[Map] Groove Street High-Fenced With Gate+(Screenshots)
#1

Ok guys i use this map in my DM server project and i desided to share it with yall. I converted it so you don't need to do it just put it under OnGameModeInIt and you will need a gate moving function to move the gate like in my server. You will see in the code where is the gate.

Код:
CreateObject(12814,586.90002441,-3097.80004883,53.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (1)
CreateObject(987,601.70001221,-3073.10009766,53.50000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (2)
CreateObject(987,589.70001221,-3073.00000000,53.50000000,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (3)
CreateObject(987,583.90002441,-3073.00000000,53.50000000,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (4)
CreateObject(987,572.09997559,-3072.80004883,53.50000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (5)
CreateObject(987,572.09997559,-3084.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (6)
CreateObject(987,572.09997559,-3096.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (7)
CreateObject(987,572.20001221,-3108.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (8)
CreateObject(987,572.20001221,-3110.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (9)
CreateObject(987,601.59997559,-3085.10009766,53.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (10)
CreateObject(987,601.50000000,-3096.89990234,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (11)
CreateObject(987,601.59997559,-3108.89990234,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (12)
CreateObject(987,601.59997559,-3120.80004883,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (13)
CreateObject(987,601.79998779,-3122.80004883,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (14)
CreateObject(987,589.90002441,-3122.50000000,53.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15)
CreateObject(987,577.90002441,-3122.50000000,53.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
CreateObject(987,571.90002441,-3122.50000000,53.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (17)
CreateObject(1685,593.09997559,-3082.10009766,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1)
CreateObject(1685,583.40002441,-3102.39990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2)
CreateObject(1685,576.59997559,-3090.80004883,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3)
CreateObject(1685,598.59997559,-3098.69995117,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4)
CreateObject(1685,593.29998779,-3114.89990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5)
CreateObject(1685,576.09997559,-3113.60009766,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (6)
CreateObject(1685,577.70001221,-3079.30004883,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (7)
CreateObject(987,2477.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,2465.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18)
CreateObject(987,2453.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
CreateObject(987,2441.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
CreateObject(987,2442.39990234,-1709.80004883,12.50000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (21)
CreateObject(987,2442.39990234,-1697.80004883,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (22)
CreateObject(987,2442.39990234,-1686.00000000,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (23)
CreateObject(987,2442.39990234,-1674.09997559,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (24)
CreateObject(987,2442.39990234,-1662.09997559,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (25)
CreateObject(987,2442.39990234,-1640.30004883,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (26)
CreateObject(987,2442.39990234,-1629.00000000,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (27)
CreateObject(987,2516.89990234,-1722.09997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (28)
CreateObject(987,2525.69995117,-1722.09997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (29)
CreateObject(987,2537.19995117,-1722.09997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (30)
CreateObject(987,2540.50000000,-1722.19995117,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (31)
CreateObject(987,2540.50000000,-1710.19995117,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (32)
CreateObject(987,2540.50000000,-1698.19995117,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (33)
CreateObject(987,2540.60009766,-1686.40002441,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (34)
CreateObject(987,2540.50000000,-1674.80004883,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (35)
CreateObject(987,2540.50000000,-1662.90002441,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (36)
CreateObject(987,2540.50000000,-1651.09997559,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (37)
CreateObject(987,2540.50000000,-1640.30004883,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (38)
CreateObject(987,2541.19995117,-1628.90002441,16.79999924,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (40)
CreateObject(987,2529.30004883,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (41)
CreateObject(987,2517.60009766,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (42)
CreateObject(987,2505.80004883,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (43)
CreateObject(987,2494.00000000,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (44)
CreateObject(987,2482.10009766,-1628.90002441,15.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (45)
CreateObject(987,2470.10009766,-1628.90002441,15.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (46)
CreateObject(987,2459.10009766,-1628.90002441,14.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (47)
CreateObject(987,2454.10009766,-1628.90002441,12.90000057,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (48)
CreateObject(987,2442.39990234,-1651.80004883,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) But THIS IS THE GATE ! It is the main enterance when you come from the Binco shop.
PIC1
PIC2
PIC3
___________________
Don't forget to +rep if you like it
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#2

Screenies please?
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#3

Pictures ? SS's ? Video ? if no pic / video = no download...
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#4

Quote:
Originally Posted by ⒹⒾⓇⒺⒸⓉⓄⓇ
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Screenies please?
Ok no problem one second.
Edit: Added sreenshots.
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#5

dis is very cool.
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#6

You can just over this from the bridge up the grove house.
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#7

bg can't see point in doing 2 releases per day. I understand, that you are practicing, but try to release something big


Stay cool
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#8

Quote:
Originally Posted by 666
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bg can't see point in doing 2 releases per day. I understand, that you are practicing, but try to release something big


Stay cool
Ok i am trying to develop RP gamemode this will be my biggest work
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#9

well, if you want me to be honest, its good for team. but its not very good for RP
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