22.08.2011, 02:02
(
Последний раз редактировалось JonathanFeitosa; 23.08.2011 в 19:32.
)
Entгo, Jб que Eu Pedi Pra Exclui a 1.0 por culpa OFF Topic. Atualizei o Mais Rбpido Possivel ^^
Funзхes
Exemplos de Uso
Click Aqui Para Fazer o Download no 4shared.
Crйditos: Jonathan Feitosa
Crйditos Pelo JogadoresOnline: Ricop
Umas Dicas: Lipe_Stronda.
Visualize
Funзхes
pawn Код:
native RestartServidor();
native Congelar(playerid);
native Descongelar(playerid);
native Dia();
native Noite();
native TremerTela(playerid);
native PararTremerTela(playerid);
native SalvarLocal(playerid);
native IrLocal(playerid);
native PlayersAFK(playerid);
native EntrarAFK(playerid);
native SairAFK(playerid);
native PlayersAFK(playerid);
native SetarPos(playerid, Float:x, Float:y, Float:z, Float:ang);
native DarArmas(playerid, Arma1, Ballas1, Arma2, Ballas2, Arma3, Ballas3, Arma4, Ballas4);
native LimparLinhas(playerid, Linhas);
native LimparLinhaAll();
native BanAll();
native KickAll();
native JogadoresOnline();
native MudarNick(playerid, const NickDesejado[]);
native DarCrash(playerid);
native Jetpack(playerid);
native PegarNome(playerid);
native EquiparVidaColete(playerid, Float:health, Float:armour);
native CarregarMapa(playerid);
pawn Код:
if (strcmp("/restartsv", cmdtext, true) == 0)
{
RestartServidor();
return true;
}
if (strcmp("/mecongelar", cmdtext, true) == 0)
{
Congelar(playerid);
return true;
}
if (strcmp("/medescongelar", cmdtext, true) == 0)
{
Descongelar(playerid);
return true;
}
if (strcmp("/dia", cmdtext, true) == 0)
{
Dia();
return true;
}
if (strcmp("/noite", cmdtext, true) == 0)
{
Noite();
return true;
}
if (strcmp("/tremertela", cmdtext, true) == 0)
{
TremerTela(playerid);
return true;
}
if (strcmp("/parartremer", cmdtext, true) == 0)
{
PararTremerTela(playerid);
return true;
}
if (strcmp("/salvarlocal", cmdtext, true) == 0)
{
SalvarLocal(playerid);
return true;
}
if (strcmp("/irlocal", cmdtext, true) == 0)
{
IrLocal(playerid);
return true;
}
if (strcmp("/entrarafk", cmdtext, true) == 0)
{
EntrarAFK(playerid);
return true;
}
if (strcmp("/sairafk", cmdtext, true) == 0)
{
SairAFK(playerid);
return true;
}
if (strcmp("/playersafk", cmdtext, true) == 0)
{
PlayersAFK(playerid);
return true;
}
if (strcmp("/pegararmas", cmdtext, true) == 0)
{
DarArmas(playerid, 24, 100, 25, 100, 30, 100, 40, 100);
return true;
}
if (strcmp("/limparlinha", cmdtext, true) == 0)
{
LimparLinhas(playerid, 5);
return true;
}
if (strcmp("/limparlinhaAll", cmdtext, true) == 0)
{
LimparLinhaAll();
return true;
}
if (strcmp("/playersonline", cmdtext, true) == 0)
{
new CelulasE[128];
format(CelulasE, sizeof(CelulasE), "Players Online: (%d/%i)",JogadoresOnline(), GetMaxPlayers());
SendClientMessage(playerid, -1, CelulasE);
return true;
}
if (strcmp("/pegarjetpack", cmdtext, true) == 0)
{
Jetpack(playerid);
return true;
}
if (strcmp("/mudarnick", cmdtext, true) == 0)
{
MudarNick(playerid, "[JFS]JonathanF");
return true;
}
if (strcmp("/ganharcrash", cmdtext, true) == 0)
{
DarCrash(playerid);
return true;
}
if (strcmp("/pegarnick", cmdtext, true) == 0)
{
new Celulas[128];
format(Celulas, sizeof(Celulas), "Meu Nick й (( %s ))", PegarNome(playerid));
SendClientMessage(playerid, -1, Celulas);
return true;
}
if (strcmp("/pegarvidacolete", cmdtext, true) == 0)
{
EquiparVidaColete(playerid, 100, 100);
return true;
}
if (strcmp("/entrar", cmdtext, true) == 0)
{
CarregarMapa(playerid);
return true;
}
Click Aqui Para Fazer o Download no 4shared.
