Factions problem..
#1

What could be wrong the faction gets moved up one slot in the factions.cfg
and the current faction looses everything.
pawn Код:
public SaveFamilies()
{
    new idx;
    new File: file2;
    while (idx < sizeof(FamilyInfo))
    {
        new coordsstring[256];
        format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%f|%f|%f|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
        FamilyInfo[idx][FamilyName],
        FamilyInfo[idx][FamilyMOTD],
        FamilyInfo[idx][FamilySpawn][0],
        FamilyInfo[idx][FamilySpawn][1],
        FamilyInfo[idx][FamilySpawn][2],
        FamilyInfo[idx][FamilyExit][0],
        FamilyInfo[idx][FamilyExit][1],
        FamilyInfo[idx][FamilyExit][2],
        FamilyInfo[idx][FamilyRank1],
        FamilyInfo[idx][FamilyRank2],
        FamilyInfo[idx][FamilyRank3],
        FamilyInfo[idx][FamilyRank4],
        FamilyInfo[idx][FamilyRank5],
        FamilyInfo[idx][FamilyRank6],
        FamilyInfo[idx][FamilySkin1],
        FamilyInfo[idx][FamilySkin2],
        FamilyInfo[idx][FamilySkin3],
        FamilyInfo[idx][FamilySkin4],
        FamilyInfo[idx][FamilySkin5],
        FamilyInfo[idx][FamilySkin6],
        FamilyInfo[idx][FamilyInterior],
        FamilyInfo[idx][FamilyDrugs],
        FamilyInfo[idx][FamilyMats],
        FamilyInfo[idx][FamilyMoney],
        FamilyInfo[idx][FamilyLocked],
        FamilyInfo[idx][FamilyGun][0],
        FamilyInfo[idx][FamilyGun][1],
        FamilyInfo[idx][FamilyGun][2],
        FamilyInfo[idx][FamilyGun][3],
        FamilyInfo[idx][FamilyAmmo][0],
        FamilyInfo[idx][FamilyAmmo][1],
        FamilyInfo[idx][FamilyAmmo][2],
        FamilyInfo[idx][FamilyAmmo][3],
        FamilyInfo[idx][FamilyUseable]);
        if(idx == 0)
        {
            file2 = fopen("families.cfg", io_write);
        }
        else
        {
            file2 = fopen("families.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}
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#2

Show loading function.
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#3

I'd be happy if this could get fixed too, that would be helpful!
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#4

try this:
pawn Код:
public SaveFamilies()
{
    new idx;
    new File: file2;
    while (idx < sizeof(FamilyInfo))
    {
        new coordsstring[256];
        format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%f|%f|%f|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",FamilyName,FamilyMOTD,FamilySpawn[0],FamilySpawn[1],FamilySpawn[2],FamilySpawn[3]); // you didnt close it + you didnt put what you want him to show
// and keep it..
        FamilyInfo[idx][FamilyName],
        FamilyInfo[idx][FamilyMOTD],
        FamilyInfo[idx][FamilySpawn[0]],
        FamilyInfo[idx][FamilySpawn[1]],//changed here :) (the numbers should be in [ ] because its a part of the verb or whatever it is :\ i think.. lol
        FamilyInfo[idx][FamilySpawn[2]],
        FamilyInfo[idx][FamilyExit[0]],
        FamilyInfo[idx][FamilyExit[1]],
        FamilyInfo[idx][FamilyExit[2]],
        FamilyInfo[idx][FamilyRank1],
        FamilyInfo[idx][FamilyRank2],
        FamilyInfo[idx][FamilyRank3],
        FamilyInfo[idx][FamilyRank4],
        FamilyInfo[idx][FamilyRank5],
        FamilyInfo[idx][FamilyRank6],
        FamilyInfo[idx][FamilySkin1],
        FamilyInfo[idx][FamilySkin2],
        FamilyInfo[idx][FamilySkin3],
        FamilyInfo[idx][FamilySkin4],
        FamilyInfo[idx][FamilySkin5],
        FamilyInfo[idx][FamilySkin6],
        FamilyInfo[idx][FamilyInterior],
        FamilyInfo[idx][FamilyDrugs],
        FamilyInfo[idx][FamilyMats],
        FamilyInfo[idx][FamilyMoney],
        FamilyInfo[idx][FamilyLocked],
        FamilyInfo[idx][FamilyGun[0]],
        FamilyInfo[idx][FamilyGun[1]],
        FamilyInfo[idx][FamilyGun[2]],
        FamilyInfo[idx][FamilyGun[3]],
        FamilyInfo[idx][FamilyAmmo[0]],
        FamilyInfo[idx][FamilyAmmo[1]],
        FamilyInfo[idx][FamilyAmmo[2]],
        FamilyInfo[idx][FamilyAmmo[3]],
        FamilyInfo[idx][FamilyUseable]);
        if(idx == 0)
        {
            file2 = fopen("families.cfg", io_write);
        }
        else
        {
            file2 = fopen("families.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}
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