[Map] Campo de futebol
#1

Olб pessoal.
Criei um campo de futebol..
Nгo sei se ficou dos melhores, por que nunca vi ninguem com um campo de futebol, em algum local diferente.

Bom, eu to usaando os Models do Internacional (meu time *-*)
Entгo, nгo estranhem na hora de ver o vнdeo. rsrs

A bola de futebol й uma jabulani, tambйm editada pelas models, entгo nгo me xinguem (alguns vгo me xingar com "ch".)


Bom, nгo sei se ficou bom, pois nгo tive uma base para mim tirar ideias (outros campos de futebol)
Entгo, fiz tudo que veio na minha mente, de um campo de futebol.

Minhas ideias :
* Criar um comando para a bola ir pro centro do campo

Pois eu nгo sei fazer isso.
foto das coordenadas da bola .



Video :


[ame]http://www.youtube.com/watch?v=AmbGNuuRYPE&[/ame]

Tem alguns bugzinhos que de para ver no video, exemplo objetos que nгo tem os dois lados aparecendos.
Mas isso eu nгo tenho como evitar pois eu juntei duas arquibancadas, poderia crer que iria acontecer isso..
Download :
pawn Код:
CreateObject(8357,-798.40985107,1911.86291504,1.25000000,0.00000000,0.00000000,10.00000000); //object(vgssairportland14) (6)
    CreateObject(8357,-759.44683838,1916.34729004,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (7)
    CreateObject(8357,-724.05957031,1920.41894531,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (8)
    CreateObject(8357,-695.00195312,1923.76074219,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (9)
    CreateObject(8357,-668.55676270,1926.80517578,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (10)
    CreateObject(8357,-633.28961182,1930.86535645,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (11)
    CreateObject(8357,-605.21459961,1934.09741211,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (12)
    CreateObject(8357,-605.21386719,1934.09667969,1.25000000,0.00000000,0.00000000,9.99755859); //object(vgssairportland14) (13)
    CreateObject(7417,-708.47363281,1957.88574219,10.35014343,0.00000000,0.00000000,9.99755859); //object(vegastadium) (2)
    CreateObject(7416,-710.93945312,1954.87402344,1.24218369,0.00000000,0.00000000,9.99755859); //object(vegasstadgrnd) (2)
    CreateObject(3452,-652.54980469,1921.88574219,8.20879936,0.00000000,0.00000000,99.99755859); //object(bballintvgn1) (1)
    CreateObject(3452,-657.85504150,1950.98193359,8.20879936,0.00000000,0.00000000,99.99755859); //object(bballintvgn1) (2)
    CreateObject(3452,-662.95190430,1980.06347656,8.20879650,0.00000000,0.00000000,99.99755859); //object(bballintvgn1) (3)
    CreateObject(3453,-674.40820312,2007.71972656,8.17442036,0.00000000,0.00000000,99.99755859); //object(bballintvgn2) (1)
    CreateObject(3452,-704.47155762,2007.96154785,8.08379841,0.00000000,0.00000000,189.99755859); //object(bballintvgn1) (8)
    CreateObject(3452,-732.78381348,2003.16931152,8.08379841,0.00000000,0.00000000,189.99755859); //object(bballintvgn1) (9)
    CreateObject(3452,-761.93164062,1998.03417969,8.08379841,0.00000000,0.00000000,189.99755859); //object(bballintvgn1) (10)
    CreateObject(971,-736.16052246,1993.51696777,8.03652859,0.00000000,0.00000000,10.00000000); //object(subwaygate) (1)
    CreateObject(971,-744.82678223,1991.95166016,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (2)
    CreateObject(971,-753.54003906,1990.42578125,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (3)
    CreateObject(971,-762.24414062,1988.90820312,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (4)
    CreateObject(971,-727.43298340,1995.03698730,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (21)
    CreateObject(971,-718.65093994,1996.58312988,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (22)
    CreateObject(971,-710.81243896,1998.23046875,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (23)
    CreateObject(971,-701.95373535,1999.51123047,8.03652859,0.00000000,0.00000000,9.74755859); //object(subwaygate) (24)
    CreateObject(971,-693.23815918,2000.91748047,8.03652859,0.00000000,0.00000000,9.74487305); //object(subwaygate) (25)
    CreateObject(971,-686.18347168,2002.10351562,8.03652859,0.00000000,0.00000000,9.74487305); //object(subwaygate) (26)
    CreateObject(971,-659.86523438,1913.02246094,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (29)
    CreateObject(971,-661.42517090,1921.68725586,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (30)
    CreateObject(971,-663.02069092,1930.44091797,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (31)
    CreateObject(971,-664.58227539,1939.04614258,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (32)
    CreateObject(971,-666.21990967,1947.69982910,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (33)
    CreateObject(971,-667.77886963,1956.45764160,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (34)
