Help with textdraw
#1

Who can upload for me ready pawno script with this textdraw:
pawn Код:
// On top of script:
new Text:bgadvert;

// In OnGameModeInit
bgadvert = TextDrawCreate(504, 449, "www.gta-gw.bulgarianforum.net");
TextDrawFont(bgadvert , 1);
TextDrawLetterSize(bgadvert , 0.5, 3.5);
TextDrawColor(bgadvert , 0x00FF00FF);
TextDrawSetOutline(bgadvert , 0);
TextDrawSetProportional(bgadvert , 1);
TextDrawSetShadow(bgadvert , 1);
//box1
//box2
//box3
please.. I tried a lot of times but can't do it.. -.-
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#2

What do you mean with "ready pawno script"?
What's wrong with your code?
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#3

ermm .pwn script with ready script with my code
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#4

First of all, how would we do that if we do not have your code.
Second of all, it is not that hard to show a simple textdraw - fool around and learn! You will learn exactly never if someone does your work all the times.
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#5

Use Zamaroth's Texdraw Editor, you can find it in FS section.
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#6

Код:
// On top of script:
new Text:bgadvert;

// In OnGameModeInit
bgadvert = TextDrawCreate(504, 449, "www.gta-gw.bulgarianforum.net");
TextDrawFont(bgadvert , 1);
TextDrawLetterSize(bgadvert , 0.5, 3.5);
TextDrawColor(bgadvert , 0x00FF00FF);
TextDrawSetOutline(bgadvert , 0);
TextDrawSetProportional(bgadvert , 1);
TextDrawSetShadow(bgadvert , 1);
TextDrawShowForPlayer(playerid, bgadvert);
//box1
//box2
//box3
Learn from this dude
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#7

Quote:
Originally Posted by =WoR=Varth
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Use Zamaroth's Texdraw Editor, you can find it in FS section.
I tried this but when I write /text and then press new project i don't know what to do after that.. I don't have any menu or smth other..
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#8

Quote:
Originally Posted by deqn_0000
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I tried this but when I write /text and then press new project i don't know what to do after that.. I don't have any menu or smth other..
There'll a new line in dialog. You can select it to set the setting. For more information you can ask there.
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#9

Quote:
Originally Posted by =WoR=Varth
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There'll a new line in dialog. You can select it to set the setting. For more information you can ask there.
It's also possible that the dialogs are matching. It's recommend to use a default gamemode. Probably he didn't read that correct.
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#10

Quote:
Originally Posted by deqn_0000
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I tried this but when I write /text and then press new project i don't know what to do after that.. I don't have any menu or smth other..
Unload all filterscipts and use a gm like lvdm otherwise it can interfere with the dialogs.
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