28.08.2011, 17:05
I want make /enter to KEY_SECONDARY_ATTACK , but how , i searched .. But no
thing ?
thing ?
// OnPlayerKeyStateChange
if(newkeys & KEY_SECONDARY_ATTACK)
{
// code of the /enter cmd here
}
pawn Код:
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C:\Documents and Settings\Andero\Desktop\RPEEE\gamemodes\gtarp.pwn(24154) : error 017: undefined symbol "newkeys" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
I haven't seen your command, but apparently yes, the body of your `/enter` command.
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if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; HouseEntered[playerid] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Cops only !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~type /lahku~n~to get out", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(SBizzInfo[i][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(i == 10) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } else if(i == 11) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart."); } else { return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbProducts]--; SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); } } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1); SetPlayerInterior(playerid,7); PlayerInfo[playerid][pInt] = 7; SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344)) { GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1); SetPlayerInterior(playerid,4); PlayerInfo[playerid][pInt] = 4; SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472); } else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344)) { GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1); SetPlayerInterior(playerid,14); PlayerInfo[playerid][pInt] = 14; SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313); } else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469); SetVehicleZAngle(tmpcar, 90); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray1", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016); SetVehicleZAngle(tmpcar, 0); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray2", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330); SetVehicleZAngle(tmpcar, 180); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray3", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359)) { // Pay & Spray if(GetPlayerState(playerid) == 2) { if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100) { if(SBizzInfo[5][sbProducts] > 0) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359); SetVehicleZAngle(tmpcar, 0); SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]); SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost]; SBizzInfo[5][sbProducts]--; SetTimerEx("AfterSpray4", 5000, false, "i", playerid); } else { GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray."); } } } } return 1; }
// put this in your OnPlayerKeyStateChange callback
if(newkeys & KEY_SECONDARY_ATTACK)
{
new string[128];
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HouseEntered[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Cops only !");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~type /lahku~n~to get out", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
}
else
{
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
SetPlayerInterior(playerid,7);
PlayerInfo[playerid][pInt] = 7;
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
SetPlayerInterior(playerid,4);
PlayerInfo[playerid][pInt] = 4;
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
SetPlayerInterior(playerid,14);
PlayerInfo[playerid][pInt] = 14;
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
SetVehicleZAngle(tmpcar, 90);
SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray.");
}
}
}
else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
SetVehicleZAngle(tmpcar, 0);
SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray.");
}
}
}
else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
SetVehicleZAngle(tmpcar, 180);
SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray.");
}
}
}
else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
SetVehicleZAngle(tmpcar, 0);
SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Out of stock", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to enter Pay & Spray.");
}
}
}
}
Try this one:
pawn Код:
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