    CreateObject(971,-669.37194824,1965.06176758,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (35)
    CreateObject(971,-670.93298340,1973.82495117,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (36)
    CreateObject(971,-672.50195312,1982.48632812,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (37)
    CreateObject(971,-674.08740234,1991.19665527,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (38)
CreateObject(971,-674.76477051,1994.30541992,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (39)
CreateObject(971,-678.35339355,2000.82238770,7.53652859,0.00000000,0.00000000,328.24475098); //object(subwaygate) (40)
CreateObject(971,-644.27813721,1908.07690430,8.78652859,0.00000000,0.00000000,10.24218750); //object(subwaygate) (44)
CreateObject(971,-652.09375000,1906.60742188,8.78652859,0.00000000,0.00000000,10.23376465); //object(subwaygate) (45)
CreateObject(971,-641.96636963,1908.18395996,14.28652859,0.00000000,0.00000000,10.23925781); //object(subwaygate) (46)
CreateObject(971,-652.09277344,1906.60644531,14.28652859,0.00000000,0.00000000,10.23376465); //object(subwaygate) (47)
CreateObject(971,-650.11621094,1906.91406250,14.28652859,0.00000000,0.00000000,10.23376465); //object(subwaygate) (48)
CreateObject(971,-753.54003906,1990.42578125,8.03652859,0.00000000,0.00000000,9.99755859); //object(subwaygate) (3)
CreateObject(971,-654.34478760,1906.05590820,8.78652859,0.00000000,0.00000000,10.23376465); //object(subwaygate) (45)
CreateObject(971,-659.14379883,1909.55895996,8.78652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (29)
CreateObject(3453,-787.66156006,1987.83898926,8.17442036,0.00000000,0.00000000,187.99755859); //object(bballintvgn2) (1)
CreateObject(3452,-788.90850830,1957.79577637,8.08379841,0.00000000,0.00000000,277.99755859); //object(bballintvgn1) (10)
CreateObject(3452,-784.28430176,1928.80261230,8.08379841,0.00000000,0.00000000,279.99255371); //object(bballintvgn1) (10)
CreateObject(3452,-779.35595703,1900.99304199,8.08379841,0.00000000,0.00000000,279.99206543); //object(bballintvgn1) (10)
CreateObject(7417,-739.40179443,1955.98352051,10.35014343,0.00000000,0.00000000,99.99755859); //object(vegastadium) (2)
CreateObject(971,-770.42608643,1987.56396484,8.78652859,0.00000000,0.00000000,8.24475098); //object(subwaygate) (29)
CreateObject(971,-774.17285156,1987.04443359,8.78652859,0.00000000,0.00000000,8.23974609); //object(subwaygate) (29)
CreateObject(971,-768.89086914,1892.61694336,8.78652859,0.00000000,0.00000000,280.23974609); //object(subwaygate) (29)
CreateObject(971,-770.42144775,1901.25659180,8.78652859,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-772.00000000,1910.14453125,8.78652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-773.59582520,1919.00732422,8.78652859,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-775.14630127,1927.65075684,8.78652859,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-776.68493652,1936.35766602,8.78652859,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-778.12902832,1945.09790039,8.78652859,0.00000000,0.00000000,278.73925781); //object(subwaygate) (29)
CreateObject(971,-779.45123291,1953.89746094,8.78652859,0.00000000,0.00000000,278.73413086); //object(subwaygate) (29)
CreateObject(971,-780.77575684,1962.83410645,8.78652859,0.00000000,0.00000000,278.73413086); //object(subwaygate) (29)
CreateObject(971,-782.10528564,1971.93835449,8.78652859,0.00000000,0.00000000,278.73413086); //object(subwaygate) (29)
CreateObject(971,-782.70349121,1975.86877441,8.78652859,0.00000000,0.00000000,277.23413086); //object(subwaygate) (29)
CreateObject(971,-780.66528320,1983.48767090,8.78652859,0.00000000,0.00000000,237.22900391); //object(subwaygate) (29)
CreateObject(971,-780.66503906,1983.48730469,4.28652859,0.00000000,0.00000000,237.22781372); //object(subwaygate) (29)
CreateObject(971,-778.50939941,1986.69543457,1.28652859,0.00000000,0.00000000,237.22781372); //object(subwaygate) (29)
CreateObject(971,-800.28497314,1938.21435547,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-799.24316406,1931.16589355,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-797.52227783,1922.21777344,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-796.40557861,1915.33935547,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-794.75000000,1906.38378906,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-793.08868408,1896.15576172,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-791.60253906,1888.22094727,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-793.58886719,1898.19873047,16.78652954,0.00000000,0.00000000,280.23925781); //object(subwaygate) (29)
CreateObject(971,-772.48834229,1888.48010254,8.78652859,0.00000000,0.00000000,0.23925781); //object(subwaygate) (29)
CreateObject(971,-781.19348145,1888.32043457,8.78652859,0.00000000,0.00000000,0.23620605); //object(subwaygate) (29)
