No fight
#1

Hello, I want to ask is there any function when FEvent to the player is equal to 0 and the player will be killed when hit another player ?
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#2

YOu mean like use the OnPlayerShootPlayer incude then

pawn Код:
Use Public OnplayerSHootPlayer
{
     SetPlayerHealth(Shooter, 0);
     SendClientMessage(Shooter, colour, "You have been killed for attacking a player");
}
If you mean inside a car let me know

Im not sure if his works for punch / knife attacks


https://sampforum.blast.hk/showthread.php?tid=195439 - OPSP Include
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#3

This not working.
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#4

Error or what?
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