07.11.2011, 15:40
I can now understand what you say, but not sure if it is 100% ok (needs further investigation).
If a player shoots somebody, the client sends a packet that he shot to a position. When this happens, SA-MP checks if there is a player on the position, and if so, fires up OnPlayerGiveDamage callback and inform the victim player about the shoot.
If a player shoots somebody, the client sends a packet that he shot to a position. When this happens, SA-MP checks if there is a player on the position, and if so, fires up OnPlayerGiveDamage callback and inform the victim player about the shoot.