05.08.2011, 07:11
How can i make weapons save so they save forever, but on each login they lose 60 ammo, Thanks!
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pWeap[12],
pAmmo[12]
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Weap1",PlayerInfo[playerid][pWeap][0]);
INI_Int("Weap2",PlayerInfo[playerid][pWeap][1]);
INI_Int("Weap3",PlayerInfo[playerid][pWeap][2]);
INI_Int("Weap4",PlayerInfo[playerid][pWeap][3]);
INI_Int("Weap5",PlayerInfo[playerid][pWeap][4]);
INI_Int("Weap6",PlayerInfo[playerid][pWeap][5]);
INI_Int("Weap7",PlayerInfo[playerid][pWeap][6]);
INI_Int("Weap8",PlayerInfo[playerid][pWeap][7]);
INI_Int("Weap9",PlayerInfo[playerid][pWeap][8]);
INI_Int("Weap10",PlayerInfo[playerid][pWeap][9]);
INI_Int("Weap11",PlayerInfo[playerid][pWeap][10]);
INI_Int("Weap12",PlayerInfo[playerid][pWeap][11]);
INI_Int("Ammo1",PlayerInfo[playerid][pAmmo][0]);
INI_Int("Ammo2",PlayerInfo[playerid][pAmmo][1]);
INI_Int("Ammo3",PlayerInfo[playerid][pAmmo][2]);
INI_Int("Ammo4",PlayerInfo[playerid][pAmmo][3]);
INI_Int("Ammo5",PlayerInfo[playerid][pAmmo][4]);
INI_Int("Ammo6",PlayerInfo[playerid][pAmmo][5]);
INI_Int("Ammo7",PlayerInfo[playerid][pAmmo][6]);
INI_Int("Ammo8",PlayerInfo[playerid][pAmmo][7]);
INI_Int("Ammo9",PlayerInfo[playerid][pAmmo][8]);
INI_Int("Ammo10",PlayerInfo[playerid][pAmmo][9]);
INI_Int("Ammo11",PlayerInfo[playerid][pAmmo][10]);
INI_Int("Ammo12",PlayerInfo[playerid][pAmmo][11]);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
for(new i=0; i < 12; i++)
{
GetPlayerWeaponData(playerid, i, PlayerInfo[playerid][pWeap][i], PlayerInfo[playerid][pAmmo][i]);
}
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Weap1",PlayerInfo[playerid][pWeap][0]);
INI_WriteInt(File,"Weap2",PlayerInfo[playerid][pWeap][1]);
INI_WriteInt(File,"Weap3",PlayerInfo[playerid][pWeap][2]);
INI_WriteInt(File,"Weap4",PlayerInfo[playerid][pWeap][3]);
INI_WriteInt(File,"Weap5",PlayerInfo[playerid][pWeap][4]);
INI_WriteInt(File,"Weap6",PlayerInfo[playerid][pWeap][5]);
INI_WriteInt(File,"Weap7",PlayerInfo[playerid][pWeap][6]);
INI_WriteInt(File,"Weap8",PlayerInfo[playerid][pWeap][7]);
INI_WriteInt(File,"Weap9",PlayerInfo[playerid][pWeap][8]);
INI_WriteInt(File,"Weap10",PlayerInfo[playerid][pWeap][9]);
INI_WriteInt(File,"Weap11",PlayerInfo[playerid][pWeap][10]);
INI_WriteInt(File,"Weap12",PlayerInfo[playerid][pWeap][11]);
INI_WriteInt(File,"Ammo1",PlayerInfo[playerid][pAmmo][0]);
INI_WriteInt(File,"Ammo2",PlayerInfo[playerid][pAmmo][1]);
INI_WriteInt(File,"Ammo3",PlayerInfo[playerid][pAmmo][2]);
INI_WriteInt(File,"Ammo4",PlayerInfo[playerid][pAmmo][3]);
INI_WriteInt(File,"Ammo5",PlayerInfo[playerid][pAmmo][4]);
INI_WriteInt(File,"Ammo6",PlayerInfo[playerid][pAmmo][5]);
INI_WriteInt(File,"Ammo7",PlayerInfo[playerid][pAmmo][6]);
INI_WriteInt(File,"Ammo8",PlayerInfo[playerid][pAmmo][7]);
INI_WriteInt(File,"Ammo9",PlayerInfo[playerid][pAmmo][8]);
INI_WriteInt(File,"Ammo10",PlayerInfo[playerid][pAmmo][9]);
INI_WriteInt(File,"Ammo11",PlayerInfo[playerid][pAmmo][10]);
INI_WriteInt(File,"Ammo12",PlayerInfo[playerid][pAmmo][11]);
INI_Close(File);
return 1;
}
for(new i=0; i < 12; i++)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeap][i], PlayerInfo[playerid][pAmmo][i]);
}
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
for(new i=0; i < 12; i++)
{
PlayerInfo[playerid][pAmmo][i] -= 60;
if(PlayerInfo[playerid][pAmmo][i] < 0) PlayerInfo[playerid][pAmmo][i] = 0;
}
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}