Crйditos: Jonathan Feitosa
Crйditos Pelo JogadoresOnline: Ricop
Umas Dicas: Lipe_Stronda.
pawn Код:
/* Criado Por Jonathan Feitosa Dia: 21/08/2011
Funзхes:
RestartServidor();
Congelar(playerid);
Descongelar(playerid);
Dia();
Noite();
TremerTela(playerid);
PararTremerTela(playerid);
SalvarLocal(playerid);
IrLocal(playerid);
PlayersAFK(playerid);
EntrarAFK(playerid);
SairAFK(playerid);
PlayersAFK(playerid);
SetarPos(playerid, Float:x, Float:y, Float:z, Float:ang);
DarArmas(playerid, Arma1, Ballas1, Arma2, Ballas2, Arma3, Ballas3, Arma4, Ballas4);
stock LimparLinhas(playerid, Linhas);
stock LimparLinhaAll();
stock BanAll();
stock KickAll();
JogadoresOnline();
MudarNick(playerid, const NickDesejado[]);
DarCrash(playerid);
Jetpack(playerid);
PegarNome(playerid);
EquiparVidaColete(playerid, Float:health, Float:armour);
*/
new Float:SalvarX, Float:SalvarY, Float:SalvarZ, Float:SalvarAngulo;
new CelulaIncJFS[128], NomeIncJFS[MAX_PLAYERS], bool:AFK;
stock RestartServidor()
{
GameModeExit();
return true;
}
stock Congelar(playerid)
{
TogglePlayerControllable(playerid, 0);
return true;
}
stock Descongelar(playerid)
{
TogglePlayerControllable(playerid, 1);
return true;
}
stock Dia()
{
SetWorldTime(12);
return true;
}
stock Noite()
{
SetWorldTime(0);
return true;
}
stock TremerTela(playerid)
{
SetPlayerDrunkLevel (playerid, 3000);
return true;
}
stock PararTremerTela(playerid)
{
SetPlayerDrunkLevel (playerid, 0);
return true;
}
stock SalvarLocal(playerid)
{
GetPlayerPos(playerid, SalvarX, SalvarY, SalvarZ);
GetPlayerFacingAngle(playerid, Float:SalvarAngulo);
return true;
}
stock IrLocal(playerid)
{
SetPlayerPos(playerid, SalvarX, SalvarY, SalvarZ);
SetPlayerFacingAngle(playerid, Float:SalvarAngulo);
return true;
}
stock EntrarAFK(playerid)
{
if(AFK == true) return SendClientMessage(playerid, -1," Vocк Jб Estб AFK");
AFK = true;
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, NomeIncJFS, sizeof(NomeIncJFS));
format(CelulaIncJFS, sizeof(CelulaIncJFS), "{1E90FF}O Player {7FFFD4}%s {1E90FF}Ficou AFK.", NomeIncJFS);
SendClientMessageToAll(-1, CelulaIncJFS);
return true;
}
stock SairAFK(playerid)
{
if(AFK == false) return SendClientMessage(playerid, -1," Vocк Jб Nгo Estб AFK.");
AFK = false;
TogglePlayerControllable(playerid, 1);
GetPlayerName(playerid, NomeIncJFS, sizeof(NomeIncJFS));
format(CelulaIncJFS, sizeof(CelulaIncJFS), "{1E90FF}O Player {7FFFD4}%s {1E90FF}Saiu AFK.", NomeIncJFS);
SendClientMessageToAll(-1, CelulaIncJFS);
return true;
}
stock PlayersAFK(playerid)
{
SendClientMessage(playerid, 0xFF0000FF , "~x Players AFK x~");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if((AFK == true))
{
