Pretty Simple Question
#1

Okay, So heres the problem, Removing the skin part gives me a bunch of errors. 26 of them. Probally indent problem.

Can someone Remove it?

Код:
	if(strcmp("/gate", cmdtext, true, 8) == 0)
	{
	    if(PlayerToPoint(25, playerid, 281.667694, 1821.519043, 16.701317))
	    {
         	if(GetPlayerSkin(playerid) == 287)
	        if(GetPlayerSkin(playerid) == 118)
	        {
	            if(a51_liftstatus == 1)
	            {
	                MoveObject(a51_lift1, 281.667694, 1821.519043, 23.451214, 4);
	                MoveObject(a51_lift2, 290.248383, 1821.519043, 23.451214, 4);
	                MoveObject(a51_lift3, 275.712830, 1821.519043, 23.451214, 4);
	                MoveObject(a51_lift4, 296.168213, 1821.519043, 23.451214, 4);
	                SendClientMessage(playerid, COLOR_LIGHTGREEN, "*    Area51 Lift Going Up");
	                a51_liftstatus = 0;
				}
				else if(a51_liftstatus == 0)
				{
				    MoveObject(a51_lift1, 281.667694, 1821.519043, 16.701317, 4);
				    MoveObject(a51_lift2, 290.248383, 1821.519043, 16.701317, 4);
				    MoveObject(a51_lift3, 275.712830, 1821.519043, 16.701317, 4);
				    MoveObject(a51_lift4, 296.168213, 1821.519043, 16.701317, 4);
				    SendClientMessage(playerid, COLOR_LIGHTRED, "*  Area51 Lift Going Down");
				    a51_liftstatus = 1;
    }
  	}
			else
			{
				SendClientMessage(playerid, COLOR_LIGHTRED, "   You are not a Soldier");
			}
		}
		return 1;
 }
Remove
Код:
         	if(GetPlayerSkin(playerid) == 287)
	        if(GetPlayerSkin(playerid) == 118)
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#2

Provide error lines.
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#3

if(GetPlayerSkin(playerid) == 287)
if(GetPlayerSkin(playerid) == 11

This is where the Problem is being Created.
Reply
#4

I don't know what are you trying to do with two skins? Are you trying to make it so you can use gate if you have one of those skins? Then you use this instead of those two:
pawn Код:
if(GetPlayerSkin(playerid) == 287 || GetPlayerSkin(playerid) == 118)
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#5

Hey thank you for the respond and ill keep that in mind next time but i just completely removed it! Thanks Though!
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