CreateObject(971,-781.19335938,1888.32031250,15.53652954,0.00000000,0.00000000,0.23620605); //object(subwaygate) (29)
CreateObject(971,-787.41131592,1887.68554688,15.53652954,0.00000000,0.00000000,0.23620605); //object(subwaygate) (29)
CreateObject(971,-787.41113281,1887.68554688,17.53652954,0.00000000,0.00000000,0.23620605); //object(subwaygate) (29)
CreateObject(971,-781.19335938,1888.32031250,5.28652859,0.00000000,0.00000000,0.23620605); //object(subwaygate) (29)
CreateObject(971,-646.38006592,1909.59118652,5.03652859,0.00000000,0.00000000,10.23376465); //object(subwaygate) (48)
CreateObject(971,-772.31011963,1887.46081543,15.53652954,0.00000000,0.00000000,0.23620605); //object(subwaygate) (29)
CreateObject(971,-654.28497314,1906.20898438,14.28652859,0.00000000,0.00000000,10.23376465); //object(subwaygate) (47)
CreateObject(955,-663.29815674,2009.46826172,2.69785786,0.00000000,0.00000000,302.00000000); //object(cj_ext_sprunk) (1)
CreateObject(971,-766.88073730,1984.13000488,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-765.30859375,1975.42199707,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-763.81933594,1966.71203613,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-762.24761963,1958.00256348,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-760.64666748,1949.27197266,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-759.15277100,1940.57470703,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-757.74456787,1931.93957520,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-756.14660645,1923.23535156,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-754.57824707,1914.55139160,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-753.07409668,1905.87145996,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-752.46154785,1900.93542480,4.03652859,0.00000000,0.00000000,280.23376465); //object(subwaygate) (29)
CreateObject(971,-747.29974365,1897.31945801,4.03652859,0.00000000,0.00000000,190.23376465); //object(subwaygate) (29)
CreateObject(971,-738.51843262,1898.77416992,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-729.87982178,1900.33288574,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-721.26538086,1901.88671875,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-712.59423828,1903.39990234,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-703.86669922,1904.87158203,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-695.24145508,1906.35205078,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-686.62463379,1907.88305664,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-677.92950439,1909.40100098,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
CreateObject(971,-669.31530762,1910.95532227,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
    CreateObject(971,-664.15234375,1911.92724609,4.03652859,0.00000000,0.00000000,190.22827148); //object(subwaygate) (29)
    CreateObject(1598,-714.19915771,1956.50402832,1.54718375,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
    CreateObject(8875,-754.02471924,1895.88854980,7.32987881,0.00000000,0.00000000,220.00000000); //object(vgsecnstrct14) (1)
    CreateObject(8875,-769.87426758,1983.58801270,7.32987881,0.00000000,0.00000000,159.99572754); //object(vgsecnstrct14) (2)
    CreateObject(8875,-678.86181641,1999.70031738,7.32987881,0.00000000,0.00000000,59.99389648); //object(vgsecnstrct14) (3)
    CreateObject(8875,-661.35040283,1908.28698730,7.32987881,0.00000000,0.00000000,319.99084473); //object(vgsecnstrct14) (4)
    CreateObject(16092,-752.80822754,1949.79675293,1.24999619,0.00000000,0.00000000,12.00000000); //object(des_pipestrut05) (1)
    CreateObject(16092,-678.91571045,1963.55651855,1.24999619,0.00000000,0.00000000,11.99707031); //object(des_pipestrut05) (2)
    CreateObject(971,-675.33483887,1960.88134766,3.53652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (37)
    CreateObject(971,-674.47131348,1956.18310547,3.53652859,0.00000000,270.00000000,8.24411011); //object(subwaygate) (37)
    CreateObject(971,-675.44494629,1970.36560059,3.53652859,0.00000000,270.00000000,8.23974609); //object(subwaygate) (37)
    CreateObject(971,-676.22094727,1966.05651855,3.53652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (37)
    CreateObject(971,-759.89007568,1950.81530762,3.53652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (37)
    CreateObject(971,-759.35791016,1944.83789062,3.53652859,0.00000000,0.00000000,280.24475098); //object(subwaygate) (37)
    CreateObject(971,-757.19940186,1955.73046875,3.53652859,0.00000000,270.00000000,8.23968506); //object(subwaygate) (37)
    CreateObject(971,-755.10211182,1941.91711426,3.53652859,0.00000000,270.00000000,8.23974609); //object(subwaygate) (37)
Numero de objetos : 123
Reply
#2

