[HELP]System
#1

as I do that when a player and not go AFK in the vehicle?

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#2

Huh ?, What do you mean ?
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#3

I want that when the player and the vehicle, do not send in the state AFK
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#4

pawn Код:
forward Player_Detect_Afk(playerid);
public Player_Detect_Afk(playerid)
{
        if ( IsPlayerInAnyVehicle( playerid ) )
            return 0;

        GetPlayerName(playerid, name, sizeof(name));
        format(string,sizeof(string),"[AFK]%s",name);
        SetPlayerName(playerid, string);
        Player[playerid][Inactive] = true;
        format(string,sizeof(string),"{C14124}%s {FFFFFF}has gone AFK",name);
        SendClientMessageToAll(-1,string);
        TogglePlayerControllable(playerid,0);
        return 1;
}
Perhaps?
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#5

yes, Thank you
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