/
Reply
#2

O carinha ae de cima, talvez voce nao tenha a include que esta pedindo***:
Reply
#3

Quote:
Originally Posted by black_mode
Посмотреть сообщение
O carinha ae de cima, talvez voce nao tenha a include que esta pedindo***:
talvez nгo nada, ele nгo tem '-'
Reply
#4

Eu tenho a include tudo certa pessoal, aqui estб o download. Pra quem copillar pra eu :B

http://files.g-stylezzz.com/mysql/rel/R6/a_mysql.inc

Ou

pawn Код:
/*
    SA-MP MySQL plugin R5
    Copyright © 2008-2010, G-sTyLeZzZ
*/


#if defined mysql_included
    #endinput
#endif
#define mysql_included

//Common error codes (http://dev.mysql.com/doc/refman/5.0/en/e...rver).html)

#define ER_DBACCESS_DENIED_ERROR 1044
#define ER_ACCESS_DENIED_ERROR 1045
#define ER_UNKNOWN_TABLE 1109
#define ER_SYNTAX_ERROR 1149
#define CR_SERVER_GONE_ERROR 2006
#define CR_SERVER_LOST 2013
#define CR_COMMAND_OUT_OF_SYNC 2014
#define CR_SERVER_LOST_EXTENDED 2055

//Native functions

#define mysql_fetch_row(%1) mysql_fetch_row_format(%1,"|")
#define mysql_next_row() mysql_retrieve_row()
#define mysql_get_field(%1,%2) mysql_fetch_field_row(%2,%1)

native mysql_affected_rows(connectionHandle = 1);
native mysql_close(connectionHandle = 1);
native mysql_connect(const host[],const user[],const database[],const password[]);
native mysql_debug(enable = 1);
native mysql_errno(connectionHandle = 1);
native mysql_fetch_int(connectionHandle = 1);
native mysql_fetch_field(number,dest[],connectionHandle = 1);
native mysql_fetch_field_row(string[],const fieldname[],connectionHandle = 1);
native mysql_fetch_float(&Float:result,connectionHandle = 1);
native mysql_fetch_row_format(string[],const delimiter[] = "|",connectionHandle = 1);
native mysql_format(connectionHandle, output[], format[], {Float,_}:...);
native mysql_field_count(connectionHandle = 1);
native mysql_free_result(connectionHandle = 1);
native mysql_get_charset(destination[],connectionHandle = 1);
native mysql_insert_id(connectionHandle = 1);
native mysql_num_rows(connectionHandle = 1);
native mysql_num_fields(connectionHandle = 1);
native mysql_ping(connectionHandle = 1);
native mysql_query(query[],resultid = (-1),extraid = (-1),connectionHandle = 1);
native mysql_query_callback(index,query[],callback[],extraid = (-1),connectionHandle = 1);
native mysql_real_escape_string(const source[],destination[],connectionHandle = 1);
native mysql_reconnect(connectionHandle = 1);
native mysql_reload(connectionHandle = 1);
native mysql_retrieve_row(connectionHandle = 1);
native mysql_set_charset(charset[],connectionHandle = 1);
native mysql_stat(const destination[],connectionHandle = 1);
native mysql_store_result(connectionHandle = 1);
native mysql_warning_count(connectionHandle = 1);

//forward declarations

forward OnQueryFinish(query[], resultid, extraid, connectionHandle);
forward OnQueryError(errorid, error[], resultid, extraid, callback[], query[], connectionHandle);
Reply
#5

Amigo:

a_mysql.inc
Reply
#6

Eu tenho, sу que nгo estou conseguindo Copilaar. Queria que alguйm tentase porfavor u.u
Reply
#7

Parei de ler no "Copilar"
Reply
#8

Quote:
Originally Posted by Vai_Besta
Посмотреть сообщение
Parei de ler no "Copilar"
Se nгo quiser ajudar vaza besta!
Reply
#9

Quote:
Originally Posted by Vai_Besta
Посмотреть сообщение
Parei de ler no "Copilar"
Ok,se nгo leu nгo precisava postar nada.O tуpico foi feito pra pedir ajuda sobre Pawn e nгo sobre ortografia.

Quote:
Originally Posted by Lucca-Design
Посмотреть сообщение
Se nгo quiser ajudar vaza besta!
Nгo й necessбrio xingamentos '-'

Quote:
Originally Posted by EX-Con
Посмотреть сообщение
antes de brigar com alguйm , pq nгo aprende escrever colega?!
Sem comentбrios.
Reply
#10

Quote:
Originally Posted by humildadeforever
Посмотреть сообщение
Ok,se nгo leu nгo precisava postar nada.O tуpico foi feito pra pedir ajuda sobre Pawn e nгo sobre ortografia.


Nгo й necessбrio xingamentos '-'


Sem comentбrios.
uma pergunta.. se vc tambem nao veio ajudar pq postou?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)