06.08.2011, 10:51
I have a big enough problem..a roleplay GM (gf edit) get on the server I play when a player disconnects .. server fails. What is the problem?
send us the code you have at "OnPlayerDisconnect"... it might be a mistake in it that crashes the server
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public OnPlayerDisconnect(playerid)
{
if(IsPlayerNPC(playerid) != 1)
{
gActivePlayers[playerid]--;
numplayers--;
PlayerInfo[playerid][pAdjustable] = 1;
OnPlayerUpdate(playerid);
SaveWeaponsToFile(playerid);
if(PlayerInfo[playerid][pMember] >= 1 || PlayerInfo[playerid][pLeader] >= 1)
{
PlayerInfo[playerid][pFacTime] = 1;
}
if(Searching[playerid] == 1)
{
Searching[playerid] = 0;
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(TaxiAccepted[i] < 999)
{
if(TaxiAccepted[i] == playerid)
{
TaxiAccepted[i] = 999;
GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
TaxiCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
else if(BusAccepted[i] < 999)
{
if(BusAccepted[i] == playerid)
{
BusAccepted[i] = 999;
GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);
BusCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
}
}
if(GettingCK[playerid] < 999)
{
if(IsPlayerConnected(GettingCK[playerid]))
{
SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");
OnCK[GettingCK[playerid]] = 999;
}
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
new string[64];
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
if(GetChased[playerid] < 999)
{
if(IsPlayerConnected(GetChased[playerid]))
{
SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your Hit has left the server.");
GoChase[GetChased[playerid]] = 999;
}
}
}
//TextDrawDestroy(Textdraw64[playerid]);
if(PlayerPaintballing[playerid] != 0)
{
PaintballPlayers --;
}
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
KartingPlayers --;
}
if(PlayersChannel[playerid] < 999)
{
IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
gCarLock[gLastCar[playerid]] = 0;
UnLockCar(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
if(Boxer1 == playerid)
{
if(IsPlayerConnected(Boxer2))
{
PlayerBoxing[Boxer2] = 0;
SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer2, 5);
GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
}
}
else if(Boxer2 == playerid)
{
if(IsPlayerConnected(Boxer1))
{
PlayerBoxing[Boxer1] = 0;
SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer1, 5);
GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
}
}
InRing = 0;
RoundStarted = 0;
Boxer1 = 255;
Boxer2 = 255;
TBoxer = 255;
}
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pJob] == 11)
{
if(JobDuty[playerid] == 1) { Medics -= 1; }
}
/*else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}*/
}
return 1;
}