global asellhouse command
#1

Ok so ive got a property.cfg from an older gamemode and i wanna get rid of all the owners ,the easiest way so far is to use /asellhouse so i was wondering if anyone can help me make a /asellhouse GLOBAL command ,so i wont have to put /asellhouse HOUSEID ,just to make all of them available for sell again .


if any idea,here is the actual asellhouse command


pawn Код:
if(strcmp(cmd, "/asellhouse", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, playername, sizeof(playername));
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asellhouse [houseid]");
                return 1;
            }
            new house = strval(tmp);
            if (PlayerInfo[playerid][pAdmin] >= 4)
            {
                HouseInfo[house][hHel] = 0;
                HouseInfo[house][hArm] = 0;
                HouseInfo[house][hHealthx] = 0;
                HouseInfo[house][hHealthy] = 0;
                HouseInfo[house][hHealthz] = 0;
                HouseInfo[house][hArmourx] = 0;
                HouseInfo[house][hArmoury] = 0;
                HouseInfo[house][hArmourz] = 0;
                HouseInfo[house][hLock] = 1;
                HouseInfo[house][hOwned] = 0;
                HouseInfo[house][hVec] = 418;
                HouseInfo[house][hVcol1] = -1;
                HouseInfo[house][hVcol2] = -1;
                strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                format(string, sizeof(string), "~w~You have sold this property", HouseInfo[house][hValue]);
                GameTextForPlayer(playerid, string, 10000, 3);
                OnPropUpdate();
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "You are not an admin.");
            }
        }
        return 1;
    }

the GM is a GF edit ,the reason im using this property cfg is cause i know it works with my gm ,if you know any other one that works perfectly you can gimme link (no owners ) ,cause i dont rly know if they are all just the same ...
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#2

sry but i gotta bump this,still no-one? ;\
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#3

Do loop.

EDIT:https://sampwiki.blast.hk/wiki/Loops
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#4

i never did so i have no idea how to,can you help ?
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#5

I place some random MAX_HOUSES for the loop

Try this. I am honestly not sure if it works [ Make a backup of the files where the houses are in case it fails ]

On top of your script

pawn Код:
#define MAX_HOUSES [put your max houses here]
At the command

pawn Код:
if(PlayerInfo[playerid][pAdmin] >= 4)
{
    for(new h; h < MAX_HOUSES; h++)
    {
                HouseInfo[h][hHel] = 0;
                HouseInfo[h][hArm] = 0;
                HouseInfo[h][hHealthx] = 0;
                HouseInfo[h][hHealthy] = 0;
                HouseInfo[h][hHealthz] = 0;
                HouseInfo[h][hArmourx] = 0;
                HouseInfo[h][hArmoury] = 0;
                HouseInfo[h][hArmourz] = 0;
                HouseInfo[h][hLock] = 1;
                HouseInfo[h][hOwned] = 0;
                HouseInfo[h][hVec] = 418;
                HouseInfo[h][hVcol1] = -1;
                HouseInfo[h][hVcol2] = -1;
                strmid(HouseInfo[h][hOwner], "The State", 0, strlen("The State"), 255);
                format(string, sizeof(string), "~w~You have sold all properties", HouseInfo[h][hValue]);
                GameTextForPlayer(playerid, string, 10000, 3);
    }
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                OnPropUpdate();
}
else
{
   SendClientMessage(playerid, COLOR_WHITE, "You are not an admin.");
}
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#6

pawn Код:
#define SCRIPT_MAXHOUSES [Number of the Houses ya want]
pawn Код:
if(strcmp(cmd, "/asellhouse", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, playername, sizeof(playername));
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asellhouse [houseid]");
                return 1;
            }
            new house = strval(tmp);
            if (PlayerInfo[playerid][pAdmin] >= 4)
            {
                HouseInfo[house][hHel] = 0;
                HouseInfo[house][hArm] = 0;
                HouseInfo[house][hHealthx] = 0;
                HouseInfo[house][hHealthy] = 0;
                HouseInfo[house][hHealthz] = 0;
                HouseInfo[house][hArmourx] = 0;
                HouseInfo[house][hArmoury] = 0;
                HouseInfo[house][hArmourz] = 0;
                HouseInfo[house][hLock] = 1;
                HouseInfo[house][hOwned] = 0;
                HouseInfo[house][hVec] = 418;
                HouseInfo[house][hVcol1] = -1;
                HouseInfo[house][hVcol2] = -1;
                SafeInfo[house][sDrugs] = 0;
                SafeInfo[house][sMats] = 0;
                SafeInfo[house][sGun][0] = 0;
                SafeInfo[house][sGun][1] = 0;
                SafeInfo[house][sGun][2] = 0;
                SafeInfo[house][sGun][3] = 0;
                SafeInfo[house][sAmmo][0] = 0;
                SafeInfo[house][sAmmo][1] = 0;
                SafeInfo[house][sAmmo][2] = 0;
                SafeInfo[house][sAmmo][3] = 0;
                strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                format(string, sizeof(string), "~w~You have sold this property", HouseInfo[house][hValue]);
                GameTextForPlayer(playerid, string, 10000, 3);
                DestroyPickup(HouseInfo[house][hPickupID]);
                HouseInfo[house][hPickupID]=CreatePickup(1273, 1, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]);
                OnPropUpdate();
                SaveSafe();
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "You're not an Admin.");
            }
        }
        return 1;
    }
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