10.08.2011, 20:59
(
Последний раз редактировалось Improvement™; 04.09.2011 в 11:37.
)
C.S.C.R.
Camera Security Controle Room
Los Santos Police Department
Camera Security Controle Room
Los Santos Police Department
I have recently been working on this FilterScript, but most of the time I am making sure that there are no bugs within the Script. Since I don't like to see any unfinished Filterscripts/Gamemodes released on SAMP Forums, that are also containing bugs. So I have been working on it for ~20 hours (~1200 minutes), and I can assure you that everything has been made from the scratch (No Copy & Pastes).
This is also my Very First FilterScript Published & Released On SAMP Forums! So here I proudly present you the Camera Security Controle Room (version 1.0)!
Featuring:
⇨ Cameras can be Viewed by Entering a Command (/camera, /cameras, /viewcamera, /viewcameras)
⇨ 'next' or 'back' To Switch Cameras
⇨ 'stop' To Stop Viewing Cameras
⇨ 7 Different Camera Views (Currently only inside the Los Santos Police Department)
⇨ 2 Security Doors (1 door can be open at all times)
⇨ 2 Options To Lock/Unlock Security Door (Enter "/cscrdoor" or press "ENTER_VEHICLE_KEY")
⇨ Door Automaticly Closes Within 5 Seconds (Once its open)
⇨ RolePlay Based Messages
(More Updates Will Come!)
NOTE: You Must Login as RCON Administrator!
Filterscript Download: (392 Lines Used)
Mirror 1: PasteBin
Mirror 2: MediaFire
Total Ammounts of Object: 60
pawn Код:
//LSPD Camera Security Controle Room
CSCR_Door1[Obj1] = CreateObject(14819,225.98766800,75.83477000,1005.18896500,0.00000000,0.00000000,89.99998128); //object(1)
CSCR_Door2[Obj1] = CreateObject(13360,226.10955500,75.24663500,1005.11053500,0.00000000,0.00000000,89.99998128); //object(2)
CSCR_Door1[Obj2] = CreateObject(14819,226.26766700,75.81610100,1005.18896500,0.00000000,0.00000000,270.00000112); //object(3)
CSCR_Door2[Obj2] = CreateObject(13360,226.13242800,76.41355900,1005.11053500,0.00000000,0.00000000,89.99998128); //object(4)
CSCR_Door1[Obj3] = CreateObject(14819,222.18733200,79.83387000,1005.18896500,0.00000000,0.00000000,90.99998128); //object(5)
CSCR_Door2[Obj3] = CreateObject(13360,222.33020000,79.24927500,1005.13555900,0.00000000,0.00000000,-89.99998128); //object(6)
CSCR_Door1[Obj4] = CreateObject(14819,222.46356200,79.81382800,1005.18896500,0.00000000,0.00000000,270.00000112); //object(7)
CSCR_Door2[Obj4] = CreateObject(13360,222.35713200,80.40256500,1005.11053500,0.00000000,0.00000000,-89.99998128); //object(8)
CreateObject(1616,222.60119600,80.81250000,1007.29821800,0.00000000,0.00000000,157.49996723); //object(9)
CreateObject(1616,242.62788400,72.20311700,1006.84002700,0.00000000,0.00000000,157.49996723); //object(10)
CreateObject(1616,257.89843800,71.24276000,1005.72210700,0.00000000,0.00000000,67.50010055); //object(11)
CreateObject(1616,270.12258900,92.71209000,1003.30645800,0.00000000,0.00000000,101.25012217); //object(12)
CreateObject(1616,251.19992100,81.98594700,1004.66577100,0.00000000,0.00000000,281.25014202); //object(13)
CreateObject(3388,221.37300100,77.44128400,1004.03906300,0.00000000,0.00000000,0.00000000); //object(14)
CreateObject(3388,221.36489900,76.42485000,1004.03906300,0.00000000,0.00000000,0.00000000); //object(15)
CreateObject(3388,221.37690700,75.39292100,1004.03906300,0.00000000,0.00000000,0.00000000); //object(16)
CreateObject(3388,221.36994900,74.37950900,1004.03906300,0.00000000,0.00000000,0.00000000); //object(17)
CreateObject(3396,217.50714100,74.43465400,1004.03686500,0.00000000,0.00000000,-89.99998128); //object(18)
CreateObject(1715,217.62182600,76.32736200,1004.08068800,0.00000000,0.00000000,0.00000000); //object(19)
CreateObject(1791,213.57443200,82.53554500,1006.62939500,0.00000000,0.00000000,89.99998128); //object(20)
CreateObject(1620,221.19799800,82.88124800,1006.92248500,0.00000000,0.00000000,-270.00000112); //object(21)
CreateObject(1620,219.94567900,82.88124800,1006.93225100,0.00000000,0.00000000,-270.00000112); //object(22)
CreateObject(2886,221.91561900,78.45905300,1005.50720200,0.00000000,0.00000000,270.00000112); //object(23)
CreateObject(2886,222.38125600,78.45201900,1005.50561500,0.00000000,0.00000000,90.00015316); //object(24)
