[Map] Centro de Drogas
#1

Centro de Drogas
Ч Й um Local aonde tem plantaзхes de drogas.
Ч O Mapa e Bom para servidores RP/RPG! Para venda de drogas.
Ч Aceito Sugestхes e Crнticas sem problemas.

Atenзгo


Ч Й Recomendado o uso de Streamer.
Ч Pode causar Lag/Latкncia no Jogo quando chegar perto das plantaзхes.


Screenshots
Ч Imagem 1: /imageshack/img811/4...0806193335.png
Ч Imagem 2: /imageshack/img228/3...0806193359.png
Ч Imagem 3: /imageshack/img577/214/mta.png

Cуdigo Convertido

Ч Convertido para Streamer(CreateDynamicObject). Recomendado

pawn Код:
CreateDynamicObject(3631,858.40625000,-2171.79394531,-3.56650686,0.00000000,0.00000000,0.00000000); //object(oilcrat_las) (1)
CreateDynamicObject(14469,1787.89379883,-2016.89538574,13.28159046,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (1)
CreateDynamicObject(14469,1792.97570801,-2016.79943848,13.29805279,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (2)
CreateDynamicObject(14469,1790.79663086,-2016.72961426,13.29151440,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (3)
CreateDynamicObject(14469,1797.26550293,-2016.88549805,13.31049824,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (4)
CreateDynamicObject(14469,1800.58508301,-2016.93615723,13.32015133,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (5)
CreateDynamicObject(14469,1787.68029785,-2009.95568848,13.29009628,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (6)
CreateDynamicObject(14469,1791.24694824,-2010.11083984,13.29305458,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (7)
CreateDynamicObject(14469,1795.47692871,-2010.09558105,13.30751610,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (8)
CreateDynamicObject(14469,1799.66540527,-2010.32739258,13.32183552,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (9)
CreateDynamicObject(14469,1800.83959961,-2010.33776855,13.32584953,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (10)
CreateDynamicObject(14469,1787.43310547,-2003.42639160,13.29960251,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (11)
CreateDynamicObject(14469,1791.03979492,-2003.46081543,13.30043316,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (12)
CreateDynamicObject(14469,1794.83935547,-2003.53283691,13.30533600,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (13)
CreateDynamicObject(14469,1798.11730957,-2003.53222656,13.31654263,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (14)
CreateDynamicObject(14469,1801.00134277,-2003.79235840,13.32723427,0.00000000,0.00000000,0.00000000); //object(flower-bush08a) (15)
CreateDynamicObject(17324,1801.16284180,-1976.37207031,12.52854538,0.00000000,0.00000000,0.00000000); //object(cw_combbarn) (3)
CreateDynamicObject(1410,1791.53747559,-1988.68188477,13.28923512,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1b) (1)
CreateDynamicObject(1410,1787.60986328,-1988.77319336,13.28814220,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1b) (2)
CreateDynamicObject(3261,1785.48217773,-2009.93518066,12.48443604,0.00000000,0.00000000,268.00000000); //object(grasshouse) (1)
CreateDynamicObject(3261,1788.39123535,-2009.98620605,12.48985291,0.00000000,0.00000000,268.00000000); //object(grasshouse) (4)
CreateDynamicObject(3261,1791.40917969,-2010.16931152,12.50310707,0.00000000,0.00000000,268.00000000); //object(grasshouse) (6)
CreateDynamicObject(3261,1794.41821289,-2010.31530762,12.52061558,0.00000000,0.00000000,268.00000000); //object(grasshouse) (7)
CreateDynamicObject(3261,1797.32922363,-2010.40747070,12.51838017,0.00000000,0.00000000,268.00000000); //object(grasshouse) (8)
CreateDynamicObject(3261,1785.46264648,-2003.22485352,12.48443604,0.00000000,0.00000000,267.99499512); //object(grasshouse) (9)
CreateDynamicObject(3261,1788.50317383,-2003.43164062,12.48985291,0.00000000,0.00000000,267.99499512); //object(grasshouse) (10)
CreateDynamicObject(3261,1791.43127441,-2003.62890625,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (11)
CreateDynamicObject(3261,1794.35534668,-2003.58532715,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (12)
CreateDynamicObject(3261,1797.46520996,-2003.68127441,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (13)
CreateDynamicObject(3261,1800.52746582,-2003.77209473,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (14)
CreateDynamicObject(3261,1800.34936523,-2010.39440918,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (15)
CreateDynamicObject(3261,1785.83398438,-2016.72607422,12.48443604,0.00000000,0.00000000,267.99499512); //object(grasshouse) (16)
CreateDynamicObject(3261,1788.86975098,-2016.70117188,12.48985291,0.00000000,0.00000000,267.99499512); //object(grasshouse) (17)
CreateDynamicObject(3261,1791.89221191,-2016.75341797,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (18)
CreateDynamicObject(3261,1794.92968750,-2016.74157715,12.52061558,0.00000000,0.00000000,267.99499512); //object(grasshouse) (19)
CreateDynamicObject(3261,1797.92517090,-2016.96582031,12.52061558,0.00000000,0.00000000,267.99499512); //object(grasshouse) (21)
CreateDynamicObject(3261,1800.82836914,-2017.10620117,12.50310707,0.00000000,0.00000000,267.99499512); //object(grasshouse) (22)
CreateDynamicObject(3374,1788.50622559,-1984.00073242,14.01997852,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
CreateDynamicObject(3374,1790.66931152,-1972.18542480,14.03781891,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
CreateDynamicObject(3425,1789.81323242,-1998.63378906,23.94941711,0.00000000,0.00000000,88.00000000); //object(nt_windmill) (1)
CreateDynamicObject(1558,1806.89233398,-1986.29760742,13.11816978,0.00000000,0.00000000,0.00000000); //object(cj_cardbrd_pickup) (1)
CreateDynamicObject(1558,1805.44824219,-1983.62707520,13.11323261,0.00000000,0.00000000,0.00000000); //object(cj_cardbrd_pickup) (2)
CreateDynamicObject(1558,1805.70263672,-1973.03002930,13.12022781,0.00000000,0.00000000,0.00000000); //object(cj_cardbrd_pickup) (5)
CreateDynamicObject(18070,1801.98742676,-1966.92163086,13.03574657,0.00000000,0.00000000,0.00000000); //object(gap_counter) (1)
CreateDynamicObject(2943,1807.34155273,-1977.42614746,13.24797726,0.00000000,0.00000000,262.00000000); //object(kmb_atm2) (1)
CreateDynamicObject(2941,1803.57214355,-1968.52563477,13.89289379,0.00000000,0.00000000,0.00000000); //object(temp_till) (1)
CreateDynamicObject(2941,1800.49755859,-1968.50891113,13.89289379,0.00000000,0.00000000,0.00000000); //object(temp_till) (2)
CreateDynamicObject(1583,1802.17480469,-1964.58801270,14.34974957,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (1)
CreateDynamicObject(1584,1798.43103027,-1964.59082031,18.38596725,0.00000000,0.00000000,0.00000000); //object(tar_gun1) (1)
CreateDynamicObject(1585,1803.33093262,-1964.59082031,19.26121140,0.00000000,0.00000000,0.00000000); //object(tar_civ2) (1)
CreateDynamicObject(11090,1796.60827637,-1974.16088867,12.24885368,0.00000000,0.00000000,0.00000000); //object(crackfactvats_sfs) (2)
CreateDynamicObject(2921,1807.16918945,-1987.84167480,17.71315384,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
CreateDynamicObject(1550,1795.27087402,-1965.38098145,12.94021702,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (1)
CreateDynamicObject(1550,1796.30578613,-1966.58349609,12.94021702,0.00000000,0.00000000,0.00000000); //object(cj_money_bag) (2)
CreateDynamicObject(1279,1796.75549316,-1970.48974609,12.65114594,0.00000000,0.00000000,0.00000000); //object(craigpackage) (1)
CreateDynamicObject(1279,1796.75756836,-1977.67102051,12.65114594,0.00000000,0.00000000,0.00000000); //object(craigpackage) (2)
CreateDynamicObject(1279,1807.06884766,-1984.26892090,12.72680187,0.00000000,0.00000000,0.00000000); //object(craigpackage) (3)
CreateDynamicObject(1577,1796.60815430,-1974.28149414,12.67158699,0.00000000,0.00000000,0.00000000); //object(drug_yellow) (1)
CreateDynamicObject(3383,1795.75390625,-1983.58020020,12.52740192,0.00000000,0.00000000,268.00000000); //object(a51_labtable1_) (1)
CreateDynamicObject(2060,1796.02600098,-1982.60107422,13.73955441,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (1)
CreateDynamicObject(2060,1796.00585938,-1983.40258789,13.73955441,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (2)
CreateDynamicObject(2060,1795.96972656,-1985.02014160,13.73955441,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (3)
CreateDynamicObject(1290,1809.34985352,-1995.04846191,16.57470703,0.00000000,0.00000000,272.00000000); //object(lamppost2) (1)
CreateDynamicObject(3528,1800.86950684,-1989.28601074,19.33179092,0.00000000,0.00000000,270.00000000); //object(vgsedragon) (1)
Total de Objetos: 64

