Dini limits
#1

Hello, it's again me.. I have a question about dini: what are the limits of this system? I have and I still continue to develloping a gamemode from scratch and I call dini in a lot of callbacks:

In:
OnGameModeInit : 2
OnPlayerConnect: 2, with IP detection.
OnPlayerSpawn: 2
OnPlayerDeath: 4
Personnal menus: ~6
Commands: I don't know, maybe 25..
Registration System: 2.
I have maybe forget some fonctions, but it's the most part of them.

For the moment, it work, but, with more players, can I run it without problems? I have created a dynamical stats system saving so, I don't know. And, if it isn't a good solution (dini), can you suggest me a faster system? For the moment my gamemode have 3500 lines.

Thank's.
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#2

DJson or Y_ini are much faster and more efficient.
Anyway, I don't know if Dini has 'limits', I just think it starts to work very slow when you use big files.
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#3

Ok thank's, by "limits" I want to said play without system lags.
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#4

Well, Dini laggs when you have big files (like I said above), but it also laggs when you use it with a timer (if done under 1/2 seconds or something (Most heavy functions and file systems tend to do that)), or under OnPlayerUpdate (very bad idea).
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#5

Ok thank's, and what do you think about DOF?
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