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Hey!
Is there any familiar function? Because I want to make system that if you are running after some time you will break your leg.
Thanks!
Posts: 925
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HA!
I like the ideea.
Try checking if the player is playin' the runnin' animation, so that way ya gunna see if he is running.
can be done with ,"OnPlayerKeyStateChange"
check if the player is on foot , and pressing running key
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He mighte be in the water ?
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I belive that the anim detection is the best way to determine when a player is running.