Small problem with kills/money save
#1

What and where i have to put in the script to save the money and kills when player disconnect.Example here.?.:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    if(PlayerInEvent[playerid] != 0)
    {
        EventPlayers --;
    }
    DestroyVehicle(PlayerCar[playerid]);
    OnPlayerDataSave(playerid);
    ResetStats(playerid);
    return 1;
}
EDIT:They don't save when I stop the server.
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#2

here is my saving system..
pawn Код:
SavePlayer(playerid)
{
    if(!GetPVarInt(playerid, "Logged")) return;
    new filename[64];
    format(filename, sizeof(filename), "MaceRP/users/%s.ini", PlayerName(playerid));
    dini_IntSet(filename, "VIP", IsPlayerVip[playerid]);
    dini_IntSet(filename, "Score", GetPlayerScore(playerid));
    dini_IntSet(filename, "Money", GetPlayerMoney(playerid));
    dini_IntSet(filename, "Admin", IsPlayerAdmin2[playerid]);
}
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    if(GetPVarInt(playerid, "Logged"))
    {
        SavePlayer(playerid);
    }
    return 1;
}
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#3

You can also make a whole Login & Register system! You can find them in "Scripting Tutorials"! I prefer the system of Kush with SII!
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#4

where i need to put
pawn Код:
SavePlayer(playerid)
{
    if(!GetPVarInt(playerid, "Logged")) return;
    new filename[64];
    format(filename, sizeof(filename), "MaceRP/users/%s.ini", PlayerName(playerid));
    dini_IntSet(filename, "VIP", IsPlayerVip[playerid]);
    dini_IntSet(filename, "Score", GetPlayerScore(playerid));
    dini_IntSet(filename, "Money", GetPlayerMoney(playerid));
    dini_IntSet(filename, "Admin", IsPlayerAdmin2[playerid]);
}
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#5

samtey I can't understand how where .... to put y_ini things and etc.. ://
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#6

What system do you use to save userfiles?
(Files/y_ini/dini etc)
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#7

dini
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#8

The code should work fine if it's placed in OnPlayerDisconnect.

But,
Quote:
Originally Posted by deqn_0000
Посмотреть сообщение
They don't save when I stop the server.
Server won't save anything if it gets stopped suddenly or gets crashed.

Go ingame, Earn some score, use /q then check your userfiles folder.
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#9

Here have any cmd to put to restart server from console?
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#10

do u have register system if yes u need to save there the files if not u need to make and follow my exsample ...
i cant help u on other way ....
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#11

Here are a BOUNCH of tutorials show you how to make register system either with dini or any other file saving system.

There ya go.
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#12

I'm not sure because i just refix the script on 1 friend :/ If you wanna i can share all of the script here?
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#13

Quote:
Originally Posted by deqn_0000
Посмотреть сообщение
I'm not sure because i just refix the script on 1 friend :/ If you wanna i can share all of the script here?
Actually no saving system can save userfiles if server doesn't even get the time to.. (on Closing/crashing as i said before)

You can make a seperate command though:

pawn Код:
//somewhere outside any function:
forward CloseServer();
public CloseServer() { return SendRconCommand("exit"); }

//In OnPlayerCommandText, if you use dcmd/zcmd, just modify it a little bit.
if (strcmp("/exitserver", cmdtext, true, 11) == 0)
    {
        if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "Error: RCON only command.");
        GameTextForAll("~g~AUTO-SAVING STATS!~n~~r~Server will shutdown in 10 seconds.", 10000, 3);
        SetTimer("CloseServer", 10100, false);

        for ( new i=0; i<MAX_PLAYERS; i++ )
        {
            if( IsPlayerConnected(i) && !IsPlayerNPC(i) ) { SavePlayer(i); }
        }
        return true;
    }
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#14

use Khush system and your problem will be sloved i know your begining like me
pawn Код:
//Credits to Y_Less, Dracoblue and Kush.

#include <a_samp>
#include <YSI\y_ini>

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define PATH "/Users/%s.ini"

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    SetGameModeText("Blank Script");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Close(File);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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#15

I put it thanks but when I start the server in cmd i see:
pawn Код:
=======================================
[15:49:32]  |                                     |
[15:49:32]  |   Error: Could not connect to YSI   |
[15:49:32]  |  update server (response was 003).  |
[15:49:32]  |                                     |
[15:49:32]  =======================================
EDIT: How to fix it?
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