11.09.2011, 08:25
Ok guys i use this map in my DM server project and i desided to share it with yall. I converted it so you don't need to do it just put it under OnGameModeInIt and you will need a gate moving function to move the gate like in my server. You will see in the code where is the gate.
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Код:
CreateObject(12814,586.90002441,-3097.80004883,53.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (1) CreateObject(987,601.70001221,-3073.10009766,53.50000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (2) CreateObject(987,589.70001221,-3073.00000000,53.50000000,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (3) CreateObject(987,583.90002441,-3073.00000000,53.50000000,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (4) CreateObject(987,572.09997559,-3072.80004883,53.50000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (5) CreateObject(987,572.09997559,-3084.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (6) CreateObject(987,572.09997559,-3096.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (7) CreateObject(987,572.20001221,-3108.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (8) CreateObject(987,572.20001221,-3110.80004883,53.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (9) CreateObject(987,601.59997559,-3085.10009766,53.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (10) CreateObject(987,601.50000000,-3096.89990234,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (11) CreateObject(987,601.59997559,-3108.89990234,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (12) CreateObject(987,601.59997559,-3120.80004883,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (13) CreateObject(987,601.79998779,-3122.80004883,53.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (14) CreateObject(987,589.90002441,-3122.50000000,53.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15) CreateObject(987,577.90002441,-3122.50000000,53.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16) CreateObject(987,571.90002441,-3122.50000000,53.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (17) CreateObject(1685,593.09997559,-3082.10009766,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1) CreateObject(1685,583.40002441,-3102.39990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2) CreateObject(1685,576.59997559,-3090.80004883,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3) CreateObject(1685,598.59997559,-3098.69995117,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4) CreateObject(1685,593.29998779,-3114.89990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5) CreateObject(1685,576.09997559,-3113.60009766,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (6) CreateObject(1685,577.70001221,-3079.30004883,54.29999924,0.00000000,0.00000000,0.00000000); //object(blockpallet) (7) CreateObject(987,2477.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1) CreateObject(987,2465.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18) CreateObject(987,2453.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19) CreateObject(987,2441.39990234,-1721.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20) CreateObject(987,2442.39990234,-1709.80004883,12.50000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (21) CreateObject(987,2442.39990234,-1697.80004883,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (22) CreateObject(987,2442.39990234,-1686.00000000,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (23) CreateObject(987,2442.39990234,-1674.09997559,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (24) CreateObject(987,2442.39990234,-1662.09997559,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (25) CreateObject(987,2442.39990234,-1640.30004883,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (26) CreateObject(987,2442.39990234,-1629.00000000,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (27) CreateObject(987,2516.89990234,-1722.09997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (28) CreateObject(987,2525.69995117,-1722.09997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (29) CreateObject(987,2537.19995117,-1722.09997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (30) CreateObject(987,2540.50000000,-1722.19995117,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (31) CreateObject(987,2540.50000000,-1710.19995117,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (32) CreateObject(987,2540.50000000,-1698.19995117,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (33) CreateObject(987,2540.60009766,-1686.40002441,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (34) CreateObject(987,2540.50000000,-1674.80004883,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (35) CreateObject(987,2540.50000000,-1662.90002441,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (36) CreateObject(987,2540.50000000,-1651.09997559,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (37) CreateObject(987,2540.50000000,-1640.30004883,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (38) CreateObject(987,2541.19995117,-1628.90002441,16.79999924,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (40) CreateObject(987,2529.30004883,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (41) CreateObject(987,2517.60009766,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (42) CreateObject(987,2505.80004883,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (43) CreateObject(987,2494.00000000,-1628.90002441,16.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (44) CreateObject(987,2482.10009766,-1628.90002441,15.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (45) CreateObject(987,2470.10009766,-1628.90002441,15.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (46) CreateObject(987,2459.10009766,-1628.90002441,14.79999924,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (47) CreateObject(987,2454.10009766,-1628.90002441,12.90000057,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (48) CreateObject(987,2442.39990234,-1651.80004883,12.50000000,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) But THIS IS THE GATE ! It is the main enterance when you come from the Binco shop.
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Don't forget to +rep if you like it