[Map] hq gate
#1

estou postando hq gate .
quase igual a hq bope do ph.
ela ficou com poucos objetos e legal como podem ver na ssґs q vo deixar o link


http://imageshack.us/g/41/samp016xl.png/

pawn Код:
AddStaticVehicleEx(432,2793.28466797,-2494.25952148,13.74290371,92.00000000,-1,-1,15); //Rhino
AddStaticVehicleEx(432,2777.51220703,-2494.53442383,13.76216030,91.99951172,-1,-1,15); //Rhino
AddStaticVehicleEx(427,2790.93115234,-2454.03100586,13.88089657,92.00000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,2791.40234375,-2457.45019531,13.88078117,91.99951172,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,2777.86425781,-2454.44311523,13.88408756,91.99951172,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,2778.31567383,-2457.70581055,13.88397694,91.99951172,-1,-1,15); //Enforcer
AddStaticVehicleEx(433,2788.91210938,-2417.51586914,14.20338821,88.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(596,2748.72851562,-2449.25732422,13.46843719,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,2748.65698242,-2446.36328125,13.46843719,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,2748.66821289,-2443.56445312,13.46843719,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,2748.90209961,-2433.28222656,13.46318436,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(599,2748.29370117,-2457.78100586,14.03356361,268.00000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,2748.24462891,-2461.22680664,14.03356361,267.99499512,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,2748.36108398,-2464.91455078,14.03356361,267.99499512,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,2748.40258789,-2469.28027344,14.03356361,267.99499512,-1,-1,15); //Police Ranger
AddStaticVehicleEx(599,2748.41162109,-2472.67016602,14.03356361,267.99499512,-1,-1,15); //Police Ranger
AddStaticVehicleEx(596,2748.76147461,-2440.65405273,13.46318436,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,2748.87841797,-2430.56689453,13.46318436,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(497,2804.42651367,-2542.42675781,13.89204407,0.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(497,2791.73876953,-2542.62353516,13.89255619,0.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(497,2791.10498047,-2521.89965820,13.89529610,0.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(520,2761.61718750,-2504.86816406,14.83769989,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(433,2778.10375977,-2417.41357422,14.20602798,87.99499512,-1,-1,15); //Barracks
AddStaticVehicleEx(520,2800.15161133,-2339.16796875,14.82207489,90.00000000,-1,-1,15); //Hydra
CreateObject(3279,2727.03027344,-2392.19287109,12.38281250,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(990,2720.28320312,-2396.21704102,16.86149597,0.00000000,0.00000000,90.00000000); //object(bar_barrier12) (1)
CreateObject(990,2720.21191406,-2386.21362305,16.86149597,0.00000000,0.00000000,90.00000000); //object(bar_barrier12) (2)
CreateObject(974,2718.85351562,-2380.60961914,19.11808205,0.00000000,0.00000000,270.00000000); //object(tall_fence) (1)
CreateObject(990,2720.20776367,-2414.51831055,16.86325645,0.00000000,0.00000000,90.00000000); //object(bar_barrier12) (3)
CreateObject(971,2720.08007812,-2405.20678711,14.28085518,0.00000000,0.00000000,90.00000000); //object(subwaygate) (1)
CreateObject(987,2720.28808594,-2499.67089844,15.13206673,0.00000000,0.00000000,91.99951172); //object(elecfence_bar) (5)
CreateObject(987,2720.49633789,-2518.17553711,15.03222084,0.00000000,0.00000000,91.99951172); //object(elecfence_bar) (6)
CreateObject(987,2720.16601562,-2509.01782227,15.13206673,0.00000000,0.00000000,91.99951172); //object(elecfence_bar) (8)
CreateObject(991,2720.20776367,-2503.08203125,13.70015335,0.00000000,0.00000000,92.00000000); //object(bar_barriergate1) (1)
CreateObject(991,2720.28808594,-2507.97290039,13.70029068,0.00000000,0.00000000,89.99951172); //object(bar_barriergate1) (2)
CreateObject(987,2753.39697266,-2340.75292969,12.63281345,0.00000000,0.00000000,269.99951172); //object(elecfence_bar) (10)
CreateObject(987,2753.70361328,-2330.36059570,12.63281155,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (11)
CreateObject(987,2727.18237305,-2545.77075195,15.36718369,0.00000000,0.00000000,274.00000000); //object(elecfence_bar) (12)
CreateObject(987,2728.39453125,-2554.74536133,15.73370934,0.00000000,0.00000000,273.99902344); //object(elecfence_bar) (13)


TENЗAO SE GOSTOU REPU AI.
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#2

tank de guerra ?
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#3

Mau localizado.
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#4

mais carro doque objetos.
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#5

Mau localizadoІ.
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#6

E Um Ponto Onde Nao Tem Como Invadir Hq.
Tanque de Guerra Nao Sei Se Tu Sabe Existe /guerra .
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#7

cara acredito q vc poderia ter feito melhor
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