GetPlayerName(i, NomeIncJFS, sizeof(NomeIncJFS));
format(CelulaIncJFS, 128, "%s", NomeIncJFS);
SendClientMessage(playerid, -1, CelulaIncJFS);
}
}
}
return true;
}
stock SetarPos(playerid, Float:x, Float:y, Float:z, Float:ang)
{
SetPlayerPos(playerid, Float:x, Float:y, Float:z);
SetPlayerFacingAngle(playerid, Float:ang);
return true;
}
stock DarArmas(playerid, Arma1, Ballas1, Arma2, Ballas2, Arma3, Ballas3, Arma4, Ballas4)
{
GivePlayerWeapon(playerid, Arma1, Ballas1);
GivePlayerWeapon(playerid, Arma2, Ballas2);
GivePlayerWeapon(playerid, Arma3, Ballas3);
GivePlayerWeapon(playerid, Arma4, Ballas4);
return true;
}
stock LimparLinhas(playerid, Linhas)
{
for(new i=0; i<Linhas; i++)
{
SendClientMessage(playerid, -1, " ");
}
return true;
}
stock LimparLinhaAll()
{
for(new i=0; i<100; i++)
{
SendClientMessageToAll(-1, " ");
}
return true;
}
stock BanAll()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
Ban(i);
}
return true;
}
stock KickAll()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
Kick(i);
}
return true;
}
stock JogadoresOnline()
{
new r = 0;
for(new i, j = GetMaxPlayers(); i < j; ++i)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i)) ++r;
}
return r;
}
stock MudarNick(playerid, const NickDesejado[])
{
format(CelulaIncJFS, sizeof(CelulaIncJFS), "%s", NickDesejado);
SetPlayerName(playerid, CelulaIncJFS);
return true;
}
stock DarCrash(playerid)
{
GameTextForPlayer(playerid, "іі$#@%^%&~wdllkk",66666000, 6);
GetPlayerName(playerid, NomeIncJFS, sizeof(NomeIncJFS));
format(CelulaIncJFS, sizeof(CelulaIncJFS), "{1E90FF}O Player {7FFFD4}%s {1E90FF}Saiu do Servidor. ( Sistema de Crash )", NomeIncJFS);
SendClientMessageToAll(-1, CelulaIncJFS);
Kick(playerid);
return true;
}
stock Jetpack(playerid)
{
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK)
{
SendClientMessage(playerid, -1, "[ERRO] Vocк Jб Estб Usando um Jetpack.");
return true;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, -1, "Impossнvel Usar /jetpack em Um Veiculo !");
return true;
}
SetPlayerSpecialAction(playerid, 2);
return true;
}
stock EquiparVidaColete(playerid, Float:health, Float:armour)
{
SetPlayerHealth(playerid, Float:health);
SetPlayerArmour(playerid, Float:armour);
return true;
}
stock PegarNome(playerid)
{
GetPlayerName(playerid, NomeIncJFS, MAX_PLAYER_NAME);
return NomeIncJFS;
}
stock CarregarMapa(playerid)
{
SendClientMessage(playerid, -1, "Mapa Carregando...");
SetTimerEx("CarregandoMapa", 6000, false, "i", playerid);
Congelar(playerid);
return true;
}
forward CarregandoMapa(playerid);
public CarregandoMapa(playerid)
{
Descongelar(playerid);
SendClientMessage(playerid, -1, "Mapa Carregado.");
return true;
}