Minha Opniao fico perfeito '--' 9.99/10 ( Tirando uns bugzinhos ;s )

Se a bola jah to no meio de campo faz isso:

PHP код:
new Bola;
OnGaModeInit
    Bola 
CreateObject(1598,-714.19915771,1956.50402832,1.54718375,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
OnPlayerCommandText
    
if(!strcmp(cmdtext"/bola"true))
    {
        
SetObjectPos(Bola, -714.199157711956.504028321.54718375);
        return 
true;
    } 
Reply
#3

tem uns bug louco D:

Mais Ta Bom.
Reply
#4

Muito perfeito, meu time й o internacional tambйm. Acerto
10/10
Reply
#5

Legalzinho ^^
Reply
#6

Nunca tinha visto um igual parabens
Reply
#7

Quote:
Originally Posted by [R] ousenber [K]
Посмотреть сообщение
Minha Opniao fico perfeito '--' 9.99/10 ( Tirando uns bugzinhos ;s )

Se a bola jah to no meio de campo faz isso:

PHP код:
new Bola;
OnGaModeInit
    Bola 
CreateObject(1598,-714.19915771,1956.50402832,1.54718375,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
OnPlayerCommandText
    
if(!strcmp(cmdtext"/bola"true))
    {
        
SetObjectPos(Bola, -714.199157711956.504028321.54718375);
        return 
true;
    } 
Muito obrigado, e fico grato por dividir este comando com nуs


Quote:
Originally Posted by Jonathan_Feitosa
Посмотреть сообщение
tem uns bug louco D:

Mais Ta Bom.
Й, realmente tem uns bugs, hehehe
Muito obrigado


Quote:
Originally Posted by Willian_Luigi
Посмотреть сообщение
Muito perfeito, meu time й o internacional tambйm. Acerto
10/10
Aeee! hehehe
Muito obrigado *-*


Quote:
Originally Posted by [Magnus]
Посмотреть сообщение
Legalzinho ^^
Muito obrigado *-*


Quote:
Originally Posted by AlieN_
Посмотреть сообщение
1°Muda de time nй cara...(Palmeiras).
O mapa fico bom ^^
Mudar de time, acho que nunca..hehehehe
Obrigado pelo elogio *-*

--

Obrigado a todos os elogios, fico muito grato a todos.
Reply
#8

Bom Map
Reply
#9

Quote:
Originally Posted by Juninho_Oakley
Посмотреть сообщение
Bom Map
Muito obrigado!

Fico feliz que tenha gostado
Reply
#10

Parece bom mapa, parabйns!
Reply
#11

Quote:
Originally Posted by [O.z]Caroline
Посмотреть сообщение
Parece bom mapa, parabйns!
Muito obrigado.
Reply
#12

Quote:
Originally Posted by Willian_Luigi
Посмотреть сообщение
Muito perfeito, meu time й o internacional tambйm. Acerto
10/10
INTER? POR QUEEE?

Grкmio Foot-Ball Porto Alegrense. APAVORA!


Bom map!
Reply
#13

Bom Maap Parabens! 8/10 Por Causa Dos Bugs.


