Problema con seif_walk.inc
#1

Buenas. Resulta que estaba un poco aburrido editando el include seif_walk y empecй a cambiarle algunas cosas para simplificar algunas sentencias en el script, resulta que al aсadirlo como include en mi gm y darle a compilar, se me tilda el compilador de pawn, y se me tilda prбcticamente la computadora (y no es una pc con low features). No sй en que estarй metiendo la pata, si alguno se quiere romper un poco la cabeza y ayudarme les dejo el script original y el editado por mн.

Original
pawn Код:
/*
                                seif_walk - Walking styles by Seif
*/

/*x---------------------------------Important-------------------------------------x*/
//**INCLUDES**//
#include <a_samp>
/*x---------------------------------Defining-------------------------------------x*/
//**DEFINES**//
#define WALK_DEFAULT    0
#define WALK_NORMAL     1
#define WALK_PED        2
#define WALK_GANGSTA    3
#define WALK_GANGSTA2   4
#define WALK_OLD        5
#define WALK_FAT_OLD    6
#define WALK_FAT        7
#define WALK_LADY       8
#define WALK_LADY2      9
#define WALK_WHORE      10
#define WALK_WHORE2     11
#define WALK_DRUNK      12
#define WALK_BLIND      13
//**VARIABLES**//
new walktime[MAX_PLAYERS];
new WalkStyle[MAX_PLAYERS];
//**NATIVES**//
/*
    native SetPlayerWalkingStyle(playerid, style)
    native GetPlayerWalkingStyle(playerid)
*/

/*x---------------------------------CallBacks-------------------------------------x*/
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))
        || ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))
        || ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))
        && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
    return Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
}

forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

#define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange

forward WalkAnim(playerid);
public  WalkAnim(playerid)
{
    new keys, updown, leftright;
    GetPlayerKeys(playerid,keys,updown,leftright);
    if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    return 1;
}

stock SetPlayerWalkingStyle(playerid, style)
{
    WalkStyle[playerid] = style;
}

stock GetPlayerWalkingStyle(playerid)
{
    return WalkStyle[playerid];
}
Editado:
pawn Код:
/*
                                seif_walk - Walking styles by Seif
*/

/*x---------------------------------Important-------------------------------------x*/
//**INCLUDES**//
#include <a_samp>
/*x---------------------------------Defining-------------------------------------x*/
//**DEFINES**//
#define WALK_DEFAULT    0
#define WALK_NORMAL     1
#define WALK_PED        2
#define WALK_GANGSTA    3
#define WALK_GANGSTA2   4
#define WALK_OLD        5
#define WALK_FAT_OLD    6
#define WALK_FAT        7
#define WALK_LADY       8
#define WALK_LADY2      9
#define WALK_WHORE      10
#define WALK_WHORE2     11
#define WALK_DRUNK      12
#define WALK_BLIND      13

#define HOLDING(%0) \
    ((newkeys & (%0)) == (%0))
#define FPRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define RELEASED(%0) \
    (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
#define BEFORENLAST(%0) \
    (((oldkeys & (%0) == (%0)) || ((newkeys & (%0)) == (%0)))
#define KEYS(%0) \
    ((keys & (%0)) == (%0))
#define UPDOWN(%0) \
    ((updown & (%0)) == (%0))
#define LEFTRIGHT(%0) \
    ((leftright & (%0)) == (%0))   
   
//**VARIABLES**//
new walktime[MAX_PLAYERS];
new WalkStyle[MAX_PLAYERS];
//**NATIVES**//
/*
    native SetPlayerWalkingStyle(playerid, style)
    native GetPlayerWalkingStyle(playerid)
*/

// Functions
forward WalkAnim(playerid);
/*x---------------------------------CallBacks-------------------------------------x*/
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    // Esto es para ver si presiono las teclas para caminar.
    if(((HOLDING(KEY_WALK)) && ((HOLDING(KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT)) || (RELEASED(KEY_UP | KEY_DOWN | KEY_LEFT |KEY_RIGHT)))) || ((RELEASED(KEY_WALK)) && (HOLDING(KEY_UP | KEY_DOWN | KEY_LEFT |KEY_RIGHT))) && (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT))
    {
    walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
    }
    return Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
}

forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

#define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange

public  WalkAnim(playerid)
{
    new keys, updown, leftright;
    GetPlayerKeys(playerid,keys,updown,leftright);
    if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
    {
        if ((KEYS(KEY_WALK)) && ((UPDOWN(KEY_UP | KEY_DOWN)) || (LEFTRIGHT(KEY_LEFT | KEY_RIGHT))))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    return 1;
}

stock SetPlayerWalkingStyle(playerid, style)
{
    WalkStyle[playerid] = style;
}

stock GetPlayerWalkingStyle(playerid)
{
    return WalkStyle[playerid];
}
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