[FilterScript] Kill Streak
#1

Kill Streak

Hello.Today i made Kill Streak.I didnt test but i think it will work.If not post here the problem and in next version i will fix it.I maked textdraw which giving you information how much kills do you got.3D label is attached on your head when you kill 3-4-5-10-13-16-20-25-30.Special is when you kill 25 you got nuke it special.When Command Nuke is launched weather change everybody will be dead.I maked to 30 kills.When you got 30kils player will use /rocket and rocket launcher with 2 rackets will give to that player will kill that amount of players.I dont get screens but i will post the download.

-For 3 kills you will get full heal
-For 4 kills you will get Deagle
-For 5 kills you will get heal to 150 healths and Armour too
-For 7 kills you will get Micro SMG
-For 10 kills weather will set to sunny but just for you
-For 13 kills you will get Healths and Armour to 200%
-For 16 kills packege of weapons MP5,Dealge and full heal
-For 20 kills you will get M4
-For 25 kills /nuke
-For 30 kills rocket launcher

Download

-Media Fire Download

Enjoy It and rate and comment too
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#2

how is it even possiable a nuke on samp?
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#3

Quote:
Originally Posted by Porsche911
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how is it even possiable a nuke on samp?
I mean command gonna fix it
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#4

good for DM servers , thanks
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#5

Quote:
Originally Posted by Porsche911
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how is it even possiable a nuke on samp?
I'm going to make a tactical nuke that is more realistic than any others? It is possible buddy.

Prehaps change the:
pawn Код:
if(GetPlayerScore(killerid) == 20)
to
pawn Код:
if(kills[killerid] == 20)
If you don't want it to bug with someones server.

pawn Код:
new Text3D:label25[MAX_PLAYERS];
new Text3D:label3[MAX_PLAYERS];
new Text3D:label4[MAX_PLAYERS];
new Text3D:label5[MAX_PLAYERS];
new Text3D:label7[MAX_PLAYERS];
new Text3D:label10[MAX_PLAYERS];
new Text3D:label13[MAX_PLAYERS];
new Text3D:label16[MAX_PLAYERS];
new Text3D:label20[MAX_PLAYERS];
new Text3D:label30[MAX_PLAYERS];
So this is how many bytes this would use:

(500 * 4) * 10 = 20000

Thats fairly huge, I advise to use one label then just update it with Update3DTextLabelText

Inside the Nuke() timer I found this: SetTimer("Nend",5000,0);

Thats just another timer which isn't needed, delete it lol


Anyway back to it, looks awesome. Will be fun for people that need this
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#6

Quote:
Originally Posted by Lorenc_
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I'm going to make a tactical nuke that is more realistic than any others? It is possible buddy.

Prehaps change the:
pawn Код:
if(GetPlayerScore(killerid) == 20)
to
pawn Код:
if(kills[killerid] == 20)
If you don't want it to bug with someones server.

pawn Код:
new Text3D:label25[MAX_PLAYERS];
new Text3D:label3[MAX_PLAYERS];
new Text3D:label4[MAX_PLAYERS];
new Text3D:label5[MAX_PLAYERS];
new Text3D:label7[MAX_PLAYERS];
new Text3D:label10[MAX_PLAYERS];
new Text3D:label13[MAX_PLAYERS];
new Text3D:label16[MAX_PLAYERS];
new Text3D:label20[MAX_PLAYERS];
new Text3D:label30[MAX_PLAYERS];
So this is how many bytes this would use:

(500 * 4) * 10 = 20000

Thats fairly huge, I advise to use one label then just update it with Update3DTextLabelText

Inside the Nuke() timer I found this: SetTimer("Nend",5000,0);

Thats just another timer which isn't needed, delete it lol


Anyway back to it, looks awesome. Will be fun for people that need this
Thanks man
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#7

good
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#8

Quote:
Originally Posted by !!--Ryder_RO--!!
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good
Thanks
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#9

UPDATE:Update will be 11.6.2011.Added will be kill streak to 100 score,new commands and much more
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#10

Quote:
Originally Posted by Porsche911
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how is it even possiable a nuke on samp?
what do u mean? just make everyone move slow, fade there screen and kill everyone.. how hard is that?
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