[Map] Cidade Abandonada (arena tipo CS)
#1

Cidade Abandonada
Bom, estava sem fazer nada hoje e entгo fiz um mapa aqui, fico atй ferinha, confere ae
Crйditos: Magnus'
Coordenadas para teleporte: 714,-2247,300
Prints: http://imageshack.us/g/834/19630916.png/
Gostou? Clique em , embaixo do post.
pawn Код:
CreateObject(3997,711.49645996,-2229.36499023,293.32485962,0.00000000,0.00000000,0.00000000); //object(cityhallblok_lan) (1)
CreateObject(4012,757.16094971,-2320.48242188,293.39984131,0.00000000,0.00000000,0.00000000); //object(termanexgrd1_lan) (1)
CreateObject(4012,695.73724365,-2321.39404297,293.39984131,0.00000000,0.00000000,0.00000000); //object(termanexgrd1_lan) (2)
CreateObject(3253,680.40087891,-2245.06274414,293.32485962,0.00000000,0.00000000,0.00000000); //object(des_westrn11_) (1)
CreateObject(3362,690.44677734,-2247.34057617,293.32485962,0.00000000,0.00000000,0.00000000); //object(des_ruin2_) (1)
CreateObject(3418,684.29705811,-2266.50805664,295.49307251,0.00000000,0.00000000,0.00000000); //object(ce_oldhut02) (1)
CreateObject(3457,752.54235840,-2184.68554688,296.40423584,0.00000000,0.00000000,0.00000000); //object(vgnhseblk2) (1)
CreateObject(3580,744.53295898,-2271.77172852,297.96386719,0.00000000,0.00000000,0.00000000); //object(compbigho2_lae) (1)
CreateObject(3639,698.34069824,-2191.08959961,297.72879028,0.00000000,0.00000000,0.00000000); //object(glenphouse01_lax) (1)
CreateObject(3640,704.27209473,-2241.46728516,297.83648682,0.00000000,0.00000000,0.00000000); //object(glenphouse02_lax) (1)
CreateObject(3641,652.43139648,-2228.87524414,295.41751099,0.00000000,0.00000000,0.00000000); //object(glenphouse04_lax) (1)
CreateObject(3642,731.94543457,-2238.71240234,296.27597046,0.00000000,0.00000000,0.00000000); //object(glenphouse03_lax) (1)
CreateObject(3644,748.73767090,-2231.54028320,295.98773193,0.00000000,0.00000000,0.00000000); //object(idlebuild01_lax) (1)
CreateObject(3648,757.69293213,-2280.41503906,296.06866455,0.00000000,0.00000000,0.00000000); //object(ganghous02_lax) (1)
CreateObject(5520,658.04901123,-2249.63623047,298.46957397,0.00000000,0.00000000,0.00000000); //object(bdupshouse_lae) (1)
CreateObject(5892,656.87487793,-2287.11499023,294.24365234,0.00000000,0.00000000,0.00000000); //object(hblues01_lawn) (1)
CreateObject(11490,719.70922852,-2260.78173828,293.32485962,0.00000000,0.00000000,0.00000000); //object(des_ranch) (1)
CreateObject(11491,719.69866943,-2271.82690430,294.82434082,0.00000000,0.00000000,0.00000000); //object(des_ranchbits1) (1)
CreateObject(3644,773.01470947,-2252.41552734,295.98773193,0.00000000,0.00000000,0.00000000); //object(idlebuild01_lax) (2)
CreateObject(3580,697.89666748,-2213.13110352,296.68917847,0.00000000,0.00000000,0.00000000); //object(compbigho2_lae) (2)
CreateObject(3644,737.36254883,-2208.58227539,295.91275024,0.00000000,0.00000000,0.00000000); //object(idlebuild01_lax) (3)
CreateObject(3641,716.77093506,-2224.52539062,295.74243164,0.00000000,0.00000000,0.00000000); //object(glenphouse04_lax) (2)
CreateObject(3639,715.00604248,-2204.82250977,297.40386963,0.00000000,0.00000000,0.00000000); //object(glenphouse01_lax) (2)
CreateObject(3655,635.81964111,-2198.00732422,296.25360107,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (7)
