30.07.2011, 08:28
Code:
C:\Users\Zack\Desktop\GunShop.pwn(54) : error 052: multi-dimensional arrays must be fully initialized Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
Code:
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#define FILTERSCRIPT
#define VERSION_WEP_SHOP "1.0" // Version Script.
#define WEAPONS_DIALOG 137 // Dialog ID for Weapon Shop (You can change this value if your script already defined this dialog ID).
#define MAX_WEAPS_SELL 28 // You must correct this value with enumeration on WeaponData. (Ex: I already have 28 weapons, and you must change value to 29 if you add a weapon in enum).
//-----------------------------------------------------------------------------------------------//
#include <a_samp>
#include <colors>
#include <sscanf>
#include <zcmd>
//-----------------------------------------------------------------------------------------------//
new WeaponData[MAX_WEAPS_SELL][3] =
{
{22,200,100}, // 9MM
{23,600,100}, // Silenced Pistol
{24,1000,100}, // Desert Eagle
{25,600,35}, // Shotgun
{27,1000,35}, // Combat Shotgun
{28,500,40}, // Micro SMG
{29,2500,45}, // MP5
{30,3500,50}, // AK-47
{31,4500,50}, // M4A1
{32,300,40}, // TEC-9
{33,2000,20}, // Country Rifle
{34,1000,20}, // Sniper Rifle
{46,100,1}, // Parachute
{0,2000,100} // Health and Armour (I'm using ID 0 because ID 0 is fist (unused).
};// Format array: {Weapon ID, Weapon Price, Ammo} Further Information look at GetPlayerWeaponNameFromModel(weaponid);
new weaponstring[890]; // I know this array is too big.


