User connect bug with .iniґs
#1

Hello,

I have a bug in our new system ..

If 24 people are on the server and the data of the users were charged, then the ini of 25th and which then connect
no longer load and they must create a new account ...
The name of the player above ID 24 turns into a strange dark brown yellowish color.

I hope someone can help me.
Thx for any help :/

Big greets
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#2

Did you tamper with the MAX_PLAYERS define? If you did, put this at the top at your script anyway.

pawn Код:
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
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#3

Here some parts of the source code of my script:

Код:
public OnPlayerLogin(playerid,password[])
{

SetTimer("firsttimer",20000,0);
new tmp2[256];
new string2[64];
new playername2[MAX_PLAYER_NAME];
//new Labeltext[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[128];
new keytmp[256], valtmp[256];
//new names[128];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
}//end while
fclose(UserFile);
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYL E_INPUT,"Login","Das Passwort ist nicht korrekt! Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
//fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 1)
{
SendClientMessage(playerid,COLOR_GREEN,"Falsches Passwort! [1/4]");
}
if(gPlayerLogTries[playerid] == 2)
{
SendClientMessage(playerid,COLOR_YELLOW,"Falsches Passwort! [2/4]");
}
if(gPlayerLogTries[playerid] == 3)
{
SendClientMessage(playerid,TEAM_ORANGE_COLOR,"Fals ches Passwort! [3/4]");
}
if(gPlayerLogTries[playerid] == 4)
{
SendClientMessage(playerid,COLOR_RED,"Falsches Passwort! [4/4]");
Ban(playerid);
}
return 1;
}

SetPlayerWantedLevel(playerid,WantedLevel[playerid]/10);

PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];


format(string2, sizeof(string2), "SERVER: Willkommen %s",playername2);
SendClientMessage(playerid, COLOR_WHITE,string2);
printf("%s has logged in.",playername2);
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~b~ %s", playername2);
DateProp(playerid);
OnPlayerSave(playerid);
SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
TogglePlayerSpectating(playerid, 0);
GameTextForPlayer(playerid, tmp2, 5000, 1);
//SendClientMessage(playerid, COLOR_YELLOW, motd);
}
return 1;
}
Код:
public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, COLOR_WHITE, "Du hast dich erfolgreich registriert.");
SendClientMessage(playerid, COLOR_WHITE, "Du kannst dich jetzt einloggen");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYL E_INPUT,"Login","Bitte logge dich in deinen Account ein!","Login","Abbrechen");
//PlayerInfo[playerid][pReg] = 0;
}
}
return 1;
}
Код:
if(fexist(string))
{
new joinstr[200];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
gPlayerAccount[playerid] = 1;
format(joinstr, sizeof(joinstr), "|_________________ Willkommen zurьck %s _________________|",sendername);
SendClientMessage(playerid, COLOR_DBLUE, joinstr);
SendClientMessage(playerid, COLOR_WHITE, "Bitte logge dich jetzt in deinen Account ein um spielen zu kцnnen.");
SendClientMessage(playerid, COLOR_WHITE, "INFO: Du hast maximal 4 Versuche dein Passwort richtig einzugeben!");
return 1;
}
else
{
new joinstr[200];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
gPlayerAccount[playerid] = 0;
format(joinstr, sizeof(joinstr), "|______________ Willkommen auf dem Server %s ______________|",sendername);
SendClientMessage(playerid, COLOR_DBLUE, joinstr);
SendClientMessage(playerid, COLOR_WHITE, "Dein Name wurde nicht gefunden, bitte registriere dich.");
return 1;
}
}
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#4

Its very important for us, can someone help me please?
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