CreateObject(3655,635.78344727,-2186.29907227,296.25360107,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (8)
CreateObject(3655,648.79248047,-2173.26953125,296.25360107,0.00000000,0.00000000,270.00000000); //object(ganghous03_lax) (10)
CreateObject(3655,660.74151611,-2173.25488281,296.25360107,0.00000000,0.00000000,269.99450684); //object(ganghous03_lax) (11)
CreateObject(3655,672.47528076,-2173.25634766,296.25360107,0.00000000,0.00000000,269.99450684); //object(ganghous03_lax) (12)
CreateObject(3655,684.38330078,-2173.21093750,296.25360107,0.00000000,0.00000000,269.99450684); //object(ganghous03_lax) (13)
CreateObject(3655,696.28308105,-2173.21630859,296.25360107,0.00000000,0.00000000,269.99450684); //object(ganghous03_lax) (14)
CreateObject(3655,707.99707031,-2173.24072266,296.25360107,0.00000000,0.00000000,269.99450684); //object(ganghous03_lax) (15)
CreateObject(3641,672.55102539,-2229.00097656,295.41751099,0.00000000,0.00000000,268.00000000); //object(glenphouse04_lax) (3)
CreateObject(3644,656.25390625,-2206.59643555,295.98773193,0.00000000,0.00000000,0.00000000); //object(idlebuild01_lax) (4)
CreateObject(3644,680.50524902,-2201.76245117,295.98773193,0.00000000,0.00000000,90.00000000); //object(idlebuild01_lax) (5)
CreateObject(3648,649.12176514,-2180.37426758,296.06866455,0.00000000,0.00000000,88.00000000); //object(ganghous02_lax) (2)
CreateObject(3648,662.96539307,-2180.07031250,296.06866455,0.00000000,0.00000000,87.99499512); //object(ganghous02_lax) (3)
CreateObject(12991,688.07116699,-2225.48901367,293.27487183,0.00000000,0.00000000,0.00000000); //object(sw_shack02) (1)
CreateObject(5299,707.93762207,-2278.24755859,293.32485962,0.00000000,0.00000000,0.00000000); //object(las2_brigtower) (1)
CreateObject(16006,695.88989258,-2312.51660156,292.26635742,0.00000000,0.00000000,0.00000000); //object(ros_townhall) (1)
CreateObject(6962,731.28094482,-2330.42797852,299.79101562,0.00000000,0.00000000,314.00000000); //object(vgsnwedchap1) (1)
CreateObject(8397,725.84124756,-2300.21557617,303.40756226,0.00000000,0.00000000,0.00000000); //object(luxorpillar01_lvs) (1)
CreateObject(11426,722.72271729,-2242.82348633,293.22488403,0.00000000,0.00000000,0.00000000); //object(des_adobe03) (1)
CreateObject(11427,662.48712158,-2262.88891602,300.28976440,0.00000000,0.00000000,0.00000000); //object(des_adobech) (1)
CreateObject(11428,727.00628662,-2284.68774414,298.47851562,0.00000000,0.00000000,266.00000000); //object(des_indruin02) (1)
CreateObject(11440,763.12481689,-2214.68725586,292.60003662,0.00000000,0.00000000,0.00000000); //object(des_pueblo1) (1)
CreateObject(11441,733.47241211,-2223.57861328,293.22488403,0.00000000,0.00000000,0.00000000); //object(des_pueblo5) (1)
CreateObject(11442,691.06433105,-2283.34619141,293.32485962,0.00000000,0.00000000,88.00000000); //object(des_pueblo3) (1)
CreateObject(11443,689.58270264,-2236.32031250,293.17489624,0.00000000,0.00000000,0.00000000); //object(des_pueblo4) (1)
CreateObject(11444,699.47674561,-2227.56445312,293.12490845,0.00000000,0.00000000,0.00000000); //object(des_pueblo2) (1)
CreateObject(11445,742.02014160,-2246.10302734,293.19989014,0.00000000,0.00000000,0.00000000); //object(des_pueblo06) (1)
