Help Me Please
#1

My TeamScore is screwed up. the plan is , a person one Team 1 gets a kill The textdraw updates. BUT it waits for a enemy to kill the Player for the score to update.

Heres the Textdraw Place where its taking place.

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	SendDeathMessage(killerid,reason,playerid);
	SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
    if(GetPlayerTeam(killerid) == 1)
    {
        RussiaScore++; //Sets team1score
        new newtext[41];
        RussiaScore = GetPlayerScore(playerid);
        USAScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "USA's Score: %d", RussiaScore);
        TextDrawSetString(Text:Textdraw0, newtext);
    }
    if(GetPlayerTeam(killerid) == 2)
    {
        USAScore++; //Sets team2score
        new newtext[41];
        USAScore = GetPlayerScore(playerid);
        RussiaScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "Russia's Score: %d", USAScore);
        TextDrawSetString(Text:Textdraw1, newtext);
    }
    if(RussiaScore == 5 || USAScore == 5)
    {
        SendRconCommand("gmx"); //Restarts Server
    }
    return 1;
}
Reply
#2

make a function that refreshes everyone textdraws, because you need to show/hide textdraws for them to update, so just make like a ShowHideTD or something, then call it at the end of OnPlayerDeath
Reply
#3

Quote:
Originally Posted by PrawkC
Посмотреть сообщение
make a function that refreshes everyone textdraws, because you need to show/hide textdraws for them to update, so just make like a ShowHideTD or something, then call it at the end of OnPlayerDeath
Can you help set me on the right path?
Reply
#4

Create a stock function, make it hide a players TD's, then show them again. Call this whenever you need a TD to update.
Reply
#5

pawn Код:
stock ShowHideTD(Text:td)
{
 TextDrawHideForAll(td);
 TextDrawShowForAll(td);
}
Reply
#6

Hmm, Still Quite Confused. Where would the stock go and how would i bring it up for on player death
Reply
#7

the stock would go anywhere in the script, its just like a function.. and add in ShowHideTD(YourTDName); before the return 1; on player death, and YourTdName would be the TD name you want to "update", so if you have more than one, do like ShowHideTD(td1);, ShowHideTD(td2); etc ..
Reply
#8

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	SendDeathMessage(killerid,reason,playerid);
	SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
	ShowHideTD(Textdraw0);
	ShowHideTD(Textdraw1);
    if(GetPlayerTeam(killerid) == 1)
    {
        RussiaScore++; //Sets team1score
        new newtext[41];
        RussiaScore = GetPlayerScore(playerid);
        USAScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "USA's Score: %d", RussiaScore);
        TextDrawSetString(Text:Textdraw0, newtext);
    }
    if(GetPlayerTeam(killerid) == 2)
    {
        USAScore++; //Sets team2score
        new newtext[41];
        USAScore = GetPlayerScore(playerid);
        RussiaScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "Russia's Score: %d", USAScore);
        TextDrawSetString(Text:Textdraw1, newtext);
    }
    if(RussiaScore == 50 || USAScore == 50)
    {
        SendRconCommand("gmx"); //Restarts Server
    }
    return 1;
}
stock ShowHideTD(Text:td)
{
 TextDrawHideForAll(Textdraw0);
 TextDrawHideForAll(Textdraw1);
 TextDrawShowForAll(Textdraw0);
 TextDrawShowForAll(Textdraw1);
}
Thats how i have it and i get his

Код:
C:\Documents and Settings\Chris\Desktop\SAMP Server\gamemodes\WorldWar.pwn(339) : warning 203: symbol is never used: "td"
C:\Documents and Settings\Chris\Desktop\SAMP Server\gamemodes\WorldWar.pwn(417) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Warnings.
Reply
#9

sigh

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid,reason,playerid);
    SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
    if(GetPlayerTeam(killerid) == 1)
    {
        RussiaScore++; //Sets team1score
        new newtext[41];
        RussiaScore = GetPlayerScore(playerid);
        USAScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "USA's Score: %d", RussiaScore);
        TextDrawSetString(Text:Textdraw0, newtext);
    }
    if(GetPlayerTeam(killerid) == 2)
    {
        USAScore++; //Sets team2score
        new newtext[41];
        USAScore = GetPlayerScore(playerid);
        RussiaScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "Russia's Score: %d", USAScore);
        TextDrawSetString(Text:Textdraw1, newtext);
    }
    if(RussiaScore == 5 || USAScore == 5)
    {
        SendRconCommand("gmx"); //Restarts Server
    }
    ShowHideTD(Textdraw0);
    ShowHideTD(Textdraw1);
    return 1;
}

stock ShowHideTD(Text:td)
{
    TextDrawHideForAll(td);
    TextDrawShowForAll(td);
}
Reply
#10

Quote:
Originally Posted by PrawkC
Посмотреть сообщение
sigh

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid,reason,playerid);
    SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
    if(GetPlayerTeam(killerid) == 1)
    {
        RussiaScore++; //Sets team1score
        new newtext[41];
        RussiaScore = GetPlayerScore(playerid);
        USAScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "USA's Score: %d", RussiaScore);
        TextDrawSetString(Text:Textdraw0, newtext);
    }
    if(GetPlayerTeam(killerid) == 2)
    {
        USAScore++; //Sets team2score
        new newtext[41];
        USAScore = GetPlayerScore(playerid);
        RussiaScore = GetPlayerScore(playerid);
        format(newtext, sizeof(newtext), "Russia's Score: %d", USAScore);
        TextDrawSetString(Text:Textdraw1, newtext);
    }
    if(RussiaScore == 5 || USAScore == 5)
    {
        SendRconCommand("gmx"); //Restarts Server
    }
    ShowHideTD(Textdraw0);
    ShowHideTD(Textdraw1);
    return 1;
}

stock ShowHideTD(Text:td)
{
    TextDrawHideForAll(td);
    TextDrawShowForAll(td);
}
Thanks :P
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)