01.09.2011, 19:17
When i Want to complite the filterscript than my pawno stop working. Why??
Код:
#include <a_samp> #define FILTERSCRIPT forward CommandLog(string[]); public CommandLog(string[]) } if(strcmp(cmd, "/block", true) == 0 || strcmp(cmd, "/blokada", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "KORISTI: /blokada [Broj blokade]"); SendClientMessage(playerid, SVETLOPLAVA, "Available Roadblocks:"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Mala blokada | 2: Srednja blokada |"); SendClientMessage(playerid, COLOR_GRAD1, "| 3: Velika blodaka | 4: Cone | 5: Detour Sign |"); SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will Be Sign | 7: Line Closed Sign |"); return 1; } new rb = strval(tmp); if (rb == 1) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(1459,plocx,plocy,plocz,ploca); format(string,sizeof(string),"[HQ]: Casnik %s je postavio blokadu(1) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Blokada ~b~Postavljena!",3000,1); return 1; } else if (rb == 2) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(978,plocx,plocy,plocz+0.6,ploca); format(string,sizeof(string),"[HQ]: Casnik %s je postavio blokadu(2) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Blokada ~b~Postavljena!",3000,1); return 1; } else if (rb == 3) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(981,plocx,plocy,plocz+0.9,ploca+180); format(string,sizeof(string),"[HQ]: Casnik %s je postavio blokadu(3) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Blokada ~g~Postavljena!",3000,1); SetPlayerPos(playerid, plocx, plocy+1.3, plocz); return 1; } else if (rb == 4) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(1238,plocx,plocy,plocz+0.2,ploca); format(string,sizeof(string),"[HQ]: Casnik %s je postavio Traffic Cone(1) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Cone ~g~Postavljena!",3000,1); return 1; } else if (rb == 5) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(1425,plocx,plocy,plocz+0.6,ploca); format(string,sizeof(string),"[HQ]: Casnik %s je postavio Detour Sign(4) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Sign ~g~Postavljena!",3000,1); return 1; } else if (rb == 6) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(3265,plocx,plocy,plocz-0.5,ploca); format(string,sizeof(string),"[HQ]: Casnik %s je postavio Will Be Sign(5) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Sign ~g~Postavljena!",3000,1); return 1; } else if (rb == 7) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); KreirajBlokadu(3091,plocx,plocy,plocz+0.5,ploca+180); format(string,sizeof(string),"[HQ]: Casnik %s je postavio Line Closed Sign(6) na ovoj poziciji, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Sign ~g~Postavljena!",3000,1); return 1; } new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /KreirajBlokadu %d",d,m,y,h,mi,s,sendername, rb); CommandLog(string); } return 1; } //------------------------------------------------------------------------------- /*------------------------------------------------------------------------------*/ if (strcmp(cmd,"/ukloniblock",true) == 0 || strcmp(cmd, "/skloniblokadu", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 2) { UkloniBlokadu(playerid); format(string,sizeof(string),"[HQ]: Casnik %s je maknuo blokadu, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~w~Blokada ~r~Maknuta!",3000,1); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblock",d,m,y,h,mi,s,sendername); CommandLog(string); } return 1; } /*------------------------------------------------------------------------------*/ if (strcmp(cmd,"sklonisveblokade",true) == 0 || strcmp(cmd, "/ssb", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 2) { if(PlayerInfo[playerid][pRank] >= 5 || PlayerInfo[playerid][pAdmin] >= 2) // This being the default Chief rank in LA-RP change if neccesary. { UkloniSveBlokade(playerid); format(string,sizeof(string),"[HQ]: Casnik %s je maknuo sve blokade u podrucju, prijam.",sendername); SendRadioMessage(1,SVETLOPLAVA,string); GameTextForPlayer(playerid,"~b~All ~w~Blokade~r~Maknute!",3000,1); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblockall",d,m,y,h,mi,s,sendername); CommandLog(string); } } return 1; }