SA-MP 0.3d RC client/server (now released)
#61

Yeah! Awesome updates & features.
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#62

Woooooooooow perfect.
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#63

Shoutcast support outta pump SAMP up a notch
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#64

i'll level the whole freaking San Andreas XD .

AWESOME
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#65

One more question. When the audio finishes to play, it'll be stopped automaticaly?
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#66

Please, remove the notice of the playing sound.
I will frequently use the function, and it will flood the chat
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#67

Very Nice!
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#68

Wow... Awesome!!! Wow!!! Wow!!! Wow!!!
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#69

Quote:
Originally Posted by Mike_Salinger
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Please, remove the notice of the playing sound.
I will frequently use the function, and it will flood the chat
it's because this is no full official release just a releasecancditdate(RC).
It's there for debugging the version.
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#70

Quote:
Originally Posted by SDraw
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This is AMAZING!
Please, add supporting AAC, WMA and WAV streaming formats. Only MP3 isn't enough
Vorbis(ogg) streams are supported too.

Quote:
Originally Posted by Mike_Salinger
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Please, remove the notice of the playing sound.
I will frequently use the function, and it will flood the chat
It will be removed. It's only there now for testing and debug purposes.
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#71

Quote:
Originally Posted by RayW
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It will be removed. It's only there now for testing and debug purposes.
I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
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#72

Quote:
Originally Posted by Kalcor
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I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
Well as you said on a thread before, that small "label" on the bottom of the screen will remain.
So why "spam" the player with these messages?
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#73

The functions could be used for short custom sound-effects, in explosions/whatever, there you may have to repeat the sound --> not good...

Anyhow it's much better than nothing.
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#74

Quote:
Originally Posted by Kalcor
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I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
So how about a client side command for that, so he could activate/deactivate that message.
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#75

Quote:
Originally Posted by Kalcor
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I think it will have to stay in because the player has to know that the server is connecting them to an audio stream.

Server owners need to remember that when you connect the player to an audio stream you're using both their internet resources and the resources of the host playing the stream. If you're connecting and disconnecting from streams very often you're probably doing it wrong.
Don't you think is better to be optional by the user? like /setfps.
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#76

Thats amazing! Just this!
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#77

AWSOME!!!!!!!!
Good job!
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#78

Add this back please, and good work by the way.

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#79

Quote:
Originally Posted by D-12
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Add this back please, and good work by the way.

Not the best thing. This can bug some mapping. I suggest a enable/disable function:
pawn Code:
EnablePlantsMesh();
for OnGameModeInit()
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#80

Quote:
Originally Posted by D-12
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Add this back please, and good work by the way.

*img*
That got removed ages ago, due to crashing or something.
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