@OFF

Qual ID Dakelas Arquibancadas? To Querendo Criar Um Sistema De Assitir x1 e nao sei o ID
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#14

Sobre o mod do internacional: kiii bosta n tem nem gradiente... --'

Sobre o Mapa: kiii bosta, vc sу pegou o mapa do campo de baseball e fez as traves q ficaram um c* por sinal...

Sobre a musica: kiii bosta tive q mutar o video...

Se n gostou do meu comentario sinto muito :/ mas й minha opniao...
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#15

й simples, mais legal
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#16

Quote:
Originally Posted by Joao_VS
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INTER? POR QUEEE?

Grкmio Foot-Ball Porto Alegrense. APAVORA!


Bom map!
KKKK, Obrigado.

Quote:
Originally Posted by Pharrel
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Sobre o mod do internacional: kiii bosta n tem nem gradiente... --'

Sobre o Mapa: kiii bosta, vc sу pegou o mapa do campo de baseball e fez as traves q ficaram um c* por sinal...

Sobre a musica: kiii bosta tive q mutar o video...

Se n gostou do meu comentario sinto muito :/ mas й minha opniao...
Cada um й cada um, nгo vou me rebaixar pelo seu comentбrio.
E sobre o mod, creio que aqui nгo seria o local para vocк falar dele.
Pois, ele nгo faz parte do MAPA que й o assunto neste tуpico.
Mas,se vocк gosta de mudar de assunto, o problema й seu.

Sobre a musica, to poco me lixando, eu nem adicionei musica, estava escutando uma radio na internet, e o fraps detectou a musica.


Quote:
Originally Posted by StrondA_
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й simples, mais legal
Muito obrigado.



Quote:
Originally Posted by ReDKiiL
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Bom Maap Parabens! 8/10 Por Causa Dos Bugs.


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Qual ID Dakelas Arquibancadas? To Querendo Criar Um Sistema De Assitir x1 e nao sei o ID
reta : 3452
curvada : 3453

Acho que seria isso que vocк queria, ou, se vocк usa o MTA 1.0.5
Vai na parte de : Sports and Stadium objects

Fiz quaze todo o mapa usando esta categoria
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#17

Cara parabens, nгo tinha visto map de campo de futebol, continua assim, sai versгo 2.0? Acertou no time tambem
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#18

Quote:
Originally Posted by Pharrel
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Sobre o mod do internacional: kiii bosta n tem nem gradiente... --'

Sobre o Mapa: kiii bosta, vc sу pegou o mapa do campo de baseball e fez as traves q ficaram um c* por sinal...

Sobre a musica: kiii bosta tive q mutar o video...

Se n gostou do meu comentario sinto muito :/ mas й minha opniao...
Calma cara, E sobre as treves, infelizmente й verdade, elas ficaram muito grandes, e vou te dar uma dica, na proxima versгo use anims por teclas, para chutar, defender, etc... Deixe o campo mais proporcional, ele estб meio quadrado, e faзa mais aneis para torcida, se conseguir fazer isso provavelmente ninguem virб dizer q o map nгo estб bom!
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#19

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Originally Posted by ProcessFail
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Cara parabens, nгo tinha visto map de campo de futebol, continua assim, sai versгo 2.0? Acertou no time tambem
Muito obrigado, se sair versгo dois, vou tentar agradar todo mundo, e tirar alguns bugs, que eu poderia ter tirado.

Quote:
Originally Posted by Code8976Man
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99, 9999999 / 100


Bon map!
Muito obrigado

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Originally Posted by Joao_VS
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Calma cara, E sobre as treves, infelizmente й verdade, elas ficaram muito grandes, e vou te dar uma dica, na proxima versгo use anims por teclas, para chutar, defender, etc... Deixe o campo mais proporcional, ele estб meio quadrado, e faзa mais aneis para torcida, se conseguir fazer isso provavelmente ninguem virб dizer q o map nгo estб bom!
Eu nгo achei objeto menor, sei que eu poderia ter colocado a trave pra dentro do campo, mas depois fui ver que quando alguem chegava perto, dava um bug, por isso tive que deixar ela alinhada, eu deixei meio quadrada, pra servir mais ou menos como base, hehehe
Pois como nгo consegui me espelhar em nenhum outro mapa de campo, tive que fazer tudo meio que "com medo de errar"..

Muito obrigado
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#20

Para fazer as traves, tem umas barras de ferro, faz tempo q nгo mexo com mta, nгo lembro o id, e preguiзa de procura й tenso.

Ah, e a melhor dica de todas. VIRA GREMISTA!!
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