Crйditos

iPauliinLegendary - Criaзгo Geral.
[GuN]Erick[M] - Sugestхes e Ajuda.
Reply
#2

Legal. Mais eu nгo gostei do Local D:
Reply
#3

Bem legal 9/10
Reply
#4

Plantaзгo de Maconha do lado do aeroporto, perto da DP aн й tenso, deveria por naquelas fazendas indo pra San Fierro, tirando isso da pra por um sistema legal de drogas
Reply
#5

Quote:

Legal. Mais eu nгo gostei do Local D:

Na Proxima Versгo irei colocar em outro lugar!
Quote:

Bem legal 9/10

Valeu!
Quote:

Plantaзгo de Maconha do lado do aeroporto, perto da DP aн й tenso, deveria por naquelas fazendas indo pra San Fierro, tirando isso da pra por um sistema legal de drogas

kk, na proxima versгo coloco em outro lugar, como vocк disse! Valeu pela Sugestгo.
Reply
#6

Ficou muito compressado por que o local й pequeno, o solo nгo й RPG em relaзгo a ter plantas.

Mas parabйns pelo FS.
Acho que sу dб lag em pc com 32mb de vнdeo...
Reply
#7

Legal man, mas na proxima versгo (se tiver :P) muda o local, e tente fazer tipo umas portas na entrada, saida pelos fundos e tals. Й sу uma sugestгo...
Reply
#8

Muito bom!!!Mas e se o trem quiser passar Vai bater xD(se fizer uma V2,arrume isso...)

Mas o resto esta muito legal!Os objetos do interior esta bem colocado ,e nгo se esqueceu das ervas!

7/10
Reply
#9

Muito Bom So Mude o Local onde ser encontra os objetos
Reply
#10

Local ficou muito tenso e acho que vocк botou coisas muito chamativas, como esse dragгo ae...
Pontos de drogas nunca poderгo ser chamativos entende?
Mais ficou legal a ideia.
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