22.08.2011, 16:55
Queria saber como por o chat kill que funfa uns que aperce o nome do player que matou a arma e o cara que morreu como eu coloco no meu serv rpg ?no gm e claro
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
//empresa
SBizzInfo[14][sbTill] += 50;
ExtortionSBiz(14, 50);
//empresa
//MORRER E NASCER NO PONTO QUE MORREU
GetPlayerPos(playerid, mortex[playerid], mortey[playerid], mortez[playerid]);
World[playerid] = GetPlayerVirtualWorld(playerid);
Interior[playerid] = GetPlayerInterior(playerid);
PlayerIsDead[playerid] = 0;
Conce[playerid] = 0;
new name[MAX_PLAYER_NAME];
new string[256];
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
DropWeapons(playerid);
victimteam = gTeam[playerid];
burgerexit[playerid] = 0;
Hospital[playerid] = 1;
storeexit[playerid] = 0;
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
cherifeexit[playerid] = 0;
killerteam = gTeam[killerid];
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
/* if(IsPlayerInMorro(playerid))
{
MorreuNoMorro[playerid] = 1;
SetTimerEx("MorreuMorroTimer", 600000, false, "i", playerid);
}
if(IsPlayerInShop(playerid))
{
MorreuNoShop[playerid] = 1;
SetTimerEx("MorreuShopTimer", 600000, false, "i", playerid);
}
if(IsPlayerInSkate(playerid))
{
MorreuNoSkate[playerid] = 1;
SetTimerEx("MorreuSkateTimer", 600000, false, "i", playerid);
}
if(IsPlayerInPier(playerid))
{
MorreuNoPier[playerid] = 1;
SetTimerEx("MorreuPierTimer", 600000, false, "i", playerid);
}
if(IsPlayerInAero(playerid))
{
MorreuNoAero[playerid] = 1;
SetTimerEx("MorreuAeroTimer", 600000, false, "i", playerid);
}*/
if(killerid != 255)
{
new killername[MAX_PLAYER_NAME];
new victimname[MAX_PLAYER_NAME];
if(GetPlayerState(killerid) == 2)
{
GetPlayerName(killerid, killername, sizeof(killername));
GetPlayerName(playerid, victimname, sizeof(killername));
SendClientMessage(killerid, COLOR_RED, "[BGH] Nгo abuse de [DRIVE BY] Isso Podera Levar-lo A Bangu.");
format(string, sizeof(string), "[BGH] %s foi preso por cometer [DRIVE-BY] em %s !!!", killername,victimname);
SendClientMessageToAll(ORANGE, string);
PlayerInfo[killerid][pKills] += 1;
WantedPoints[killerid] += 1;
SetPlayerWantedLevel(killerid, WantedPoints[killerid]);
ResetPlayerWeapons(killerid);
WantedPoints[playerid] = 0;
PlayerInfo[killerid][pJailed] = 5;
PlayerInfo[killerid][pJailTime] = 300;
PlayerInfo[killerid][pInt] = 6;
SetPlayerInterior(killerid, 6);
SetPlayerPos(killerid,264.6288,77.5742,1001.0391);
if (GetPlayerState(killerid) == 2)
{
RemovePlayerFromVehicle(killerid);
}
SetPlayerPos(killerid,264.6288,77.5742,1001.0391);
return 1;
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
//empresa
SBizzInfo[14][sbTill] += 50;
ExtortionSBiz(14, 50);
//empresa