Okay, i have got the include, and it compiled perfectly. But, when i type the command to park, it sends the player a message it has been parked. - When i disconnect and connect, the vehicle is not in the correct virtualworld as i parked it in.
here is my script:
http://pastebin.com/qHixXpRx
Or see it here:
pawn Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
#include <a_samp>
#include <Dini>
#include <dudb>
#define COLOUR_PM 0xFFFF2AFF
new carworld;
new Loadcarvw;
forward LoadcarVW(playerid);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
Loadcarvw = SetTimer("LoadcarVW", 5000, 0);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
LoadStats(playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/parkinvirtualworld", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new currentcar;
currentcar = GetPlayerVehicleID(playerid);
carworld = GetVehicleVirtualWorld(currentcar);
if (!dini_Exists(carintvw(playerid)))
{
dini_Create(carintvw(playerid));
}
SaveStats(playerid);
SendClientMessage(playerid, COLOUR_PM, "You have parked your car in a virtual world");
}
return 1;
}
if(strcmp(cmdtext, "/setvw10", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), 10);
SetPlayerVirtualWorld(playerid, 10);
}
return 1;
}
return 0;
}
forward LoadcarVW(playerid);
public LoadcarVW(playerid)
{
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), carworld);
KillTimer(Loadcarvw);
return 1;
}
Player(playerid)
{
new player[MAX_PLAYER_NAME];
GetPlayerName(playerid, player, sizeof(player));
return player;
}
carintvw(playerid)
{
new a[256]; format(a, sizeof(a), "/ParkedVehicles/%s.ini",udb_encode(Player(playerid)));
return a;
}
SaveStats(playerid)
{
dini_IntSet(carintvw(playerid), "carworld", carworld);
//dini_IntSet(carintvw(playerid), "PositionY", floatround(positiony));
//dini_IntSet(carintvw(playerid), "PositionZ", floatround(positionz));
}
LoadStats(playerid)
{
carworld = dini_Int(carintvw(playerid), "carworld");
//positiony = dini_Int(carintvw(playerid), "PositionY");
//positionz = dini_Int(carintvw(playerid), "PositionZ");
}
I just looked in My scriptfiles folder: /ParkedVehicles/ and it has saved the ID of the virtualworld.