[Map] Fort Carson Medical Center Exterior
#1

Well, here's just a simple Map, I know it's not that good but it's my first Map release. So all feedback is appreciated and feel free to comment telling me how to improve, thanks.


Screenshots:

Front grass by the street:


Front Entrance:


Right side of the entrance:


Back right side:


Back of the building:


Parking Lot:


pawn Код:
CreateObject(640,-321.70001221,1054.00000000,19.39999962,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (1)
CreateObject(970,-341.00000000,1063.59997559,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (1)
CreateObject(970,-327.79980469,1065.69921875,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,-331.79980469,1065.69921875,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(970,-335.79980469,1065.69921875,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,-338.89941406,1065.69921875,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
CreateObject(970,-341.00000000,1049.59960938,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (6)
CreateObject(970,-341.00000000,1045.59960938,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (7)
CreateObject(970,-341.00000000,1041.59960938,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (8)
CreateObject(970,-341.00000000,1040.49963379,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (9)
CreateObject(970,-338.89999390,1038.40002441,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateObject(970,-334.89941406,1038.39941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
CreateObject(970,-332.49942017,1038.39941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateObject(970,-330.39999390,1024.00000000,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (13)
CreateObject(970,-330.39941406,1036.29980469,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (14)
CreateObject(970,-330.39941406,1032.29980469,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (15)
CreateObject(970,-330.39941406,1028.29980469,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (16)
CreateObject(970,-328.29998779,1021.90002441,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (18)
CreateObject(970,-330.39941406,1024.29980469,19.29999924,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (19)
CreateObject(970,-324.29980469,1021.89941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (20)
CreateObject(970,-320.29980469,1021.89941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (21)
CreateObject(970,-316.29980469,1021.89941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (22)
CreateObject(970,-312.29980469,1021.89941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (23)
CreateObject(970,-302.63000488,1038.40002441,19.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (24)
CreateObject(970,-306.62988281,1038.39941406,19.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (25)
CreateObject(1368,-312.00000000,1053.80004883,19.39999962,0.00000000,0.00000000,180.00000000); //object(cj_blocker_bench) (1)
CreateObject(949,-314.00000000,1049.00000000,20.00000000,0.00000000,0.00000000,0.00000000); //object(plant_pot_4) (1)
CreateObject(949,-326.39999390,1049.00000000,20.00000000,0.00000000,0.00000000,0.00000000); //object(plant_pot_4) (2)
CreateObject(8660,-296.50000000,1080.30004883,19.50000000,0.00000000,0.00000000,0.00000000); //object(bush04_lvs) (2)
CreateObject(671,-298.10000610,1075.30004883,18.70000076,0.00000000,0.00000000,154.00000000); //object(sm_bushytree) (1)
CreateObject(744,-305.10000610,1085.59997559,18.70000076,0.00000000,0.00000000,0.00000000); //object(sm_scrub_rock4) (1)
CreateObject(1368,-297.60000610,1078.00000000,19.39999962,0.00000000,0.00000000,180.00000000); //object(cj_blocker_bench) (2)
CreateObject(1215,-304.39999390,1089.09997559,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,-302.00000000,1075.90002441,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,-307.19921875,1084.00000000,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,-291.00000000,1075.89941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,-291.00000000,1084.39941406,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1368,-303.20001221,1041.00000000,19.39999962,0.00000000,0.00000000,0.00000000); //object(cj_blocker_bench) (3)
Please do not re-release without permission.
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#2

pahahahahah easy... u just added some random objects fences and plants...
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#3

Hmm this is way too easy,but GJ for first release..I hope you will be better each time ^^
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#4

Quote:
Originally Posted by ALENTEJANO
Посмотреть сообщение
pahahahahah easy... u just added some random objects fences and plants...
I know it is, I didn't say it wasn't, but this was like minutes of mapping not hours. Btw, this map is just to change it a little, not for a whole minigame or something :P.
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#5

Hmmm That's Good for Enviroment at Fort Carson
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#6

easy and nice
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