08.08.2011, 18:37
Hola, tengo el comando de /sellveh para vender un coche y que se quede puente, el problema es que solo me deja dar /sellveh en los concesionarios, їcomo pongo para que pueda dar /sellveh en cual quiera sitio?
Gracias.
Gracias.
Код:
if(strcmp(cmd, "/sellveh", true) == 0) // by jon { if(IsAtDealership(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3; new Float:x,Float:y,Float:z; new Float:a; CarInfo[ownvehkey][cOwned] = 0; strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999); engineOn[GetPlayerVehicleID(playerid)] = false; SBizzInfo[11][sbTill] -= carsellprice*2; // Conce Lujo SBizzInfo[16][sbTill] -= carsellprice; // Conce Normal SBizzInfo[22][sbTill] -= carsellprice/2; // Conce Barato PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, string, 10000, 3); GetVehiclePos(ownvehkey, x, y, z); GetVehicleZAngle(ownvehkey, a); CarInfo[ownvehkey][cLocationx] = x; gEngine[playerid] = 0; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; PlayerInfo[playerid][pMatricula] = 0; PlayerInfo[playerid][pEmbargos] = 0;} else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; PlayerInfo[playerid][pMatricula2] = 0; PlayerInfo[playerid][pEmbargos2] = 0;} else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; PlayerInfo[playerid][pMatricula3] = 0; PlayerInfo[playerid][pEmbargos3] = 0;} RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); if(PlayerInfo[playerid][pLocal] == ownvehkey) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]); PlayerInfo[playerid][pInt] = 0; } OnPropUpdate(); PlayerUpdate(playerid); DestroyVehicle(ownvehkey); CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Necesitas Estar Montado en Tu Coche para Venderlo.."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "No Estбs En Una Concesionaria"); return 1; } }