CreateObject(2886,225.91232300,77.16996000,1005.48352100,0.00000000,0.00000000,270.00017301); //object(25)
CreateObject(2886,226.38992300,77.16079700,1005.47308300,0.00000000,0.00000000,90.00026775); //object(26)
CreateObject(1808,221.69101000,81.18232700,1004.03393600,0.00000000,0.00000000,270.00000112); //object(27)
CreateObject(2833,222.27087400,79.34241500,1004.03863500,0.00000000,0.00000000,89.99998128); //object(28)
CreateObject(14391,213.87951700,80.10688000,1004.99914600,0.00000000,0.00000000,0.00000000); //object(29)
CreateObject(1791,213.59942600,81.79435000,1006.61340300,0.00000000,0.00000000,89.99998128); //object(30)
CreateObject(1791,213.57443200,82.54724900,1005.96307400,0.00000000,0.00000000,89.99998128); //object(31)
CreateObject(1791,213.59942600,82.54726400,1005.28558300,0.00000000,0.00000000,89.99998128); //object(32)
CreateObject(1791,213.59942600,81.80530500,1005.95562700,0.00000000,0.00000000,89.99998128); //object(33)
CreateObject(1791,213.59942600,81.79813400,1005.30242900,0.00000000,0.00000000,89.99998128); //object(34)
CreateObject(1791,213.62442000,81.03617900,1006.62365700,0.00000000,0.00000000,89.99998128); //object(35)
CreateObject(1791,213.62442000,80.26190200,1006.62933300,0.00000000,0.00000000,89.99998128); //object(36)
CreateObject(1791,213.59924300,81.03913900,1005.94000200,0.00000000,0.00000000,89.99998128); //object(37)
CreateObject(1791,213.59942600,81.03278400,1005.28137200,0.00000000,0.00000000,89.99998128); //object(38)
CreateObject(1791,213.59942600,80.26191700,1005.96942100,0.00000000,0.00000000,89.99998128); //object(39)
CreateObject(1791,213.59942600,80.25474500,1005.30200200,0.00000000,0.00000000,89.99998128); //object(40)
CreateObject(1791,213.62442000,79.46593500,1006.63067600,0.00000000,0.00000000,89.99998128); //object(41)
CreateObject(1791,213.59942600,79.46590400,1005.95593300,0.00000000,0.00000000,89.99998128); //object(42)
CreateObject(1791,213.62442000,79.48135400,1005.30444300,0.00000000,0.00000000,89.99998128); //object(43)
CreateObject(1791,213.62442000,78.68413500,1006.62085000,0.00000000,0.00000000,89.99998128); //object(44)
CreateObject(1791,213.62442000,78.67037200,1005.95886200,0.00000000,0.00000000,89.99998128); //object(45)
CreateObject(1791,213.59942600,78.68136600,1005.28747600,0.00000000,0.00000000,89.99998128); //object(46)
CreateObject(1791,213.62442000,77.85151700,1006.61065700,0.00000000,0.00000000,89.99998128); //object(47)
CreateObject(1791,213.62442000,77.85151700,1005.95251500,0.00000000,0.00000000,89.99998128); //object(48)
CreateObject(1791,213.59942600,77.89572100,1005.29235800,0.00000000,0.00000000,89.99998128); //object(49)
CreateObject(3388,214.38986200,76.83323700,1004.03906300,0.00000000,0.00000000,180.00001985); //object(50)
CreateObject(3388,214.39859000,75.81943500,1004.03906300,0.00000000,0.00000000,180.00001985); //object(51)
CreateObject(1808,217.14170800,82.70443000,1004.03393600,0.00000000,0.00000000,0.00000000); //object(52)
CreateObject(1715,215.82167100,82.30448900,1004.08068800,0.00000000,0.00000000,-11.25002631); //object(53)
CreateObject(1715,216.31044000,79.24835200,1004.08068800,0.00000000,0.00000000,247.50000580); //object(54)
CreateObject(1715,216.77218600,80.59025600,1004.08068800,0.00000000,0.00000000,-89.99998128); //object(55)
CreateObject(2007,217.89473000,82.41987600,1004.03466800,0.00000000,0.00000000,0.00000000); //object(56)
CreateObject(2000,220.62649500,82.40387000,1004.03466800,0.00000000,0.00000000,0.00000000); //object(57)
CreateObject(2169,218.85105900,82.40001700,1004.03845200,0.00000000,0.00000000,0.00000000); //object(58)
CreateObject(1616,214.28518700,74.11095400,1007.29431200,0.00000000,0.00000000,247.50000580); //object(59)
CreateObject(1616,231.30706800,82.38592500,1007.05853300,0.00000000,0.00000000,90.00009587); //object(60)
Credits:
Код:
Scripting (( Improvement™ )) Mapping (( Improvement™ )) Beta Testing (( -Perfection )) Beta Testing (( Eric_Wesson )) Beta Testing (( Lol_Hello )) dini include (( )) dudb include (( )) utils include (( ))
Screenshots:










Kind Regards,
Improvement™



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