CreateObject(11457,774.66351318,-2286.09277344,292.84997559,0.00000000,0.00000000,0.00000000); //object(des_pueblo09) (1)
CreateObject(11458,735.00683594,-2315.63720703,293.17807007,0.00000000,0.00000000,0.00000000); //object(des_pueblo10) (1)
CreateObject(8072,716.72375488,-2083.63623047,302.71139526,0.00000000,0.00000000,0.00000000); //object(vegassedge21) (1)
CreateObject(8072,632.33935547,-2082.49658203,302.71139526,0.00000000,0.00000000,10.00000000); //object(vegassedge21) (2)
CreateObject(8072,546.62567139,-2266.80664062,302.71139526,0.00000000,0.00000000,87.99758911); //object(vegassedge21) (5)
CreateObject(8072,544.50341797,-2266.45605469,302.71139526,0.00000000,2.00000000,123.99502563); //object(vegassedge21) (6)
CreateObject(8072,598.83679199,-2388.72314453,302.71139526,0.00000000,1.99951172,141.99169922); //object(vegassedge21) (7)
CreateObject(8072,698.52996826,-2443.02294922,301.06143188,0.00000000,1.99951172,191.98730469); //object(vegassedge21) (8)
CreateObject(8072,874.54986572,-2275.56811523,302.56143188,0.00000000,1.99951172,279.98608398); //object(vegassedge21) (9)
CreateObject(17143,749.96942139,-2290.31616211,279.60549927,0.00000000,10.00000000,0.00000000); //object(cuntwland78b) (1)
CreateObject(17143,688.93493652,-2369.54443359,284.55563354,0.00000000,13.99755859,0.00000000); //object(cuntwland78b) (2)
CreateObject(6959,656.48339844,-2193.14306641,293.40420532,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (1)
CreateObject(6959,697.75317383,-2193.14306641,293.40420532,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (2)
CreateObject(6959,656.47174072,-2233.05371094,293.40420532,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (3)
CreateObject(6959,697.85827637,-2233.06176758,293.40420532,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (4)
CreateObject(3640,747.22985840,-2297.25292969,297.33660889,0.00000000,0.00000000,0.00000000); //object(glenphouse02_lax) (2)
CreateObject(3640,761.29412842,-2332.47802734,298.31137085,0.00000000,358.00000000,68.00000000); //object(glenphouse02_lax) (3)

/*
Objects: 67
*/

Reply
#2

Gostei do Mapa
Reply
#3

voce tem futuro para mapper
Reply
#4

Quote:
Originally Posted by Shickcard
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Gostei do Mapa
Nem fico tгo bom, mas mesmo assim, valew!

Quote:
Originally Posted by kikito
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voce tem futuro para mapper
Valew!
Reply
#5

Ficou muito bom , parabens


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Reply
#6

й fico bom , parabens !!



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Reply
#7

Bem legal ...

Onde fica esta cidade no GTA ?

Criou o terreno do zero ?
Reply
#8

10/10 Parabens
Reply
#9

Quote:
Originally Posted by Shadoww5
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Bem legal ...

Onde fica esta cidade no GTA ?

Criou o terreno do zero ?
Sim, criei.

@off
Como vi que vocкs gostaram, em 2 ou 3 dias estou postando a nova San Andreas (Petralincean) , nгo serб apenas 1 cidade enorme, serгo 4 cidade enormes ligadas por uma enorme rodovia....
Reply
#10

bom map, gosei
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